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Investigation of the effects on Computer Attitudes and Computer Self-Efficacy to use of Augmented Reality in Geometry Teaching

01 Jan 2015-Vol. 9, Iss: 1, pp 332-350
About: The article was published on 2015-01-01 and is currently open access. It has received 3 citations till now. The article focuses on the topics: Augmented reality.
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Journal ArticleDOI
TL;DR: Students in the experimental group were found to have higher levels of achievement and more positive attitudes towards the course than those in the control group, and they wanted to continue using AR applications in the future.
Abstract: This study aims to investigate the impact of learning materials developed with augmented reality (AR) technology on middle school students' achievement and attitudes towards the course, and to determine their attitudes towards AR applications. In this study, a quasi-experimental design was used in which intact classrooms at two different schools, consisting of a total of one hundred 7th grade middle school students, were randomly assigned to either the experimental or control group. The experimental group completed the “Solar System and Beyond” module of their science course using AR technology, while the control group completed the same module using traditional methods and textbooks. Students in the experimental group were found to have higher levels of achievement and more positive attitudes towards the course than those in the control group. In addition, the results revealed that the students were pleased and wanted to continue using AR applications in the future. They also showed no signs of anxiety when using AR applications. In addition, it was found that academic achievements and attitudes of the students in the experimental group showed a positive, significant and intermediate correlation.

161 citations

Journal ArticleDOI
TL;DR: In this paper, the authors examined the effect of augmented reality (AR) supported geometry teaching on students' 3D thinking skills, and found that AR supported geometry education was beneficial to students.
Abstract: The aim of this research was to examine the effect of Augmented Reality (AR) supported geometry teaching on students’ 3D thinking skills. This research consisted of 3 steps: (1) developing a 3D thi...

43 citations

Book ChapterDOI
01 Jan 2017
TL;DR: In this chapter, educational use of AR on mobile devices will be explained and readers will be informed about how AR applications changed people’s teaching and learning styles.
Abstract: Use of technology in education has been widespread in the last decade, thanks to developments and improvements in information and communication technologies, especially in mobile devices. Among the fields in which mobile devices play important roles, education is one of the leading ones. Mobile devices help teachers and learners access educational resources when needed. To increase the reality of virtual learning environments on mobile devices, Augmented Reality (AR) technologies were introduced for mobile platforms, and the term Mobile Augmented Reality (MAR) arose. MAR opens a new door for educators and trainers to experience new methods of teaching for mobile learners. In this chapter, educational use of AR on mobile devices will be explained. Throughout the content of the chapter, readers will be informed about how AR applications changed people’s teaching and learning styles.

6 citations