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Open accessJournal ArticleDOI: 10.1007/S10639-021-10465-8

Factors affecting students' intentions to undertake online learning: an empirical study in Vietnam.

04 Mar 2021-Education and Information Technologies (Springer US)-Vol. 26, Iss: 6, pp 1-21
Abstract: Educational institutions worldwide had to shift the teaching delivery mode from face to face to online teaching during COVID-19. Most of the universities in Vietnam were based on face to face learning until the sudden outbreak of COVID-19. This research study was conducted with 145 respondents and Structural Equation Model (SEM) was used for data analysis. The participants were undergraduate and post-graduate students in public and private universities who studied online during the pandemic in Vietnam. The purpose of this study was to understand what factors have an impact on students' intentions to study online. The results show that institutional support and perceived enjoyment (satisfaction) affects the students' intentions to study the course online in the future. Perceived enjoyment (PE) affects the online learning intentions (OLI) and PE is affected by ICT infrastructure and internet speed and access. Hence, this research adds new research variable defined as extrinsic factors (ICT infrastructure and access to the internet), which indirectly influences students' intentions to learn online. Given the increased use of smart phones with this generation, it is advisable to integrate mobile technology in online learning and QR codes can be one of the ways to integrate that in the course materials. It is further recommended that to increase the perceived enjoyment of the students with the online learning, the lecturers might be encouraged to use videos, audios and instant messaging to contact and provide the feedback to the students. It is important for universities to prepare for any such future crisis. This study results will provide a useful insight to design the online courses effectively by considering all the factors impacting students' intention and satisfaction.

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Topics: Educational technology (56%), Delivery mode (52%)
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Open accessJournal ArticleDOI: 10.3390/DATA6050049
12 May 2021-
Abstract: The fear of vaccines has led to population rejection due to various reasons. Students have had their own inquiries towards the effectiveness of the vaccination, which leads to vaccination hesitancy. Vaccination hesitancy can affect students’ perception, hence, acceptance of e-learning platforms. Therefore, this research attempts to explore the post-acceptance of e-learning platforms based on a conceptual model that has various variables. Each variable contributes differently to the post-acceptance of the e-learning platform. The research investigates the moderating role of vaccination fear on the post-acceptance of e-learning platforms among students. Thus, the study aims at exploring students’ perceptions about their post-acceptance of e-learning platforms where vaccination fear functions as a moderator. The current study depends on an online questionnaire that is composed of 29 items. The total number of respondents is 630. The collected data was implemented to test the study model and the proposed constructs and hypotheses depending on the Smart PLS Software. Fear of vaccination has a significant impact on the acceptance of e-learning platforms, and it is a strong mediator in the conceptual model. The findings indicate a positive effect of the fear of vaccination as a mediator in the variables: perceived ease of use and usefulness, perceived daily routine, perceived critical mass and perceived self-efficiency. The implication gives a deep insight to take effective steps in reducing the level of fear of vaccination, supporting the vaccination confidence among educators, teachers and students who will, in turn, affect the society as a whole.

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Topics: Population (51%), Moderation (50%)

3 Citations


Open accessJournal ArticleDOI: 10.1016/J.IMU.2021.100632
Abstract: Following the outbreak of the novel coronavirus (COVID-19) in China in late December 2019, more than 217 countries became almost immediately infected in the resulting pandemic. Consequently, many of them decided to close their educational institutions as a way of preventing the spread of this virus. For many of them, though, the closure made them unable to deliver learning materials to students owing to their inability to provide the right technology for the purpose. To assist with the digitalizing of learning during this time, this study reviews the most common technologies used in the delivery of learning materials, with the experience of most infected countries being considered. Major challenges in online learning are discussed in this study as well. Further, Saudi Arabia was considered as a case study for the effectiveness of distance learning during the 2020 spring semester, where 300 undergraduate students were surveyed on their opinions of distance learning. The responses to the survey indicated that distance learning was effective in providing the required knowledge to the students during the outbreak of COVID-19. The findings showed that although the lack of interaction and poor internet connections were factors affecting comfortable and successful learning of physics and mathematics, 63% of students were satisfied with learning management systems, 75% of students found it easy to understand course materials, and 67% of students found it easy to understand assignments and could deal with them comfortably. The study findings can encourage educational institutions to digitalize their learning materials in the future.

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Topics: Learning Management (59%), Distance education (54%)

1 Citations


Open accessJournal ArticleDOI: 10.1108/JRIT-07-2021-0049
20 Sep 2021-
Abstract: Technology-enhanced learning (TEL), undoubtedly, creates a big difference in higher education students' knowledge and growth, which helps them become globally competitive in the job market eventually. The present study aims to investigate the effect of various factors, i.e. informational quality, compatibility, resource availability, subjective norms, subject interest, institutional branding and self-efficacy on students' adoption intention to TEL enrolled in different government and private educational institutes in Chhattisgarh state.,The primary data were collected from 600 students from different universities and colleges using purposive sampling technique with “criterion sampling”. Hierarchal multiple regression (stepwise) analysis was used on the collected data.,Results concluded that factors, i.e. compatibility, resource availability, subjective norms, subject interest and institutional branding are significantly and positively influencing students' adoption intention to TEL in Chhattisgarh, whereas self-efficacy and informational quality of TEL did not contribute significant effect for students' adoption intention.,There is a lack of research in the knowledge domain, especially in the field of TEL, in the state of Chhattisgarh. The different variables taken in the present study, such as informational quality, self-efficacy, institutional branding, subjective norms, resource availability, compatibility and subject interest of TEL, are the first of its kind where these variables are being examined on the students' adoption intention to TEL.

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Topics: Nonprobability sampling (50%)

Journal ArticleDOI: 10.1016/J.JHLSTE.2021.100337
Abstract: Current study is undertaken to examine the role of Information & Communication Technology (ICT), motivational variables, and virtual competence towards students' e-learning effectiveness. Structural Equation Modelling (SEM) with Partial Least Squares (PLS) was used for data analysis. Findings revealed that different components of ICT, except perception, have a positive impact on e-learning effectiveness. Also, perceived usefulness, perceived enjoyment, virtual self-efficacy, and virtual social skills positively contribute towards e-learning effectiveness of students which contribute to their knowledge acquisition and satisfaction. Findings of the study have unique implications for universities, faculty and students to create/use e-platforms for effective learning experiences.

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Open accessPosted Content
Abstract: There are several reasons why the fear of vaccination has caused population rejection. Questions have been raised by students regarding the effectiveness of vaccines, which in turn has led to vaccination hesitancy. Students perceptions are influenced by vaccination hesitancy, which affects the acceptance of e-learning platforms. Hence, this research aimed to examine the post-acceptance of e-learning platforms on the basis of a conceptual model that employs different variables. Distinct contribution is made by every variable to the post-acceptance of e-learning platforms. A hybrid model was used in the current study in which technology acceptance model (TAM) determinants were employed along with other external factors such as fear of vaccination, perceived routine use, perceived enjoyment, perceived critical mass, and self-efficiency which are directly linked to post-acceptance of e-learning platforms. The focus of earlier studies on this topic has been on the significance of e-learning acceptance in various environments and countries. However, in this study, the newly-spread use of e-learning platforms in the gulf area was examined using a hybrid conceptual model. The empirical studies carried out in the past mainly used structural equation modelling (SEM) analysis; however, this study used an evolving hybrid analysis approach, in which SEM and the artificial neural network (ANN) that are based on deep learning were employed. The importance-performance map analysis (IPMA) was also used in this study to determine the significance and performance of each factor. The proposed model is backed by the findings of data analysis.

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Topics: Technology acceptance model (56%), Population (52%), Conceptual model (51%) ... show more
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54 results found


Journal ArticleDOI: 10.1080/10705519909540118
Li-tze Hu, Peter M. Bentler1Institutions (1)
Abstract: This article examines the adequacy of the “rules of thumb” conventional cutoff criteria and several new alternatives for various fit indexes used to evaluate model fit in practice. Using a 2‐index presentation strategy, which includes using the maximum likelihood (ML)‐based standardized root mean squared residual (SRMR) and supplementing it with either Tucker‐Lewis Index (TLI), Bollen's (1989) Fit Index (BL89), Relative Noncentrality Index (RNI), Comparative Fit Index (CFI), Gamma Hat, McDonald's Centrality Index (Mc), or root mean squared error of approximation (RMSEA), various combinations of cutoff values from selected ranges of cutoff criteria for the ML‐based SRMR and a given supplemental fit index were used to calculate rejection rates for various types of true‐population and misspecified models; that is, models with misspecified factor covariance(s) and models with misspecified factor loading(s). The results suggest that, for the ML method, a cutoff value close to .95 for TLI, BL89, CFI, RNI, and G...

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Topics: Cutoff (52%), Goodness of fit (51%)

63,509 Citations


Journal ArticleDOI: 10.2307/249008
Fred D. Davis1Institutions (1)
Abstract: Valid measurement scales for predicting user acceptance of computers are in short supply. Most subjective measures used in practice are unvalidated, and their relationship to system usage is unknown. The present research develops and validates new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance. Definitions of these two variables were used to develop scale items that were pretested for content validity and then tested for reliability and construct validity in two studies involving a total of 152 users and four application programs. The measures were refined and streamlined, resulting in two six-item scales with reliabilities of .98 for usefulness and .94 for ease of use. The scales exhibited hgih convergent, discriminant, and factorial validity. Perceived usefulness was significnatly correlated with both self-reported current usage r = .63, Study 1) and self-predicted future usage r = .85, Study 2). Perceived ease of use was also significantly correlated with current usage r = .45, Study 1) and future usage r = .59, Study 2). In both studies, usefulness had a signficnatly greater correaltion with usage behavior than did ease of use. Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage. Implications are drawn for future research on user acceptance.

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35,886 Citations


Journal ArticleDOI: 10.1287/MNSC.35.8.982
01 Aug 1989-Management Science
Abstract: Computer systems cannot improve organizational performance if they aren't used. Unfortunately, resistance to end-user systems by managers and professionals is a widespread problem. To better predict, explain, and increase user acceptance, we need to better understand why people accept or reject computers. This research addresses the ability to predict peoples' computer acceptance from a measure of their intentions, and the ability to explain their intentions in terms of their attitudes, subjective norms, perceived usefulness, perceived ease of use, and related variables. In a longitudinal study of 107 users, intentions to use a specific system, measured after a one-hour introduction to the system, were correlated 0.35 with system use 14 weeks later. The intention-usage correlation was 0.63 at the end of this time period. Perceived usefulness strongly influenced peoples' intentions, explaining more than half of the variance in intentions at the end of 14 weeks. Perceived ease of use had a small but significant effect on intentions as well, although this effect subsided over time. Attitudes only partially mediated the effects of these beliefs on intentions. Subjective norms had no effect on intentions. These results suggest the possibility of simple but powerful models of the determinants of user acceptance, with practical value for evaluating systems and guiding managerial interventions aimed at reducing the problem of underutilized computer technology.

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19,596 Citations


Open accessJournal ArticleDOI: 10.21427/D7CF7R
Abstract: The following paper presents current thinking and research on fit indices for structural equation modelling. The paper presents a selection of fit indices that are widely regarded as the most informative indices available to researchers. As well as outlining each of these indices, guidelines are presented on their use. The paper also provides reporting strategies of these indices and concludes with a discussion on the future of fit indices.

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6,691 Citations


Journal ArticleDOI: 10.1111/J.1559-1816.1992.TB00945.X
Abstract: Previous research indicates that perceived usefulness is a major determinant and predictor of intentions to use computers in the workplace. In contrast, the impact of enjoyment on usage intentions has not been examined. Two studies are reported concerning the relative effects of usefulness and enjoyment on intentions to use, and usage of, computers in the workplace. Usefulness had a strong effect on usage intentions in both Study 1, regarding word processing software (β=.68), and Study 2, regarding business graphics programs (β=.79). As hypothesized, enjoyment also had a significant effect on intentions in both studies, controlling for perceived usefulness (β=.16 and 0.15 for Studies 1 and 2, respectively). Study 1 found that intentions correlated 0.63 with system usage and that usefulness and enjoyment influenced usage behavior entirely indirectly through their effects on intentions. In both studies, a positive interaction between usefulness and enjoyment was observed. Together, usefulness and enjoyment explained 62% (Study 1) and 75% (Study 2) of the variance in usage intentions. Moreover, usefulness and enjoyment were found to mediate fully the effects on usage intentions of perceived output quality and perceived ease of use. As hypothesized, a measure of task importance moderated the effects of ease of use and output quality on usefulness but not on enjoyment. Several implications are drawn for how to design computer programs to be both more useful and more enjoyable in order to increase their acceptability among potential users.

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4,828 Citations


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20215