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Journal ArticleDOI

Internet Addiction: The Emergence of a New Clinical Disorder

01 Jan 1998-Cyberpsychology, Behavior, and Social Networking (Mary Ann Liebert, Inc.)-Vol. 1, Iss: 3, pp 237-244
TL;DR: This study investigated the existence of Internet addiction and the extent of problems caused by such potential misuse by developing a brief eight-item questionnaire referred to as a Diagnostic Questionnaire (DQ), which can be defined as an impulse-control disorder that does not involve an intoxicant.
Abstract: Anecdotal reports indicated that some on-line users were becoming addicted to the Internet in much the same way that others became addicted to drugs or alcohol, which resulted in academic, social, and occupational impairment. However, research among sociologists, psychologists, or psychiatrists has not formally identified addictive use of the Internet as a problematic behavior. This study investigated the existence of Internet addiction and the extent of problems caused by such potential misuse. Of all the diagnoses referenced in the Diagnostic and Statistical Manual of Mental Disorders—Fourth Edition (DSM-IV; American Psychiatric Association, 1995), Pathological Gambling was viewed as most akin to the pathological nature of Internet use. By using Pathological Gambling as a model, addictive Internet use can be defined as an impulse-control disorder that does not involve an intoxicant. Therefore, this study developed a brief eight-item questionnaire referred to as a Diagnostic Questionnaire (DQ), which mod...

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Citations
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Journal ArticleDOI
TL;DR: An input-processoutput model of instructional games and learning is presented that elaborates the key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and the types of learning outcomes that can be achieved.
Abstract: Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals. In this article, the authors present an input-process- output model of instructional games and learning that elaborates (a) the key features of games that are of interest from an instructional perspective; (b) the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and (c) the types of learning outcomes that can be achieved. The authors discuss the implications of this approach for the design and implementation of effective instruc- tional games.

2,794 citations


Cites background from "Internet Addiction: The Emergence o..."

  • ...In fact, some researchers have adapted the categories in the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders–Fourth Edition dealing with compulsive behavior to address video game play as a type of addictive behavior (Young, 1996)....

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Journal ArticleDOI
Nick Yee1
TL;DR: An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors.
Abstract: An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

2,446 citations

Journal ArticleDOI
TL;DR: The findings indicate that SNSs are predominantly used for social purposes, mostly related to the maintenance of established offline networks, and extraverts appear to use social networking sites for social enhancement, whereas introverts use it for social compensation.
Abstract: Social Networking Sites (SNSs) are virtual communities where users can create individual public profiles, interact with real-life friends, and meet other people based on shared interests. They are seen as a 'global consumer phenomenon' with an exponential rise in usage within the last few years. Anecdotal case study evidence suggests that 'addiction' to social networks on the Internet may be a potential mental health problem for some users. However, the contemporary scientific literature addressing the addictive qualities of social networks on the Internet is scarce. Therefore, this literature review is intended to provide empirical and conceptual insight into the emerging phenomenon of addiction to SNSs by: (1) outlining SNS usage patterns, (2) examining motivations for SNS usage, (3) examining personalities of SNS users, (4) examining negative consequences of SNS usage, (5) exploring potential SNS addiction, and (6) exploring SNS addiction specificity and comorbidity. The findings indicate that SNSs are predominantly used for social purposes, mostly related to the maintenance of established offline networks. Moreover, extraverts appear to use social networking sites for social enhancement, whereas introverts use it for social compensation, each of which appears to be related to greater usage, as does low conscientiousness and high narcissism. Negative correlates of SNS usage include the decrease in real life social community participation and academic achievement, as well as relationship problems, each of which may be indicative of potential addiction.

1,427 citations


Cites methods from "Internet Addiction: The Emergence o..."

  • ...In the fifth study [86], SNS addiction was assessed in a sample of 335 Chinese college students aged 19 to 28 years using Young’s Internet Addiction Test [98] modified to specifically assess the addiction to a common Chinese SNS, namely Xiaonei....

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  • ...Test [98] using 342 Chinese college students aged 18 to 22 years....

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  • ...In the fifth study [86], SNS addiction was assessed in a sample of 335 Chinese college students aged 19 to 28 years using Young’s Internet Addiction Test [98] modified to specifically assess the addiction to a common Chinese SNS, namely Xiaonei.com....

    [...]

Journal ArticleDOI
TL;DR: In this article, the authors surveyed 277 undergraduate Internet users, a population considered to be high risk for pathological Internet use (PIU), to assess incidence of PIU as well as characteristics of the Internet and of users associated with PIU.

1,257 citations

Journal ArticleDOI
TL;DR: How a treatment protocol should emphasis the primary psychiatric condition if related to a subsequent impulse control problem such as pathological Internet use is discussed.
Abstract: Prior research has utilized the Zung Depression Inventory (ZDI) and found that moderate to severe rates of depression coexist with pathological Internet use.1 Although the ZDI was utilized for its expediency with on-line administration, its limitations include poor normative data and less frequent clinical use. Therefore, this study utilized the Beck Depression Inventory (BDI), which has more accurate norms and frequent usage among dual diagnostic patient populations. An on-line survey administered on a World Wide Web site utilized the BDI as part of a larger study. A total of 312 surveys was collected with 259 valid profiles from addicted users, which again supported significant levels of depression to be associated with pathological Internet use. This article discusses how a treatment protocol should emphasis the primary psychiatric condition if related to a subsequent impulse control problem such as pathological Internet use. Effective management of psychiatric symptoms may indirectly correct pathologi...

1,074 citations

References
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Reference EntryDOI
11 Jun 2013

113,134 citations

Journal ArticleDOI
TL;DR: In this article, the authors surveyed 277 undergraduate Internet users, a population considered to be high risk for pathological Internet use (PIU), to assess incidence of PIU as well as characteristics of the Internet and of users associated with PIU.

1,257 citations

Journal ArticleDOI
TL;DR: This case demonstrates that a nontechnologically oriented woman with a reportedly content home life and no prior addiction or psychiatric history abused the Internet which resulted in significant impairment to her family life.
Abstract: This case involves a homemaker 43 years of age who is addicted to using the Internet. This case was selected as it demonstrates that a nontechnologically oriented woman with a reportedly content home life and no prior addiction or psychiatric history abused the Internet which resulted in significant impairment to her family life. This paper defines addictive use of the Internet, outlines the subject's progression of addictive on-line use, and discusses the implications of such addictive behavior on the new market of Internet consumers.

914 citations


"Internet Addiction: The Emergence o..." refers background or result in this paper

  • ...This result shows a significant discrepancy from the stereotypic profile of an "Internet addict" as a young, computer-savvy male (Young, 1996a) and is counter to previous research that has suggested males predominantly utilize and feel comfortable with information technologies (Busch, 1995;…...

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  • ...Employers uncertain how to approach Internet addiction among workers may respond with warnings, job suspensions, or termination from employment instead of m aking a referral to the com pany’s E m ployee A ssistance P rogram (Young, 1996b)....

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Journal ArticleDOI
TL;DR: It is argued that of the five cases, only two of them describe "addicted" subjects, and the excessive usage in the majority of cases was purely symptomatic and was highlighted how the subjects used the Internet/computer to counteract other deficiencies.
Abstract: It has been alleged that social pathologies are beginning to surface in cyberspace (i.e., technological addictions). To date, there is very little empirical evidence that computing activities (i.e., internet use, hacking, programming) are addictive. Anecdotal evidence indicates that the typical "addict" is a teenager, usually male, with little or no social life, and little or no self-confidence. This article concentrates on five case studies of excessive computer usage. It is argued that of the five cases, only two of them describe "addicted" subjects. Addiction components criteria were used in the assessment. The excessive usage in the majority of cases was purely symptomatic and was highlighted how the subjects used the Internet/computer to counteract other deficiencies.

878 citations