Journal ArticleDOI
Interactive virtual hair-dressing room
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TLDR
A unified framework that uses the various key techniques developed for specific tasks in hair simulation and to realize the ultimate goal of ‘virtual hair-dressing room’ that is simple to use but quite effective for generating fast hairstyles is presented.Abstract:
Hair designing is one of crucial components of the hair simulation tasks. The efficiency of hair modeling is very much determined by the interactivity and the ease-to-use the designing tools within an application. This paper presents a unified framework that uses the various key techniques developed for specific tasks in hair simulation and to realize the ultimate goal of ‘virtual hair-dressing room’ that is simple to use but quite effective for generating fast hairstyles. Successful attempts have been made to handle the different challenging issues involved in simulation of hair at interactive rates. Effort has been put in developing methodologies for hair shape modeling, hair dynamics and hair rendering. A user friendly interface controlled by a haptic device facilitates designer’s interactivity with the hairstyles. Furthermore, designer’s visualization is enhanced by using real time animation and interactive rendering. Animation is done using a modified Free Form Deformation (FFD) technique that has been effectively adapted to various hairstyles. Hair Rendering is performed using an efficient scattering based technique, displaying hair with its various optical effects.read more
Citations
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Proceedings ArticleDOI
Haptic interaction with one-dimensional structures
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Natural GPU-friendly dynamic animation of human hair
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Proceedings ArticleDOI
Tool-based hairstyling metaphors
TL;DR: This paper discusses tool-based interaction metaphors for digital hairstyling applications with a specific focus on haptic modeling methods, and defines users tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools.
References
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Proceedings ArticleDOI
Rendering fur with three dimensional textures
J. T. Kajiya,T. L. Kay +1 more
TL;DR: A method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models, which solves a long outstanding problem in image synthesis: the rendering of furry surfaces.
Proceedings ArticleDOI
Deep shadow maps
Tom Lokovic,Eric Veach +1 more
TL;DR: This work introduces deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke that can be added easily to existing renderers as an alternative to ordinary shadow maps.
Proceedings ArticleDOI
Light scattering from human hair fibers
TL;DR: This work makes new measurements of scattering from individual hair fibers that exhibit visually significant effects not predicted by Kajiya and Kay's model, and proposes a practical shading model for hair that qualitatively matches the scattering behavior shown in the measurements.
Proceedings ArticleDOI
A simple method for extracting the natural beauty of hair
TL;DR: A simple differential equation method is proposed for modeling the aesthetic features of human hair, which allows hairdressing variations with volumetric and realistic appearance and gives visually satisfactory results by solving the projective equations under a ps~udo-force field.
Journal ArticleDOI
Modeling Dynamic Hair as a Continuum
TL;DR: This paper develops an elaborate model for stiffness and inertial dynamics of individual hair strand, which is numerically stable and fast, and unifies the continuum interaction dynamics and the individual hair's stiffness dynamics.
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