Learning to Provide 3D Virtual Reference: A Library Science Assignment
Summary (2 min read)
Introduction
- The course is also designed to examine and evaluate library reference materials and other information sources (print, audiovisual and electronic) used in support of informational and recreational needs of youth and adults.
- This paper discusses one class assignment, in which the students were paired together to role play the reference interaction between a librarian and student in a 3D virtual learning community.
- The AETZone is used by four distance education graduate programs: Instructional Technology, School Administration, Library Science, and Higher Education.
- The program is a major educator of school and public librarians for North Carolina and is accredited by the National Council for Accreditation of Teacher Education and by the North Carolina Public Library Commission.
Assignment history and preparation:
- The first time this assignment was given was Spring 2008.
- The goals of the scavenger hunt were to: 1) orient students to the location of library resources within the Information Gardens, 2) inform them about services for off-campus students, and 3) provide experience finding material in the online catalog and library databases.
- Presence: According to the RUSA Guidelines, “Virtual reference is reference service initiated electronically, often in real-time, where patrons employ computers or other Internet technology to communicate with reference staff, without being physically present.”.
- Their avatars are virtually present.
- Librarians log in more randomly, and try to be in-world during night class sessions or weekends when many distance learning students will be doing assignments.
Assignment details and Learning Objectives:
- The assignment had three Learning Objectives : 1) to build student skills in conducting a reference interview, 2) to give students the experience of providing virtual reference service in a 3D web-based virtual world, and 3) to allow students to reflect and report on their experience.
- I think it is more difficult to do online, because you have no idea what is happening on the other side of the chat!.
- The following comments demonstrate that the assignment was an effective way to give students experience in conducting a virtual reference interview.
Considerations for assignment revision:
- 1) In the assignment description the authors did not clarify how far they expected the students to go in the reference interview process.
- In the next iteration the authors will state that the goal of the assignment is to build reference interview skills, and that it is not essential to find the answer.
- One team met on a night when most classes are scheduled, and a student reported, “I learned that there can be interruptions in there.
- Audio clips could be reviewed and discussed later in class.
- 4) Discuss more completely the aspect of role playing with the students.
The next iteration
- In Summer 2009, the assignment is being used again for two off-campus sections of LIB 5020.
- The distance learning librarians are collaborating with a library science faculty member.
- To facilitate the assignment they will orient the students to the Information Gardens; administer the Information Gardens scavenger hunt; present the RUSA Guidelines for Implementing and Maintaining Virtual Reference Services and mentor the students during the reference interview process.
- There will be multiple teams working on the assignment at the same time, so they will be using the audio-chat, rather than then proceed to the Information Gardens.
In summary:
- This assignment is valuable because library reference services are evolving to address the changing ways that information is being requested.
- The millennial generation student wants and expects virtual information space.
- In the UNC (University of North Carolina) Tomorrow Final Report dated December 2007, 72% of survey respondents ranked increasing distance education and online course offerings as the number one way in which UNC could have the greatest impact in their community.
- The ASU library science students are training to become effective media resources educators and should be prepared to deliver information in creative and relevant ways.
- The authors look forward to continuing their collaboration with faculty using the AETZone to increase the student’s experience in providing effective research and reference services in a 3D virtual world.
Works Cited
- MARS Digital Reference Guidelines Ad Hoc Committee.
- “Final Report.” University of North Carolina Tomorrow.
3D Virtual Environment
- You need a biography in book format of a potter (as in one who makes pottery).
- You need to find articles on the LINKS (the light rail system in Charlotte) 6.
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Citations
5 citations
Cites background from "Learning to Provide 3D Virtual Refe..."
...…the following learning objectives: (1) to build student skills in conducting a reference interview, (2) to give students the experience of providing virtual reference service in a 3D Web-based virtual world, and (3) to allow students to reflect and report on their experience (Johnson et al., 2009)....
[...]
...The following year, the assignment evolved to include the following learning objectives: (1) to build student skills in conducting a reference interview, (2) to give students the experience of providing virtual reference service in a 3D Web-based virtual world, and (3) to allow students to reflect and report on their experience (Johnson et al., 2009)....
[...]
5 citations
Frequently Asked Questions (8)
Q2. What is the way to use the audio chat software?
Utilizing the audio chat software would also allow the reference librarian to turn on the “follow-me function” available in the AETZone that allows the patron to follow librarian navigation in the browser.
Q3. How many hours did each student spend in the Information Gardens?
During a two week period, each library science student spent two to three hours in the Information Gardens as a virtual reference librarian.
Q4. What is the important assignment for UNC students?
In the UNC (University of North Carolina) Tomorrow Final Report dated December 2007, 72% of survey respondents ranked increasing distance education and online course offerings as the number one way in which UNC could have the greatest impact in their community.
Q5. What were the goals of the scavenger hunt?
The goals of the scavenger hunt were to: 1) orient students to the location of library resources within the Information Gardens, 2) inform them about services for off-campus students, and 3) provide experience finding material in the online catalog and library databases.
Q6. What is the scope of service in the AETZone?
Provision of service: Traditional virtual reference service often receives requests from unaffiliated users, which requires clear service parameters.
Q7. What is the common way to provide service?
ASU Distance Learning Librarians can use any computer with Internet access, easily install the ActiveWorlds software and enter the Information Gardens to provide service.
Q8. What are the skills required to provide reference in a 3D virtual world?
Some additional skills are also required to provide reference in a 3D virtual world, such as the ability to comfortably chat with multiple conversations going on, and using an avatar effectively.