Exploring Aesthetic Ideals of Gameplay
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Cites background from "Exploring Aesthetic Ideals of Gamep..."
...(What we call social play has also been called gamer interaction (Lundgren et al., 2009), whereas Salen and Zimmerman (2004) call social play internally and sociability externally derived social interactions....
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...(What we call social play has also been called gamer interaction (Lundgren et al., 2009), whereas Salen and Zimmerman (2004) call social play internally and sociability externally derived social interactions.)...
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References
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Additional excerpts
...Notions of art as being something set apart from everyday life also have an equivalent in theories of game and play, e.g. in Huizinga’s “Magic Circle” [15] and special instances of Goffman’s “frames” [11]....
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...in Huizinga’s “Magic Circle” [15] and special instances of Goffman’s “frames” [11]....
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"Exploring Aesthetic Ideals of Gamep..." refers background in this paper
...Meaningful Choices can be seen as a part of “meaningful play” [26], but only focused on making decisions rather than on planning....
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