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Book

Genetic Programming: On the Programming of Computers by Means of Natural Selection

John R. Koza1
01 Jan 1992-
TL;DR: This book discusses the evolution of architecture, primitive functions, terminals, sufficiency, and closure, and the role of representation and the lens effect in genetic programming.
Abstract: Background on genetic algorithms, LISP, and genetic programming hierarchical problem-solving introduction to automatically-defined functions - the two-boxes problem problems that straddle the breakeven point for computational effort Boolean parity functions determining the architecture of the program the lawnmower problem the bumblebee problem the increasing benefits of ADFs as problems are scaled up finding an impulse response function artificial ant on the San Mateo trail obstacle-avoiding robot the minesweeper problem automatic discovery of detectors for letter recognition flushes and four-of-a-kinds in a pinochle deck introduction to biochemistry and molecular biology prediction of transmembrane domains in proteins prediction of omega loops in proteins lookahead version of the transmembrane problem evolutionary selection of the architecture of the program evolution of primitives and sufficiency evolutionary selection of terminals evolution of closure simultaneous evolution of architecture, primitive functions, terminals, sufficiency, and closure the role of representation and the lens effect Appendices: list of special symbols list of special functions list of type fonts default parameters computer implementation annotated bibliography of genetic programming electronic mailing list and public repository
Citations
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Book
01 Jan 1988
TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract: Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

37,989 citations

Journal ArticleDOI
TL;DR: This historical survey compactly summarizes relevant work, much of it from the previous millennium, review deep supervised learning, unsupervised learning, reinforcement learning & evolutionary computation, and indirect search for short programs encoding deep and large networks.

14,635 citations


Cites background from "Genetic Programming: On the Program..."

  • ...…brought simple NNs trained by SL (e.g., Narendra & Thathatchar, 1974; Rosenblatt, 1958, 1962; Widrow & Hoff, 1962) and UL (e.g., Grossberg, 1969; Kohonen, 1972; von der Malsburg, 1973; Willshaw & von der Malsburg, 1976), as well as closely related associative memories (e.g., Hopfield, 1982;…...

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  • ...…& Mitchison, 1989; Barrow, 1987; Deco & Parra, 1997; Field, 1987; Földiák, 1990; Földiák & Young, 1995; Grossberg, 1976a, 1976b; Hebb, 1949; Kohonen, 1972, 1982, 1988; Kosko, 1990; Martinetz, Ritter, & Schulten, 1990; Miller, 1994; Mozer, 1991; Oja, 1989; Palm, 1992; Pearlmutter &Hinton,…...

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Book
01 Jan 1996
TL;DR: An Introduction to Genetic Algorithms focuses in depth on a small set of important and interesting topics -- particularly in machine learning, scientific modeling, and artificial life -- and reviews a broad span of research, including the work of Mitchell and her colleagues.
Abstract: From the Publisher: "This is the best general book on Genetic Algorithms written to date. It covers background, history, and motivation; it selects important, informative examples of applications and discusses the use of Genetic Algorithms in scientific models; and it gives a good account of the status of the theory of Genetic Algorithms. Best of all the book presents its material in clear, straightforward, felicitous prose, accessible to anyone with a college-level scientific background. If you want a broad, solid understanding of Genetic Algorithms -- where they came from, what's being done with them, and where they are going -- this is the book. -- John H. Holland, Professor, Computer Science and Engineering, and Professor of Psychology, The University of Michigan; External Professor, the Santa Fe Institute. Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics -- particularly in machine learning, scientific modeling, and artificial life -- and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. An Introduction to Genetic Algorithms is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.

9,933 citations


Cites background or methods or result from "Genetic Programming: On the Program..."

  • ...Though five problems is not many for such a comparison in view of the number of problems on which GP has been tried, these results bring into question the claim (Koza 1992) that the crossover operator is a major contributor to GP's success....

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  • ...John Koza (1992) also applied the GP paradigm to evolve CAs for simple random−number generation....

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  • ...John Koza (1992,1994) has used a form of the genetic algorithm to evolve Lisp programs to perform various tasks....

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  • ...Koza (1992) discusses how to amend the fitness function to produce a more efficient program to do this task....

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  • ...Implement a genetic programming algorithm and use it to solve the "6−multiplexer" problem (Koza 1992)....

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Proceedings ArticleDOI
04 May 1998
TL;DR: A new parameter, called inertia weight, is introduced into the original particle swarm optimizer, which resembles a school of flying birds since it adjusts its flying according to its own flying experience and its companions' flying experience.
Abstract: Evolutionary computation techniques, genetic algorithms, evolutionary strategies and genetic programming are motivated by the evolution of nature. A population of individuals, which encode the problem solutions are manipulated according to the rule of survival of the fittest through "genetic" operations, such as mutation, crossover and reproduction. A best solution is evolved through the generations. In contrast to evolutionary computation techniques, Eberhart and Kennedy developed a different algorithm through simulating social behavior (R.C. Eberhart et al., 1996; R.C. Eberhart and J. Kennedy, 1996; J. Kennedy and R.C. Eberhart, 1995; J. Kennedy, 1997). As in other algorithms, a population of individuals exists. This algorithm is called particle swarm optimization (PSO) since it resembles a school of flying birds. In a particle swarm optimizer, instead of using genetic operators, these individuals are "evolved" by cooperation and competition among the individuals themselves through generations. Each particle adjusts its flying according to its own flying experience and its companions' flying experience. We introduce a new parameter, called inertia weight, into the original particle swarm optimizer. Simulations have been done to illustrate the significant and effective impact of this new parameter on the particle swarm optimizer.

9,373 citations

Book ChapterDOI
01 Jan 2014
TL;DR: This chapter provides an overview of the fundamentals of algorithms and their links to self-organization, exploration, and exploitation.
Abstract: Algorithms are important tools for solving problems computationally. All computation involves algorithms, and the efficiency of an algorithm largely determines its usefulness. This chapter provides an overview of the fundamentals of algorithms and their links to self-organization, exploration, and exploitation. A brief history of recent nature-inspired algorithms for optimization is outlined in this chapter.

8,285 citations

References
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Book
01 Jun 1991
TL;DR: A new architecture for controlling mobile robots is described, building a robust and flexible robot control system that has been used to control a mobile robot wandering around unconstrained laboratory areas and computer machine rooms.
Abstract: A new architecture for controlling mobile robots is described. Layers of control system are built to let the robot operate at increasing levels of competence. Layers are made up of asynchronous modules that communicate over low-bandwidth channels. Each module is an instance of a fairly simple computational machine. Higher-level layers can subsume the roles of lower levels by suppressing their outputs. However, lower levels continue to function as higher levels are added. The result is a robust and flexible robot control system. The system has been used to control a mobile robot wandering around unconstrained laboratory areas and computer machine rooms. Eventually it is intended to control a robot that wanders the office areas of our laboratory, building maps of its surroundings using an onboard arm to perform simple tasks.

7,759 citations

Book
01 Jan 1991
TL;DR: This book sets out to explain what genetic algorithms are and how they can be used to solve real-world problems, and introduces the fundamental genetic algorithm (GA), and shows how the basic technique may be applied to a very simple numerical optimisation problem.
Abstract: This book sets out to explain what genetic algorithms are and how they can be used to solve real-world problems. The first objective is tackled by the editor, Lawrence Davis. The remainder of the book is turned over to a series of short review articles by a collection of authors, each explaining how genetic algorithms have been applied to problems in their own specific area of interest. The first part of the book introduces the fundamental genetic algorithm (GA), explains how it has traditionally been designed and implemented and shows how the basic technique may be applied to a very simple numerical optimisation problem. The basic technique is then altered and refined in a number of ways, with the effects of each change being measured by comparison against the performance of the original. In this way, the reader is provided with an uncluttered introduction to the technique and learns to appreciate why certain variants of GA have become more popular than others in the scientific community. Davis stresses that the choice of a suitable representation for the problem in hand is a key step in applying the GA, as is the selection of suitable techniques for generating new solutions from old. He is refreshingly open in admitting that much of the business of adapting the GA to specific problems owes more to art than to science. It is nice to see the terminology associated with this subject explained, with the author stressing that much of the field is still an active area of research. Few assumptions are made about the reader's mathematical background. The second part of the book contains thirteen cameo descriptions of how genetic algorithmic techniques have been, or are being, applied to a diverse range of problems. Thus, one group of authors explains how the technique has been used for modelling arms races between neighbouring countries (a non- linear, dynamical system), while another group describes its use in deciding design trade-offs for military aircraft. My own favourite is a rather charming account of how the GA was applied to a series of scheduling problems. Having attempted something of this sort with Simulated Annealing, I found it refreshing to see the authors highlighting some of the problems that they had encountered, rather than sweeping them under the carpet as is so often done in the scientific literature. The editor points out that there are standard GA tools available for either play or serious development work. Two of these (GENESIS and OOGA) are described in a short, third part of the book. As is so often the case nowadays, it is possible to obtain a diskette containing both systems by sending your Visa card details (or $60) to an address in the USA.

6,758 citations

Book
01 Jan 1966
TL;DR: This invention relates to prefabricated buildings and comprises a central unit having a peripheral section therearound to form a main residential part defined by an assembly of juxtaposed roofing and facing trusses.
Abstract: This invention relates to prefabricated buildings and comprises a central unit having a peripheral section therearound to form a main residential part. This peripheral part is defined by an assembly of juxtaposed roofing and facing trusses; the roofing trusses rest on said central unit and also on the facing trusses which themselves rest on a peripheral support wall. The facing trusses are of triangular section and have an inclined outer wall extending downwardly and beyond the said peripheral support wall.

4,656 citations

Book
01 Jan 1988
TL;DR: Focusing on how fractal geometry can be used to model real objects in the physical world, this up-to-date edition featurestwo 16-page full-color inserts, problems and tools emphasizing fractal applications, and an answers section.
Abstract: Focusing on how fractal geometry can be used to model real objects in the physical world, this up-to-date edition featurestwo 16-page full-color inserts, problems and tools emphasizing fractal applications, and an answers section. A bonus CD of an IFS Generator provides an excellent software tool for designing iterated function systems codes and fractal images.

4,361 citations

Book
01 Jan 1980
TL;DR: This classic introduction to artificial intelligence describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval.
Abstract: A classic introduction to artificial intelligence intended to bridge the gap between theory and practice, "Principles of Artificial Intelligence" describes fundamental AI ideas that underlie applications such as natural language processing, automatic programming, robotics, machine vision, automatic theorem proving, and intelligent data retrieval. Rather than focusing on the subject matter of the applications, the book is organized around general computational concepts involving the kinds of data structures used, the types of operations performed on the data structures, and the properties of the control strategies used. "Principles of Artificial Intelligence"evolved from the author's courses and seminars at Stanford University and University of Massachusetts, Amherst, and is suitable for text use in a senior or graduate AI course, or for individual study.

3,754 citations