Korea’s Online Gaming Empire
Citations
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Cites background from "Korea’s Online Gaming Empire"
...The league has since shifted almost entirely toward computer-based games such as Starcraft 2 and League of Legends, which carry broader appeal to audiences in Europe and Korea, where e-sports is significantly more established (Jin, 2010)....
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45 citations
Cites background from "Korea’s Online Gaming Empire"
...…which became a national sport of South Korea due to a complex confluence of interest in procedural literacy, cultural protection against Japanese entertainment, broadband saturation, public play in cafes, new advertising models, and a millennial search for an international identity (Jin 2010)....
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...In the first section, we explore how League of Legends emerged from a community of player-modders engaged in a form of creative play....
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References
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