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Proceedings ArticleDOI

IASKNOT: a simulation-based object-oriented framework for the acquisition of implicit expert knowledge

T.A. Sidani, +1 more
- Vol. 3, pp 2428-2433
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TLDR
This research focuses on capturing and modeling the implicit knowledge that is commonly applied by experts while they deal with dynamic real-life situations, and discusses the results obtained from its application to the driving domain.
Abstract
Research in the field of artificial intelligence (AI) aims to embed aspects of human intelligence in the computer. Several factors constrain the development of a true intelligent autonomous machine. The acquisition of expert knowledge continues to hinder progress. Knowledge acquisition techniques have reduced the effort involved in acquiring knowledge from an expert and representing it in a form that can be used by the computer. Most, however, focus on the gathering and representation of one class of knowledge. Two major categories of expertise makeup most of the expert's knowledge: explicit knowledge which is easy to articulate, and implicit knowledge such as intuition and judgment. It is in the nature of implicit knowledge that makes it difficult to clearly define and acquire from experts. Most current approaches learn only the expert explicit knowledge via query sessions and ignore the implicit expertise altogether. Humans, on the other hand, continually learn and apply both types of knowledge. Humans typically learn the implicit knowledge by observing others handle real-life situations and by adapting what they observed to handle new situations. This research aims to answer the following question: How does one implement learning by observation such that implicit knowledge can be acquired, represented, and reused? It focuses on capturing and modeling the implicit knowledge that is commonly applied by experts while they deal with dynamic real-life situations. The paper explains the formulated approach and discusses the results obtained from its application to the driving domain.

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Citations
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Patent

Multi-dimensional, expert behavior-emulation system

TL;DR: In this paper, an expert decision-making method is emulated based on a history of behaviors by experts in a variety of observed situations, which is built up from observations of actions taken by experts to analyze a plurality of situations.
Proceedings Article

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TL;DR: Conceptual approaches based on comparing the behavior of the model to that of an expert, while the latter behaves normally in a simulated environment, under the same conditions seen by the model are discussed.

Vehicle Model Generation and Optimization for Embedded Simulation

TL;DR: A multifaceted investigation is described aimed at addressing the challenges of how to more efficiently and effectively create, refine and maintain vehicle models within the INVEST environment, so as to best utilize the computing resources available on board the vehicle and the available communication bandwidth.
References
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Journal ArticleDOI

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