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La Realidad Virtual Inmersiva como herramienta educativa para la transformación social: Un estudio exploratorio sobre la percepción de los estudiantes en Educación Secundaria Postobligatoria

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TLDR
In this paper, the authors conducted a survey with 390 students enrolled in the Bachelor of Arts at the Bachillerato de Artes in Spain to learn about the perceptions of the pedagogical usefulness of Immersive Virtual Reality.
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This article is published in Aula Abierta.The article was published on 2019-05-07. It has received 9 citations till now.

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Potencial educativo de apps de Memoria Histórica: estudio de casos

TL;DR: In el presente trabajo, enmarcado dentro de una investigación mas amplia, se realiza un estudio de casos de siete apps asociadas a esos procesos as mentioned in this paper, con resultados obtenidos certifican un amplio uso de testimonios o recuerdos personales in las apps, lo que contribuye a trabajar la empatia historica, aunque la mayoria ofrecen un relato unilateral del conflicto en cu
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Realidad Virtual y desarrollo de competencias de reconocimiento y empatía contra la violencia de género

TL;DR: In this article, the impact of virtual reality in the development of cross-cutting skills of recognition and empathy, focusing on a specific issue, gender violence, was analyzed in students of a Mexican university, identifying significant differences in the final development of these skills.

Primary Education and Augmented Reality. Other Form to Learn

TL;DR: In this paper , the evaluation of augmented reality as a didactic resource within primary education, by future teachers, is addressed from a quantitative methodology, through the use of a questionnaire, created ad hoc and composed by 32 items that refer to specific educational aspects such as inclusion, special education needs, the teaching-learning processes, etc.
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Promoviendo el aprendizaje a través del uso de videos en 360º

TL;DR: The work presented in this paper proposes a metodología activa y participativa for the use of vídeos of 360º in diversas asignaturas de la Enseñanza Secundaria Obligatoria, with estudiantes of 3º and 4º de un centro educativo.
Journal ArticleDOI

Primary Education and Augmented Reality. Other Form to Learn

- 08 Jul 2022 - 
TL;DR: In this article , mathematical formulae have been encoded as MathML and are displayed in this HTML version using MathJax in order to improve their display, but this feature requires Javascript.
References
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Book

Social Research Methods

Alan Bryman
TL;DR: In this paper, the authors reviewed the literature on qualitative and quantitative research in social research and discussed the nature and process of social research, the nature of qualitative research, and the role of focus groups in qualitative research.
Book

Social Research Methods

David Dooley
TL;DR: The approach of the APA review of Dooley's text has been described in this paper as "easier to read and to include more illustrative examples and new material" and the review declares that this revision (see record 1994-98861-000) has been rewritten to make it easier to read.
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Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education

TL;DR: Results suggest games show higher learning gains than simulations and virtual worlds, and for simulation studies, elaborate explanation type feedback is more suitable for declarative tasks whereas knowledge of correct response is more appropriate for procedural tasks.
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“Making it real”: exploring the potential of augmented reality for teaching primary school science

TL;DR: Analysis of teacher–child dialogue in a comparative study between use of an AR virtual mirror interface and more traditional science teaching methods for 10-year-old children revealed that the children using AR were less engaged than those using traditional resources.
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Virtual Technologies Trends in Education

TL;DR: The huge possibilities of accessible virtual technologies will make it possible to break the boundaries of formal education as discussed by the authors, and educational institutions will benefit from better accessibility to virtual technologies; this will enable them to teach in virtual environments that are impossible to visualize in physical classrooms, like accessing into virtual laboratories, visualizing machines, industrial plants, or even medical scenarios.