Emboldened by Embodiment Six Precepts for Research on Embodied Learning and Mixed Reality
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Cites background from "Emboldened by Embodiment Six Precep..."
...Some principles for designing embodied education into MR platforms have been suggested (Lindgren and Johnson-Glenberg, 2013), and AR design principles have been proposed (Dunleavy, 2014); however, there are no design guidelines for VR that are based on embodiment....
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...Virtual and mixed reality environments afford the opportunity to present designed opportunities for embodied interactions that elicit congruent actions and allow learners opportunities to reflect on embodied representations of their ideas (Lindgren and Johnson-Glenberg, 2013)....
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152 citations
References
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Additional excerpts
...…psychology (Barsalou, 2008; Glenberg, 2010), social psychology (Niedenthal, Barsalou, Winkielman, Krauth-Gruber, & Ric, 2005), linguistics (Lakoff & Johnson, 1980), mathematics (Lakoff & Nunez, 2000), gesture (Goldin-Meadow, 2009; Hostetter & Alibali, 2008), and performing arts, such as…...
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4,092 citations
"Emboldened by Embodiment Six Precep..." refers background in this paper
...One such category of new technologies, termed mixed reality (MR), involves the “merging of real and virtual worlds” (Milgram & Kishino, 1994)....
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...Moher, T. (2006). Embedded phenomena: Supporting science learning with classroom-sized distributed simulations....
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...Mixed reality is a term first employed by Milgram and Kishino (1994) to describe the space in between entirely virtual environments and entirely real-world environments....
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3,387 citations
"Emboldened by Embodiment Six Precep..." refers background in this paper
...Human cognition is deeply rooted in the body’s interactions with its physical environment (Gallagher, 2005; Wilson, 2002)....
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2,557 citations
"Emboldened by Embodiment Six Precep..." refers background in this paper
...In the SMALLab simulation of an inclined plane, for example, force vectors are displayed on top of the digital objects that allow learners to translate their physical actions—moving the wand to push the object up the plane—into a more formal understanding of the mechanics and vectors involved in performing work with force across a distance (Johnson-Glenberg, Koziupa, Birchfield, & Li (2011). In general, we agree with de Jong, Linn, and Zacharia (2013) that combining digital technologies with physical interactions “[allows] students to explore unobservable phenomena; link observable and unobservable phenomena; point out salient information; enable learners to conduct multiple experiments in a short amount of time; and provide online, adaptive guidance” (p....
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...Human cognition is deeply rooted in the body’s interactions with its physical environment (Gallagher, 2005; Wilson, 2002)....
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2,031 citations