Hair motion cloning from cartoon animation sequences
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...proposed simulation [35] and data-driven [36] approaches....
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Cites background from "Hair motion cloning from cartoon an..."
...Each rigid body has 2 degrees of freedom (angles of spherical coordinate) and the motion of rigid body is represented by the following equation (Sugisaki et al., 2006)....
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References
740 citations
"Hair motion cloning from cartoon an..." refers background in this paper
...Equation (4) represents how to define hair stiffness....
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366 citations
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"Hair motion cloning from cartoon an..." refers background in this paper
...θ̈ij(t) = 2(θij(t + s) − θij(t)) − sω(t) s2 (1)...
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...Physical simulation is expressed by the following equations: θ̈ij(t) = 2(θij(t + s) − θij(t)) − sω(t) s2 (1) Hij = Iij θ̈ij(t) (2) θ̈ij can be obtained by Equation (1), where θ̈ij is angular acceleration, i is the number of hair strands, j is the joint number from the hair root, s is the time between frames, and ω is the angular velocity....
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...Using Equation (5), motion suitable for the scene is achieved....
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...We use Equation (3) from here....
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...θ̈ij can be obtained by Equation (1), where θ̈ij is angular acceleration, i is the number of hair strands, j is the joint number from the hair root, s is the time between frames, and ω is the angular velocity....
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192 citations
"Hair motion cloning from cartoon an..." refers background in this paper
...Equation (2) can be denoted as Equation (3)....
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...Equation (2) is the physical equation for each joint, where...
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146 citations