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Patent

Gestures for touch sensitive input devices

TL;DR: In this article, the authors described a system for processing touch inputs with respect to a multipoint sensing device and identifying at least one multipoint gesture based on the data from the multi-point sensing device.
Abstract: Methods and systems for processing touch inputs are disclosed. The invention in one respect includes reading data from a multipoint sensing device such as a multipoint touch screen where the data pertains to touch input with respect to the multipoint sensing device, and identifying at least one multipoint gesture based on the data from the multipoint sensing device.
Citations
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Patent
30 Sep 2005
TL;DR: Proximity based systems and methods that are implemented on an electronic device are disclosed in this article, where the method includes sensing an object spaced away and in close proximity to the electronic device.
Abstract: Proximity based systems and methods that are implemented on an electronic device are disclosed. The method includes sensing an object spaced away and in close proximity to the electronic device. The method also includes performing an action in the electronic device when an object is sensed.

1,337 citations

Patent
08 Jun 2007
TL;DR: In this paper, liquid-crystal display (LCD) touch screens that integrate the touch sensing elements with the display circuitry are discussed. But the integration may take a variety of forms.
Abstract: Disclosed herein are liquid-crystal display (LCD) touch screens that integrate the touch sensing elements with the display circuitry. The integration may take a variety of forms. Touch sensing elements can be completely implemented within the LCD stackup but outside the not between the color filter plate and the array plate. Alternatively, some touch sensing elements can be between the color filter and array plates with other touch sensing elements not between the plates. In another alternative, all touch sensing elements can be between the color filter and array plates. The latter alternative can include both conventional and in-plane-switching (IPS) LCDs. In some forms, one or more display structures can also have a touch sensing function. Techniques for manufacturing and operating such displays, as well as various devices embodying such displays are also disclosed.

1,083 citations

Patent
30 Jan 2007
TL;DR: In this article, methods and systems related to gesturing with multipoint sensing devices are disclosed, and a system for implementing gestures with sensing devices is described. But it is not discussed in detail.
Abstract: Methods and systems for implementing gestures with sensing devices are disclosed. More particularly, methods and systems related to gesturing with multipoint sensing devices are disclosed.

1,045 citations

Patent
13 Jan 2006
TL;DR: In this article, a system is disclosed for recognizing typing from typing transducers that provide the typist with only limited tactile feedback of key position. The system includes a typing decoder sensitive to the geometric pattern of a keystroke sequence as well as the distance between individual finger touches and nearby keys.
Abstract: A system is disclosed for recognizing typing from typing transducers that provide the typist with only limited tactile feedback of key position The system includes a typing decoder sensitive to the geometric pattern of a keystroke sequence as well as the distance between individual finger touches and nearby keys The typing decoder hypothesizes plausible key sequences and compares their geometric pattern to the geometric pattern of corresponding finger touches It may also hypothesize home row key locations for touches caused by hands resting on or near home row The resulting pattern match metrics may be combined with character sequence transition probabilities from a spelling model The typing decoder then chooses the hypothesis sequence with the best cumulative match metric and sends it as key codes or commands to a host computing device

928 citations

Patent
23 Jun 2006
TL;DR: In this paper, a touch sensitive bezel surrounding the display is used for controlling an electronic device and visual guides corresponding to the controls are displayed on the display adjacent the areas of the bezel designated for the controls.
Abstract: An electronic device has a display and has a touch sensitive bezel surrounding the display. Areas on the bezel are designated for controls used to operate the electronic device. Visual guides corresponding to the controls are displayed on the display adjacent the areas of the bezel designated for the controls. Touch data is generated by the bezel when a user touches an area of the bezel. The device determines which of the controls has been selected based on which designated area is associated with the touch data from the bezel. The device then initiates the determined control. The device can have a sensor for determining the orientation of the device. Based on the orientation, the device can alter the areas designated on the bezel for the controls and can alter the location of the visual guides for the display so that they match the altered areas on the bezel.

912 citations

References
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Book
01 Jan 1967
TL;DR: The Simplex Method duality theory and sensitivity analysis for linear programming has been studied extensively in the field of operations research as mentioned in this paper, including the application of queueing theory inventory theory forecasting Markovian decision processes and applications decision analysis simulation.
Abstract: Overview of the operations research modelling approach introduction to linear programming solving linear programming problems - the Simplex Method the theory of the Simplex Method duality theory and sensitivity analysis other algorithms for linear programming the transportation and assignment problems network analysis, including Pert-CPM dynamic programming game theory integer programming non-linear programming Markov chains queueing theory the application of queueing theory inventory theory forecasting Markovian decision processes and applications decision analysis simulation.

3,830 citations

Patent
25 Jan 1999
TL;DR: In this paper, a simple proximity transduction circuit is placed under each electrode to maximize the signal-to-noise ratio and to reduce wiring complexity, and segmentation processing of each proximity image constructs a group of electrodes corresponding to each distinguishable contacts and extracts shape, position and surface proximity features for each group.
Abstract: Apparatus and methods are disclosed for simultaneously tracking multiple finger (202-204) and palm (206, 207) contacts as hands approach, touch, and slide across a proximity-sensing, compliant, and flexible multi-touch surface (2). The surface consists of compressible cushion (32), dielectric electrode (33), and circuitry layers. A simple proximity transduction circuit is placed under each electrode to maximize the signal-to-noise ratio and to reduce wiring complexity. Scanning and signal offset removal on electrode array produces low-noise proximity images. Segmentation processing of each proximity image constructs a group of electrodes corresponding to each distinguishable contacts and extracts shape, position and surface proximity features for each group. Groups in successive images which correspond to the same hand contact are linked by a persistent path tracker (245) which also detects individual contact touchdown and liftoff. Classification of intuitive hand configurations and motions enables unprecedented integration of typing, resting, pointing, scrolling, 3D manipulation, and handwriting into a versatile, ergonomic computer input device.

2,576 citations

Book
01 Jan 2002
TL;DR: A user interface is that portion of an interactive computer system that communicates with the user as mentioned in this paper. User interfaces include any aspect of the system that is visible to the user, such as a keyboard, mouse, or display.
Abstract: A user interface is that portion of an interactive computer system that communicates with the user. Design of the user interface includes any aspect of the system that is visible to the user. Once, all computer users were specialists in computing, and interfaces consisted of jumper wires in patch boards, punched cards (q.v.) prepared offline, and batch printouts. Today a wide range of nonspecialists use computers, and keyboards, mice, and graphical displays are the most common interface hardware. The user interface is becoming a larger and larger portion of the software in a computer system--and a more important portion, as broader groups of people use computers. As computers become more powerful, the critical bottleneck in applying computer-based systems to solve problems is more often in the user interface rather than in the computer hardware or software.

2,234 citations

Patent
06 Oct 1995
TL;DR: In this paper, the authors proposed a method of generating a signal comprising providing a capacitive touch sensor pad including a matrix of X and Y conductors, developing capacitance profiles in one of an X direction and a Y direction from the matrix, and determining an occurrence of a single gesture through an examination of the capacitance profile, the single gesture including an application of at least two objects on the capacitive sensor pad.
Abstract: A method of generating a signal comprising providing a capacitive touch sensor pad including a matrix of X and Y conductors, developing capacitance profiles in one of an X direction and a Y direction from the matrix of X and Y conductors, determining an occurrence of a single gesture through an examination of the capacitance profiles, the single gesture including an application of at least two objects on the capacitive touch sensor pad, and generating a signal indicating the occurrence of the single gesture.

2,103 citations

Journal ArticleDOI
TL;DR: A fraction of the recycle slurry is treated with sulphuric acid to convert at least some of the gypsum to calcium sulphate hemihydrate and the slurry comprising hemihYDrate is returned to contact the mixture of phosphate rock, phosphoric acid and recycle Gypsum slurry.
Abstract: The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. We survey the literature on visual interpretation of hand gestures in the context of its role in HCI. This discussion is organized on the basis of the method used for modeling, analyzing, and recognizing gestures. Important differences in the gesture interpretation approaches arise depending on whether a 3D model of the human hand or an image appearance model of the human hand is used. 3D hand models offer a way of more elaborate modeling of hand gestures but lead to computational hurdles that have not been overcome given the real-time requirements of HCI. Appearance-based models lead to computationally efficient "purposive" approaches that work well under constrained situations but seem to lack the generality desirable for HCI. We also discuss implemented gestural systems as well as other potential applications of vision-based gesture recognition. Although the current progress is encouraging, further theoretical as well as computational advances are needed before gestures can be widely used for HCI. We discuss directions of future research in gesture recognition, including its integration with other natural modes of human-computer interaction.

1,973 citations