Game of Renders - The Use of Game Engines for Architectural Visualization
Citations
9 citations
Cites methods from "Game of Renders - The Use of Game E..."
...The Khepri AD tool, currently available for use within the Atom IDE and with the Julia language, offers a direct connection to a GE backend: Unity (Leitão et al. 2019)....
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...Another possible solution entails taking advantage of the (2) tailored textboxes offered by Unity’s Application Program Interface (API)....
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...In order to compare both paradigms, visual and textual in the context of LCVR, we developed a Khepri-based Grasshopper plug-in capable of communicatingwith any of Khepri’s backends aswell, but most importantly, Unity....
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8 citations
6 citations
Cites methods from "Game of Renders - The Use of Game E..."
...Khepri’s refactoring mechanisms automatically adjusted all function calls affected by this change, guaranteeing that the program keeps on running as expected despite the modification....
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...In this case, the combination Julia+Atom+Juno was used for the IDE, while the AD tool chosen was Khepri [13]....
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...Khepri’s traceability is illustrated in Figure 6....
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...Rosetta [14] and Luna Moth [1], two textual programming tools, as well as Khepri, the AD tool used for the LCVR implementation, support bi-directional traceability, which means users may select either code fragments or model parts and the tool will highlight the corresponding part in the opposite end....
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...Figure 8 presents an example of Khepri’s refactoring capabilities....
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1 citations
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Cites background from "Game of Renders - The Use of Game E..."
...Since architectural models tend to be computationally heavy, we are exploring game engines as a fast visualization alternative [4, 11]....
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References
23 citations
"Game of Renders - The Use of Game E..." refers background in this paper
...The fact that they are physics-based engines (Fritsch and Kada 2004, Juang et al. 2011) facilitates the manipulation of objects in the scene to create ambiances....
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22 citations
Additional excerpts
...In the current implementation we decided to explore Unity, a popular GE that ensures: (1) high visual quality; (2) high performance; (3) platform independency; (4) assets availability; (5) up-to-date documentation; (6) good usability (Hocking 2015); and (7) low cost....
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18 citations
"Game of Renders - The Use of Game E..." refers methods in this paper
...SteamVR provides a user-friendly interface to use any VR hardware, covering six degrees of freedom of head and hands tracking, and various types of locomotion for navigation (Murray 2017)....
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17 citations
"Game of Renders - The Use of Game E..." refers background in this paper
...However, architectural modeling tools do not offer satisfactory visualization solutions (Moloney and Harvey 2004, Pelosi 2010) and the operations available to view and navigate through the 3D space have problems regarding speed, interactivity, and real-time rendering....
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...In regard to the visualization mechanisms available, neither paradigm offers a satisfactory solution (Moloney and Harvey 2004), particularly regarding navigation through the 3D space in real-time (Indraprastha and Shinozaki 2009, Pelosi 2010)....
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16 citations
"Game of Renders - The Use of Game E..." refers background in this paper
...The rapid development of digital technologies, allied to an ever growing eagerness to innovate, has been pushing architectural projects towards more complex design solutions (Hensel and Nilsson 2016), which can hardly be represented by two dimensional drawings only....
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