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Les jeux et les hommes
Joseph H. Bunzel,Roger Caillois +1 more
- Vol. 34, Iss: 4, pp 374
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The article was published on 1960-01-01. It has received 382 citations till now.read more
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Monde de la télévision et monde de la publicité
TL;DR: In this paper, the authors argue that TV genres are built and interpreted according to three worlds which are interpretants in a peircian sense: the real world, the fictitious world and the ludic world.
Changes in the Japanese games curriculum and the shift toward student-centered learning
TL;DR: The influence of tactical approaches such as teaching games for understanding (TGfU), Game Sense and Play Practice on the games curriculum in Japan has made a significant contribution toward achieving this aim by moving away from the outdated skill drill approach and bringing games learning to life for Japanese students.
Journal ArticleDOI
Daily life and cultural appropriation in Early Bronze Age Canaan: Games and gaming in a domestic neighbourhood at Tell eṣ-Ṣâfi/Gath, Israel
TL;DR: In this article , the authors present evidence for game behavior in the form of game boards and game pieces that were recovered in the excavations of the Early Bronze Age residential neighbourhood at Tell eṣ-Ṣâfi/Gath, Israel.