TL;DR: Anders Hektor’s model of information behaviour, with its locus in everyday life and precise delineation of eight information activities, can complement such research designs and enable research that is comparative and more precise.
Abstract: Background. In the past decade, scholars of information science have started to conduct research on information behaviour in serious leisure. Presently, these studies lack common concepts and terms and empirical discoveries are not easy to assemble into theory.
Aim. This conceptual and methodological paper surveys the aforementioned research area and introduces Anders Hektor’s model of information behaviour in conjunction with the serious leisure perspective as a means to systematically study information behaviour in serious leisure.
Method. Three methods are employed. The first is a selective literature review and intellectual history of research into information behaviour in serious leisure. The second is a conceptual analysis of Hektor’s model that relates its key features to the serious leisure perspective. The third consists of a deductive audit of three forms of serious leisure (the liberal arts hobby, amateur musicianship, and the hobby of running), utilizing the frameworks, concepts, and terms outlined in the paper.
Results. Studies of information behaviour in serious leisure have increased and deepened in the past decade, largely through ideographic case studies. Hektor’s model of information behaviour, with its locus in everyday life and precise delineation of eight information activities, can complement such research designs. A deductive audit guided by Hektor’s model illuminated information activities within the three forms of serious leisure and enabled comparative observations.
Conclusions. When combined with the serious leisure perspective, Hektor’s model enables research that is comparative and more precise. However, the extent to which this model captures physical or embodied information should be further examined.
TL;DR: The authors investigated the information behavior of cult media fan communities on the internet, using three novel methods which have not previously been applied to this domain: review, analysis and synthesis of the literature related to fan information behavior, both within the disciplines of LIS and fan studies, revealed unique aspects of fan information behaviour, particularly in regards to produsage, copyright, and creativity.
Abstract: This research investigates the information behaviour of cult media fan communities on the internet, using three novel methods which have not previously been applied to this domain. Firstly, a review, analysis and synthesis of the literature related to fan information behaviour, both within the disciplines of LIS and fan studies, revealed unique aspects of fan information behaviour, particularly in regards to produsage, copyright, and creativity. The findings from this literature analysis were subsequently investigated further using the Delphi method and tag analysis. A new Delphi variant – the Serious Leisure Delphi – was developed through this research. The Delphi study found that participants expressed the greatest levels of consensus on statements on fan behaviour that were related to information behaviour and information-related issues. Tag analysis was used in a novel way, as a tool to examine information behaviour. This found that fans have developed a highly granular classification system for fanworks, and that on one particular repository a ‘curated folksonomy’ was being used with great success. Fans also use tags for a variety of reasons, including communicating with one another, and writing meta-commentary on their posts. The research found that fans have unique information behaviours related to classification, copyright, entrepreneurship, produsage, mentorship and publishing. In the words of Delphi participants – “being in fandom means being in a knowledge space,” and “fandom is a huge information hub just by existing”. From these findings a model of fan information behaviour has been developed, which could be further tested in future research.
TL;DR: A framework that nicely names and locates the major components of an understanding of information seeking of all types, including that related to the body is seen, which supports and deepens the understanding of the approach taken here to information embodiment.
Abstract: Abstract:The growing study in information science of the role of the body in human information practice may benefit from the concepts developed around a set of fundamental forms of information previously published by the author. In applying these concepts to the study of human information practice, we see a framework that nicely names and locates the major components of an understanding of information seeking of all types, including that related to the body. We see information in nature, what happens to information when it encounters a nervous system, and how that information is used within nervous systems to both encode and embody the experiences of life. We see information not only in direct encounters with the body but also as it is experienced through extensions of the body, used for both input and output purposes. We also see information in the body in relation to a larger framework of forms of information encompassing both internal and external (exosomatic) information. Finally, a selective review is provided of related research and theory from biology, anthropology, psychology, and philosophy, which supports and deepens our understanding of the approach taken here to information embodiment.
19 citations
Cites background from "Information activity in serious lei..."
...Hartel, Cox, and Griffin (2016) and Cox, Griffin, and Hartel (2017) amply demonstrate the importance of the body in several kinds of serious leisure activities....
TL;DR: Findings from a research project about human information behaviour in the context of serious leisure confirmed serious leisure is a unique context in terms of the diversity of information activities embedded into a wide range of individual and collective actions in this context.
Abstract: This paper reports findings from a research project about human information behaviour in the context of serious leisure. Various forms of information activities in this context have been identified and categorised to depict common patterns of information seeking, sharing, using and producing.,The project adopted a qualitative approach in an interpretive paradigm using a thematic analysis method. Data-collection technique was semi-structured interview and 20 volunteers were recruited via a maximum variation sampling strategy. The collected data was transcribed and thematically analysed to identify the main concepts and categories.,The participants have been experiencing six qualities of serious leisure during their long-term engagement with their hobbies or voluntary jobs and their experiences can be fully mapped onto the serious leisure perspective. The findings also confirmed serious leisure is a unique context in terms of the diversity of information activities embedded into a wide range of individual and collective actions in this context. Information seeking and sharing in serious leisure is not only a source of personal satisfaction for the participants, it also can provide them with a sense of purpose in a meaningful journey towards self-actualization and social inclusion.,The generalisability of the findings needs to be examined in wider populations. Nonetheless, the existing findings can be useful for follow-up research in the area.,This study will be useful in both policy and practice levels. In the policy level, it will be beneficial for cultural policy makers to gain a better understanding about the nature of leisure activities. In the practice level, it will be helpful for serious leisure participants to understand the value of information seeking and sharing in their leisure endeavours. Also, information professionals can use it to enhance the quality of their services for the serious leisure participants who are usually among devoted patrons of libraries, museums, archives and galleries.,Learning about serious leisure can provide new insights on people preferences in terms of choosing different entertaining and recreational pursuits – such as indoor and outdoor hobbies – in their free time.,The informational aspects of serious leisure is an emerging and evolving ground of research. This paper provides empirical evidence on this topic from a specific context in the regional areas in Australia.
TL;DR: This paper provides a way for researchers to analyze understanding informationally and suggests that multiple pieces of information can be bundled together as information constellations with narrative as a cohering structure.
Abstract: There have been many conceptualizations of knowledge in information studies. Though presently disparate, they can be brought together under a common framework with the concept of understanding. As such, understanding can provide an account for how bodily experience, recorded information, and other forms of information can contribute together epistemically. This paper provides a way for researchers to analyze understanding informationally: It defines information as form-and-activity and suggests that multiple pieces of information can be bundled together as information constellations with narrative as a cohering structure. The concept of information constellation is illustrated in a hermeneutic-phenomenological study of the information experience of ultrarunners. The resulting anecdotes and information constellation mappings show how multiple forms and activities of information are integrated as understanding even in the “simple” act of running. This discussion puts embodied, experiential, corporeal information on equal footing with the external, recorded forms of information that have been the traditional focus of information studies.
TL;DR: Findings suggest ways that queer creators respond to, challenge, and reorient cis/heteronormative narratives perpetuated by EM and other information sources, as well as ways their practices are constrained by structural power dynamics.
Abstract: This pilot study explores how queer slash fanfiction writers reorient cis/heteronormative entertainment media (EM) content to create queer information worlds.,Constructivist grounded theory was employed to explore queer individuals' slash fanfiction reading and creation practices. Slash fanfiction refers to fan-written texts that recast cis/heteronormative content with queer characters, relationships, and themes. Theoretical sampling drove ten semi-structured interviews with queer slash writers and content analysis of both Captain America slash and material features found on two online fanfiction platforms, Archive of Our Own and fanfiction.net. “Queer” serves as a theoretical lens through which to explore non-cis/heteronormative perspectives on gender and sexuality.,Participants' interactions with and creation of slash fanfiction constitute world-queering practices wherein individuals reorient cis/heteronormative content, design systems, and form community while developing their identities over time. Findings suggest ways that queer creators respond to, challenge, and reorient cis/heteronormative narratives perpetuated by EM and other information sources, as well as ways their practices are constrained by structural power dynamics.,This initial data collection only begins to explore the topic with ten interviews. The participant sample lacks racial diversity while the content sample focuses on one fandom. However, results suggest future directions for theoretical sampling that will continue to advance constructs developed from the data.,This research contributes to evolving perspectives on information creation and queer individuals' information practices. In particular, findings expand theoretical frameworks related to small worlds and ways in which members of marginalized populations grapple with exclusionary normativity.
TL;DR: A system of reinforcing gussets or strips is provided for strengthening a burial vault liner against flexure under the load presented by flowable cementitious vault forming material.
Abstract: First, a new model of searching in online and other information systems, called ‘berrypicking’, is discussed. This model, it is argued, is much closer to the real behavior of information searchers than the traditional model of information retrieval is, and, consequently, will guide our thinking better in the design of effective interfaces. Second, the research literature of manual information seeking behavior is drawn on for suggestions of capabilities that users might like to have in online systems. Third, based on the new model and the research on information seeking, suggestions are made for how new search capabilities could be incorporated into the design of search interfaces. Particular attention is given to the nature and types of browsing that can be facilitated.
1,703 citations
"Information activity in serious lei..." refers background in this paper
...In defence of such models, who can deny the explosion of theories and fruitful applications that followed the models by Wilson (1997, 1994, 1981), Ellis and Haugan (1997), and Bates (1989)?...
TL;DR: The aim of this paper is to attempt to reduce confusion by devoting attention to the definition of some concepts and by proposing the basis for a theory of the motivations for information‐seeking behaviour.
Abstract: Apart from information retrieval there is virtually no other area of information science that has occasioned as much research effort and writing as ‘user studies’. Within user studies the investigation of ‘information needs’ has been the subject of much debate and no little confusion. The aim of this paper is to attempt to reduce this confusion by devoting attention to the definition of some concepts and by proposing the basis for a theory of the motivations for information‐seeking behaviour.
1,563 citations
"Information activity in serious lei..." refers background or methods in this paper
...Building upon Taylor (1968), Wilson (1981), Ellis (1989) and Kuhlthau (1991), Hektor established four elements that are likely to shape information behaviour in everyday life: environment; information and communications technology setting; information activity; and outcome and change....
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...In defence of such models, who can deny the explosion of theories and fruitful applications that followed the models by Wilson (1997, 1994, 1981), Ellis and Haugan (1997), and Bates (1989)?...
TL;DR: A general model of information behaviour is proposed as it is studied in a variety of disciplines, other than information science, and areas of research interest to information science are identified.
Abstract: This paper reports on a recent review of the literature of “information behaviour” as it is studied in a variety of disciplines, other than information science. As a result of the review, areas of research interest to information science are identified and a general model of information behaviour is proposed.
1,031 citations
"Information activity in serious lei..." refers background in this paper
...In defence of such models, who can deny the explosion of theories and fruitful applications that followed the models by Wilson (1997, 1994, 1981), Ellis and Haugan (1997), and Bates (1989)?...
TL;DR: In this paper, a framework for the study of everyday life information seeking (ELIS) in the context of way of and mastery of life is proposed, which is defined as the order of things, manifesting itself in the relationship between work and leisure time, models of consumption, and nature of hobbies.
Abstract: The study offers a framework for the study of everyday life information seeking (ELIS) in the context of way of and mastery of life. Way of life is defined as the “order of things,” manifesting itself, for example, in the relationship between work and leisure time, models of consumption, and nature of hobbies. Mastery of life is interpreted as “keeping things in order;” four ideal types of mastery of life with their implications for ELIS, namely optimistic-cognitive, pessimistic-cognitive, defensive-affective and pessimistic-affective mastery of life are outlined. The article reviews two major dimensions of ELIS, there are. the seeking of orienting and practical information. The research framework was tested in an empirical study based on interviews with teachers and industrial workers, eleven of both. The main features of seeking orienting and practical information are reviewed, followed by suggestions for refinement of the research framework.
951 citations
"Information activity in serious lei..." refers background in this paper
...Despite sophisticated epistemological staging and innovative features, this work and model have escaped the attention of information behaviour scholars and are largely unused, with the exception of Savolainen (2008), who incorporates...
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...Savolainen (1995) cast everyday life information seeking within Bourdieu's theory of habitus; as such, information behaviour is a part of the activities undertaken to maintain a particular way of life....
TL;DR: A behavioural approach to information retrieval system design is outlined based on the derivation of a behavioural model of the information seeking patterns of academic social scientists, and the extent to which these characteristics are available on existing systems is considered.
Abstract: A behavioural approach to information retrieval system design is outlined based on the derivation of a behavioural model of the information seeking patterns of academic social scientists. The information seeking patterns of a variety of academic social scientists were broken down into six characteristics: starting, chaining, browsing, differentiating, monitoring, and extracting. These characteristics constitute the principal generic features of the different individual patterns, and together provide a flexible behavioural model for information retrieval system design. The extent to which these characteristics are available on existing systems is considered, and the requirements for implementing the features on an experimental system are set out.