"Feed the Fish": an affect-aware game
Citations
28,685 citations
377 citations
153 citations
147 citations
Cites result from ""Feed the Fish": an affect-aware ga..."
...A similar result was found in a study monitoring facial expressions to discriminate between positive and negative affective states (Obaid et al. 2008)....
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70 citations
Cites methods from ""Feed the Fish": an affect-aware ga..."
...Emotion recognition systems have also been used in designing interactive games [2], [3] and tutoring sys-...
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References
28,685 citations
""Feed the Fish": an affect-aware ga..." refers background in this paper
...[8] J. Klein, Y. Moon and R.W. Picard (2002), "This Computer Responds to User Frustration," Interacting with Computers, Volume 14, No. 2, (2002), pp. 119-140....
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...For example, Klein, Moon and Picard [8] looked at the problem of user frustration while using a computer system....
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...[7] R.W. Picard (1999), "Affective Computing for HCI," Proceedings HCI, 1999, Munich, Germany....
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...For example, Klein, Moon and Picard [8] looked at the problem of user frustration while using a computer system....
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6,384 citations
1,938 citations
""Feed the Fish": an affect-aware ga..." refers background in this paper
...In the past, emotion researchers have used methods such as questionnaires, observation, and physiological measurements to collect data for assessing emotional states [14, 15]....
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1,773 citations
""Feed the Fish": an affect-aware ga..." refers methods in this paper
...Computer vision techniques have been applied to recognize gaze information [11], face pose [12] and emotional state [13]....
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