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Expressive Digital Musical Instruments for Children

Gil Weinberg
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TLDR
Machover et al. as mentioned in this paper proposed a set of digital musical instruments that were developed in an effort to provide children with new tools for interaction, exploration, and enjoyment of music.
Abstract
This thesis proposes to use technology to introduce children to musical expressivity and creativity. It describes a set of digital musical instruments that were developed in an effort to provide children with new tools for interaction, exploration and enjoyment of music. The thesis unfolds a multidisciplinary theoretical background, which reviews a number of philosophical, psychological, musical, and technological theories. The theoretical background focuses on enlightening a number of personal musical experiences and leads towards the formulation of three musical concepts that inform the design of the digital musical instruments. The musical concepts are: High and Low-level Musical Control, Immersive and Constructive Musical Experiences and Interdependent Group Playing. The thesis presents the embodiment of these concepts in digital musical instruments while emphasizing the importance of novel technology as a provider of creative and expressive musical experiences for children. Thesis Supervisor: Tod Machover Associate Professor of Music and Media

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Citations
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Journal ArticleDOI

The Nature of Creativity

Brennig James
- 01 Feb 1992 - 
TL;DR: The problem of creativity is examined and situations in the universe where it exists are examined to show the importance of creativity.

Languages of Art

Proceedings Article

Block jam: a tangible interface for interactive music

TL;DR: This paper introduces Block Jam, a Tangible User Interface that controls a dynamic polyrhythmic sequencer using 26 physical artifacts, and demonstrates that it has created both a tangible and visual language that enables both the novice and musically trained users by taking advantage of both their explorative and intuitive abilities.
Book ChapterDOI

PebbleBox and CrumbleBag: tactile interfaces for granular synthesis

TL;DR: The PebbleBox and the CrumbleBag are examples of a granular interaction paradigm, in which the manipulation of physical grains of arbitrary material becomes the basis for interacting with granular sound synthesis models.
Journal ArticleDOI

Experiments with a Musical Machine: Musical Style Replication in 3 to 5 Year Old Children.

TL;DR: In this paper, the authors describe an observation study of children aged 3-5 years confronting a particular interactive musical system, the Continuator, which is able to produce music in the same style as a human playing the keyboard.
References
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Book

Affective Computing

TL;DR: Key issues in affective computing, " computing that relates to, arises from, or influences emotions", are presented and new applications are presented for computer-assisted learning, perceptual information retrieval, arts and entertainment, and human health and interaction.
Proceedings ArticleDOI

Tangible bits: towards seamless interfaces between people, bits and atoms

TL;DR: Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Book

Frames of Mind

Liam Hudson
Book

Emotion and Meaning in Music

TL;DR: Kraehenbuehl and McAllester as discussed by the authors studied the relationship between pattern and meaning in music, and provided a basis for meaningful discussion of emotion and meaning of all art.