Game of Renders - The Use of Game Engines for Architectural Visualization
Citations
9 citations
Cites methods from "Game of Renders - The Use of Game E..."
...The Khepri AD tool, currently available for use within the Atom IDE and with the Julia language, offers a direct connection to a GE backend: Unity (Leitão et al. 2019)....
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...Another possible solution entails taking advantage of the (2) tailored textboxes offered by Unity’s Application Program Interface (API)....
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...In order to compare both paradigms, visual and textual in the context of LCVR, we developed a Khepri-based Grasshopper plug-in capable of communicatingwith any of Khepri’s backends aswell, but most importantly, Unity....
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Cites methods from "Game of Renders - The Use of Game E..."
...Khepri’s refactoring mechanisms automatically adjusted all function calls affected by this change, guaranteeing that the program keeps on running as expected despite the modification....
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...In this case, the combination Julia+Atom+Juno was used for the IDE, while the AD tool chosen was Khepri [13]....
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...Khepri’s traceability is illustrated in Figure 6....
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...Rosetta [14] and Luna Moth [1], two textual programming tools, as well as Khepri, the AD tool used for the LCVR implementation, support bi-directional traceability, which means users may select either code fragments or model parts and the tool will highlight the corresponding part in the opposite end....
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...Figure 8 presents an example of Khepri’s refactoring capabilities....
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Cites background from "Game of Renders - The Use of Game E..."
...Since architectural models tend to be computationally heavy, we are exploring game engines as a fast visualization alternative [4, 11]....
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References
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