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Journal ArticleDOI

Extended viewing angle holographic display system with tilted SLMs in a circular configuration.

10 Apr 2012-Applied Optics (Optical Society of America)-Vol. 51, Iss: 11, pp 1771-1780
TL;DR: An extended viewing angle holographic display for reconstruction of real world objects in which the capture and display systems are decoupled by employing multiple tilted spatial light modulators arranged in a circular configuration is presented.
Abstract: This paper presents an extended viewing angle holographic display for reconstruction of real world objects in which the capture and display systems are decoupled. This is achieved by employing multiple tilted spatial light modulators (SLMs) arranged in a circular configuration. In order to prove the proper reconstruction and visual perception of holographic images the Wigner distribution function is employed. We describe both the capture system using a single static camera with a rotating object and a holographic display utilizing six tilted SLMs. The experimental results based on the reconstruction of computer generated and real world scenes are presented. The coherent noise removal procedure is described and implemented. The experiments prove the possibility to view images reconstructed in the display binocularly and with good quality.

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Citations
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Journal ArticleDOI
20 Nov 2020
TL;DR: Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations and holds great promise to be the enabling technology for next-generation VR/AR devices.
Abstract: Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allowing a superior immersion experience and user-friendly human–computer interaction. Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations. Therefore, it holds great promise to be the enabling technology for next-generation VR/AR devices. In this review, we survey the recent progress in holographic near-eye displays from the human-centric perspective.

175 citations

Journal ArticleDOI
TL;DR: In this paper, a review of the advances of holography, CGH algorithms, and the principles of various metasurfaces are presented, realized by encoding the hologram in the metasuran, is investigated.
Abstract: Holography has numerous applications because of its capability of arbitrary wavefront modulation. Computer-generated holograms (CGHs) take it a big step forward. Conventional holography engineers the wavefront via phase accumulation, suffering from large size, low resolution, and small viewing angle. Metasurfaces, ultrathin two-dimensional metamaterials with subwavelength features, can manipulate the amplitude, phase, and polarization of the light, solving the above issues. In this review, advances of holography, CGH algorithms, and the principles of various metasurfaces are presented. Metasurface holography, realized by encoding the hologram in the metasurface, is investigated. Information multiplexing methods of metasurface holograms, including wavelength-multiplexed, polarization-multiplexed, complex amplitude modulated, nonlinear, and dynamic metasurfaces, are presented. The challenges and outlook of metasurface holograms are discussed.

145 citations

Journal ArticleDOI
TL;DR: This work presents an alternative method to generate dynamic 3D images by controlling volume speckle fields significantly enhancing image definition and uses this approach to demonstrate a dynamic display of micrometre-sized optical foci in a volume of 8’mm × 8 mm‬×‬20 mm.
Abstract: Holographic displays generate realistic 3D images that can be viewed without the need for any visual aids. They operate by generating carefully tailored light fields that replicate how humans see an actual environment. However, the realization of high-performance, dynamic 3D holographic displays has been hindered by the capabilities of present wavefront modulator technology. In particular, spatial light modulators have a small diffraction angle range and limited pixel number limiting the viewing angle and image size of a holographic 3D display. Here, we present an alternative method to generate dynamic 3D images by controlling volume speckle fields significantly enhancing image definition. We use this approach to demonstrate a dynamic display of micrometre-sized optical foci in a volume of 8 mm × 8 mm × 20 mm. Control of speckle fields yields high-definition 3D holographic images.

139 citations

Journal ArticleDOI
TL;DR: A light field-based CGH rendering pipeline is presented allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion and it is shown that the rendering accurately models the spherical illumination introduced by the eye piece and produces the desired 3D imagery at the designated depth.
Abstract: Holograms display a 3D image in high resolution and allow viewers to focus freely as if looking through a virtual window, yet computer generated holography (CGH) hasn't delivered the same visual quality under plane wave illumination and due to heavy computational cost. Light field displays have been popular due to their capability to provide continuous focus cues. However, light field displays must trade off between spatial and angular resolution, and do not model diffraction.We present a light field-based CGH rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion. Our rendering accurately accounts for diffraction and supports various types of reference illuminations for hologram. We avoid under- and over-sampling and geometric clipping effects seen in previous work. We also demonstrate an implementation of light field rendering plus the Fresnel diffraction integral based CGH calculation which is orders of magnitude faster than the state of the art [Zhang et al. 2015], achieving interactive volumetric 3D graphics.To verify our computational results, we build a see-through, near-eye, color CGH display prototype which enables co-modulation of both amplitude and phase. We show that our rendering accurately models the spherical illumination introduced by the eye piece and produces the desired 3D imagery at the designated depth. We also analyze aliasing, theoretical resolution limits, depth of field, and other design trade-offs for near-eye CGH.

90 citations


Cites methods from "Extended viewing angle holographic ..."

  • ...2012] focused at the back focal point centered at the eye box. Our rendering and calculation are adjusted with respect to the magnified virtual SLM and the spherical wave illumination. Though we only demonstrate a bench-top prototype, our algorithm is fully compatible with the prototypes demonstrated by Maimone et al. [2017], including the compact head-mounted design....

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Journal ArticleDOI
TL;DR: The experiments presented prove the possibility to view binocularly having good quality images reconstructed in full FoV of the display, and increase effective space bandwidth product of display system data from 12.4 to 50 megapixels.
Abstract: This paper presents a wide angle holographic display system with extended viewing angle in both horizontal and vertical directions. The display is constructed from six spatial light modulators (SLM) arranged on a circle and an additional SLM used for spatiotemporal multiplexing and a viewing angle extension in two perpendicular directions. The additional SLM, that is synchronized with the SLMs on the circle is placed in the image space. This method increases effective space bandwidth product of display system data from 12.4 to 50 megapixels. The software solution based on three Nvidia graphic cards is developed and implemented in order to achieve fast and synchronized displaying. The experiments presented for both synthetic and real 3D data prove the possibility to view binocularly having good quality images reconstructed in full FoV of the display.

78 citations

References
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Journal ArticleDOI
TL;DR: A new method is proposed in which the distribution of complex amplitude at a plane is measured by phase-shifting interferometry and then Fresnel transformed by a digital computer, which can reconstruct an arbitrary cross section of a three-dimensional object with higher image quality and a wider viewing angle than from conventional digital holography using an off-axis configuration.
Abstract: A new method for three-dimensional image formation is proposed in which the distribution of complex amplitude at a plane is measured by phase-shifting interferometry and then Fresnel transformed by a digital computer. The method can reconstruct an arbitrary cross section of a three-dimensional object with higher image quality and a wider viewing angle than from conventional digital holography using an off-axis configuration. Basic principles and experimental verification are described.

1,813 citations

Journal ArticleDOI
Joonku Hahn1, Hwi Kim1, Yongjun Lim1, Gilbae Park1, Byoungho Lee1 
TL;DR: A novel design of dynamic holographic stereogram with a curved array of spatial light modulators (SLMs) is proposed, which improves the scalability in viewing angle of holographic display and the loss of light power is significantly reduced.
Abstract: A novel design of dynamic holographic stereogram with a curved array of spatial light modulators (SLMs) is proposed. In general, it is difficult to simultaneously achieve a wide viewing angle and an available width for the digital holographic display. Moreover, the wide viewing angle of a display system needs a large optical numerical aperture where the paraxial approximation fails, and thus an extremely large planar SLM is necessary in using previous methods. To solve this problem, our proposed display system is composed of a curved array of SLMs to obtain a large number of data points and reduce the spatial bandwidth in SLMs. In the curved array of SLMs, each SLM is individually transformed to display local angular spectra of object wave, which is based on a fundamental idea of holographic stereogram. To embody the dynamic holographic stereogram with SLMs, each SLM is effectively reformed for simplifying the optical structure and reducing the light power loss. In detail, spatially modulated wave is optically divided and transformed, as if each SLM were composed of three sub-SLMs. This design improves the scalability in viewing angle of holographic display and the loss of light power is significantly reduced. With this method, we can achieve the digital holographic display with 22.8 degrees viewing angle.

284 citations

Journal ArticleDOI
TL;DR: In electro-holographic displays, holographic polymer-dispersed, and acousto-optic devices are used as holographic displays as mentioned in this paper, which are based on physical duplication of light distribution.
Abstract: True-3D imaging and display systems are based on physical duplication of light distribution. Holography is a true-3D technique. There are significant developments in electro-holographic displays in recent years. Liquid crystal, liquid crystal on silicon, optically addressed, mirror-based, holographic polymer-dispersed, and acousto-optic devices are used as holographic displays. There are complete electro-holographic display systems and some of them are already commercialized.

252 citations


"Extended viewing angle holographic ..." refers background in this paper

  • ...This vision is often referred as True 3-D [1]....

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Journal ArticleDOI
TL;DR: In this article, it is shown how the space-bandwidth product (SBP) of a signal, as indicated by the location of the signal energy in the Wigner distribution function, can be tracked through any quadratic phase optical system whose operation is described by the linear canonical transform.
Abstract: By use of matrix-based techniques it is shown how the space–bandwidth product (SBP) of a signal, as indicated by the location of the signal energy in the Wigner distribution function, can be tracked through any quadratic-phase optical system whose operation is described by the linear canonical transform. Then, applying the regular uniform sampling criteria imposed by the SBP and linking the criteria explicitly to a decomposition of the optical matrix of the system, it is shown how numerical algorithms (employing interpolation and decimation), which exhibit both invertibility and additivity, can be implemented. Algorithms appearing in the literature for a variety of transforms (Fresnel, fractional Fourier) are shown to be special cases of our general approach. The method is shown to allow the existing algorithms to be optimized and is also shown to permit the invention of many new algorithms.

159 citations