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MonographDOI

Gaming Culture (s) in India: Digital Play in Everyday Life

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TLDR
In this paper, an intensive ethnographic approach and in-depth interviews was used to analyze the multiple lives of the "gamer" in India. But the focus of the study was not on how the games are consumed but also how the gamer influences the products' many (virtual) lives.
Abstract
This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.

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Trending Questions (1)
An analysis of Gaming Industry in India?

The paper critically analyzes the gaming culture in India, including the consumption of games, construction of gaming identity, gaming habits and practices, and the contestation between game developers and players. However, it does not specifically analyze the gaming industry in India.