Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
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Cites background from "Head-Mounted Display Virtual Realit..."
...Some argue immersion implies a ‘sense of presence’ (Concannon et al., 2019; Morie, 2007)....
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References
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"Head-Mounted Display Virtual Realit..." refers background in this paper
...The third feature of VR is grounded with the user’s imagination, defined as the extent of belief a user feels is within a virtual environment, despite knowing he or she is physically situated in another environment (Burdea and Coiffet, 2003; Rebelo et al., 2012)....
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...Imagination The third feature of VR is grounded with the user’s imagination, defined as the extent of belief a user feels is within a virtual environment, despite knowing he or she is physically situated in another environment (Burdea and Coiffet, 2003; Rebelo et al., 2012)....
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...These features of immersion, interaction and imagination form the “VR Triangle (Burdea and Coiffet, 2003).”...
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...These features of immersion, interaction and imagination form the “VR Triangle (Burdea and Coiffet, 2003)....
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"Head-Mounted Display Virtual Realit..." refers background in this paper
...However, there is metaanalysis literature stating that there is no adequate evidence supporting the consideration of learning-style assessments into general educational practice (Pashler et al., 2008)....
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1,401 citations
"Head-Mounted Display Virtual Realit..." refers background in this paper
...Immersive VR users commonly feel that they have been projected into a different location (place illusion), while experiencing events that are perceived to be real (plausibility illusion; Sanchez-Vives and Slater, 2005)....
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