scispace - formally typeset
Journal ArticleDOI

Evaluating the effectiveness of mixed reality music instrument learning with the theremin

David Johnson, +2 more
- 01 Jun 2020 - 
- Vol. 24, Iss: 2, pp 303-317
Reads0
Chats0
TLDR
Developing MR:emin, an immersive MR music learning environment for the theremin, an electronic music instrument that is controlled without physical contact, shows that performance error during training is significantly smaller in the immersive MR environment.
Abstract
Learning music is a challenging process that requires years of practice to master, either with lessons from a professional teacher or through self-teaching. While practicing, students are expected to self-evaluate their performance which may be difficult without timely feedback from a professional. Research into computer-assisted music instrument tutoring (CAMIT) attempts to address this through the use of emerging technologies. In this paper, we study CAMIT for mixed reality (MR) by developing MR:emin, an immersive MR music learning environment for the theremin, an electronic music instrument that is controlled without physical contact. MR:emin integrates a physical theremin with the immersive learning environment. To better understand the effectiveness of such environments, we perform a user study with MR:emin comparing traditional music learning with two virtual learning environments, an immersive one and a non-immersive one. In a between-groups study, 30 participants were trained to play a sequence of notes on the theremin using one of the three training environments. Results of our statistical analysis show that performance error during training is significantly smaller in the immersive MR environment. This does not necessarily lead to improved performance after training; analysis of post-training improvement indicates that immersive training results in the smallest amount of improvement. Participants, however, indicate that the MR:emin environment is more engaging and increases confidence during practice. We discuss potential factors leading to the decrease in learning and provide some environment guidelines to aid in the design of engaging immersive music learning environments.

read more

Citations
More filters

Proceedings of the 2002 conference on New interfaces for musical expression

Eoin Brazil
TL;DR: This conference will explore the new directions that musical interfaces are taking, addressing current research and evolving issues through presented papers, discussions, and performances with academics, technologists and artists working at the cutting edge.
Journal ArticleDOI

Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education.

TL;DR: In this paper, a bibliometric analysis of 1296 articles was applied, obtaining results of the scientific productivity of the journals, authors, institutions, and countries that contribute to this research.
Journal ArticleDOI

Digital Education and Artistic-Visual Learning in Flexible University Environments: Research Analysis.

TL;DR: In this paper, the authors identify global trends in digital education and its link with the learning of artistic and visual education in higher education settings, during the period 2000-2019, using bibliometric techniques.
Journal ArticleDOI

Making it real: a study of augmented virtuality on presence and enhanced benefits of study stress reduction sessions

TL;DR: It is concluded that augmenting virtual worlds with elements concurrently experienced in the real world may increase sense of presence and enhance simulation efficacy, e.g. increased stress reduction, when compared to the use of VR only.
Journal ArticleDOI

Chinese Pre-service Music Teachers' Perceptions of Augmented Reality-Assisted Musical Instrument Learning

TL;DR: This paper conducted a case study with six pre-service teachers enrolled in a music teacher training programme at a comprehensive university in China Participants engaged in semi-structured, face-to-face interviews after hands-on experiences with an AR-based piano learning app Thematic analysis revealed that the participants were generally aware of the potential of this instructional approach but doubted its efficacy and exhibited weak intention to adopt it in their future classrooms.
References
More filters
Book

Nonparametric statistics for the behavioral sciences

Sidney Siegel
TL;DR: This is the revision of the classic text in the field, adding two new chapters and thoroughly updating all others as discussed by the authors, and the original structure is retained, and the book continues to serve as a combined text/reference.
Journal ArticleDOI

Measuring Presence in Virtual Environments: A Presence Questionnaire

TL;DR: Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability; there is a weak but consistent positive relation between presence and task performance in VEs; individuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.
Journal ArticleDOI

Multiple Comparisons Using Rank Sums

TL;DR: In this paper, the use of rank sums from a combined ranking of k independent samples in order to decide which populations differ is suggested as a convenient alternative to making separate rankings for each pair of samples and the two methods are compared.
Journal ArticleDOI

Nasa-Task Load Index (NASA-TLX); 20 Years Later:

TL;DR: The goal was to summarize the environments in which NASA-TLX has been applied, the types of activities the raters performed, other variables that were measured that did (or did not) covary, methodological issues, and lessons learned.
Proceedings ArticleDOI

Augmented Reality : A class of displays on the reality-virtuality continuum

TL;DR: In this article, the authors discuss augmented reality displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of ''mixed reality'' displays, which also includes augmented virtuality (AV).
Related Papers (5)