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Interactive virtual hair-dressing room

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TLDR
A unified framework that uses the various key techniques developed for specific tasks in hair simulation and to realize the ultimate goal of ‘virtual hair-dressing room’ that is simple to use but quite effective for generating fast hairstyles is presented.
Abstract
Hair designing is one of crucial components of the hair simulation tasks. The efficiency of hair modeling is very much determined by the interactivity and the ease-to-use the designing tools within an application. This paper presents a unified framework that uses the various key techniques developed for specific tasks in hair simulation and to realize the ultimate goal of ‘virtual hair-dressing room’ that is simple to use but quite effective for generating fast hairstyles. Successful attempts have been made to handle the different challenging issues involved in simulation of hair at interactive rates. Effort has been put in developing methodologies for hair shape modeling, hair dynamics and hair rendering. A user friendly interface controlled by a haptic device facilitates designer’s interactivity with the hairstyles. Furthermore, designer’s visualization is enhanced by using real time animation and interactive rendering. Animation is done using a modified Free Form Deformation (FFD) technique that has been effectively adapted to various hairstyles. Hair Rendering is performed using an efficient scattering based technique, displaying hair with its various optical effects.

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Journal ArticleDOI

Indian shopper motivation to use artificial intelligence: Generating Vroom’s expectancy theory of motivation using grounded theory approach

TL;DR: In this article, the authors used Vroom's expectancy theory of motivation to understand consumer motivation to use Artificial Intelligence (AI) tools such as chatbots, voice assistants and augmented reality in shopping.

Force-Feedback Hand Controllers for Musical Interaction

TL;DR: This thesis investigates the possibility of exploiting haptic force-feedback technology for interacting with virtual musical instruments by developing a system to combine a haptic programming library with a physical dynamics engine and exposing its functionality through the Open Sound Control protocol.
Proceedings ArticleDOI

Haptic interaction with one-dimensional structures

TL;DR: This work proposes to combine the recent advances in the computation of physically plausible rod dynamics with dedicated force rendering methods, and presents a novel approach for computing the haptic interaction with slender objects in a virtual environment.

Natural GPU-friendly dynamic animation of human hair

Petr Kmoch
TL;DR: This work has devised a novel hair animation method which provides more realistic results than existing comparable methods while at the same time offering better performance and stability, and has proposed a novel organisation of simulated hair.
Proceedings ArticleDOI

Tool-based hairstyling metaphors

TL;DR: This paper discusses tool-based interaction metaphors for digital hairstyling applications with a specific focus on haptic modeling methods, and defines users tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools.
References
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Proceedings ArticleDOI

Rendering fur with three dimensional textures

J. T. Kajiya, +1 more
TL;DR: A method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models, which solves a long outstanding problem in image synthesis: the rendering of furry surfaces.
Proceedings ArticleDOI

Deep shadow maps

Tom Lokovic, +1 more
TL;DR: This work introduces deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke that can be added easily to existing renderers as an alternative to ordinary shadow maps.
Proceedings ArticleDOI

Light scattering from human hair fibers

TL;DR: This work makes new measurements of scattering from individual hair fibers that exhibit visually significant effects not predicted by Kajiya and Kay's model, and proposes a practical shading model for hair that qualitatively matches the scattering behavior shown in the measurements.
Proceedings ArticleDOI

A simple method for extracting the natural beauty of hair

TL;DR: A simple differential equation method is proposed for modeling the aesthetic features of human hair, which allows hairdressing variations with volumetric and realistic appearance and gives visually satisfactory results by solving the projective equations under a ps~udo-force field.
Journal ArticleDOI

Modeling Dynamic Hair as a Continuum

TL;DR: This paper develops an elaborate model for stiffness and inertial dynamics of individual hair strand, which is numerically stable and fast, and unifies the continuum interaction dynamics and the individual hair's stiffness dynamics.
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