Haptic Codecs for the Tactile Internet
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Citations
A Tutorial on Ultrareliable and Low-Latency Communications in 6G: Integrating Domain Knowledge Into Deep Learning
Multimedia Internet of Things: A Comprehensive Survey
The IEEE 1918.1 “Tactile Internet” Standards Working Group and its Standards
Tactile internet and its applications in 5G era: A comprehensive review
Smart Tactile Gloves for Haptic Interaction, Communication, and Rehabilitation
References
Image quality assessment: from error visibility to structural similarity
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
An Internal Model for Sensorimotor Integration
Bilateral control of teleoperators with time delay
Stability and transparency in bilateral teleoperation
Related Papers (5)
Frequently Asked Questions (14)
Q2. What is the underlying premise of the haptic quality assessment measure?
The underlying premise isthat the signal quality is evaluated considering neighbouring sample dependencies and that only perceived distortions are penalized after accounting for human sensitivities.
Q3. What are the main uses of kinesthetic and tactile feedback?
Besides low-frequency kinesthetic force feedback, high-frequency tactile signals and thermal feedback allow, e.g., for the remote perception of object surface properties [20].
Q4. What are the limitations of the motor drive circuitry?
The motor drive circuitry as well as the friction and flexibility in the device limit their ability to accurately reproduce high-frequency vibrations.
Q5. What is the influence of warmth conductivity on the surface of objects?
The influence of warmth conductivity is underscored in current research [29], because materials like glass and steel can only be discriminated by their different warmth conductivities [38] in the absence of visual surface information.
Q6. What are the relevant UX parameters for haptics?
On the other hand, relevant UX parameters have been classified as: perception-related parameters, psychological, and physiological parameters.
Q7. What is the purpose of a user's interaction with a virtual object?
In a Virtual Reality application, for example, a typical intention of a user is to interact physically with the objects in the virtual scene and to experience their material and surface properties.
Q8. What is the proposed approach for haptic data multiplexing?
The proposed approach divides the shared channel into 1 ms resource buckets and controls the size of the transmitted video packets as a function of irregular haptic transmission events that are generated by a kinesthetic codec such as the one described in Section 3.1.1.
Q9. How many distorted force-feedback test signals are in the database?
The database contains 10 original and 40 distorted force-feedback test signals using the perceptual deadband-based data reduction technique described in Section 3.3.
Q10. What is the difficult task to acquire data that changes slowly?
while it is straightforward to acquire data that changes slowly, such as temperature and pressure, accurately recording high-frequency vibrations is a more challenging task since these signals heavily depend on, e.g., scan force and scan speed [42], [63].
Q11. What law is used to determine if a signal is perceptible?
According to this law, only if the relative difference between two subsequent stimuli exceeds the JND, the signal will be perceivable and needs to be transmitted.
Q12. What are the two common modeling languages?
Several modeling languages, such as SensorML [138] and Transducer Markup Language (TML) [139] have been proposed that can describe a haptic application to some extent.
Q13. What is the purpose of the cross validation process?
In order to verify the implementation feasibility of the proposed kinesthetic codec, the Haptic Codec Task Group has conducted a cross-validation process, as shown in Fig. 13.
Q14. What are some of the parameters that represent the QoS parameters for haptics?
Examples of parameters that represent these categories [153] are media synchronization (QoS parameter), fatigue and user intuitiveness (perception-related), haptic rendering (rendering quality parameter), and degree of immersion (psychological).