scispace - formally typeset
Open AccessJournal ArticleDOI

Low-cost virtual reality environment for engineering and construction

Thomas Hilfert, +1 more
- 07 Jan 2016 - 
- Vol. 4, Iss: 1, pp 1-18
Reads0
Chats0
TLDR
A way to build a low-cost, highly immersive virtual reality environment for engineering and construction applications, and a method to simplify and partly automate the process of reusing digital building models, which are already used in construction, to create virtual scenes, instead of having to do parallel content creation for visualization.
Abstract
Presenting significant building or engineering 3D-models is a crucial part of the planning, construction and maintenance phases in terms of collaboration and understanding. Especially in complex or large-scale models, immersion is one of the major key factors for being able to intuitively perceive all aspects of the scene. A fully immersive system needs to give the user a large field-of-view with reduced latency for lifelike impression. Technologies such as VRwalls and shutter glasses can deliver high refresh rates, yet fail to give a large field-of-view. Head-mounted-devices for virtual reality fill this gap. Head tracking mechanisms translate movements of the user’s head into virtual camera movements and enable a natural way of examining models. Unlike a stereoscopic representation with projectors, point-of-view tracking can be achieved separately for each individual user. Hardware costs for such systems were very high in the past, but have dropped due to virtual reality systems now gaining traction in the mainstream gaming community. In this paper we present a way to build a low-cost, highly immersive virtual reality environment for engineering and construction applications. Furthermore, we present a method to simplify and partly automate the process of reusing digital building models, which are already used in construction, to create virtual scenes, instead of having to do parallel content creation for visualization. Using the Oculus Rift head-mounted display and the Leap Motion hand-tracking device, we show the possibilities of naturally interacting within a virtual space in different use cases. The software, based on the popular game engine Unreal Engine 4, will be used as a basis for further research and development. Building Information Modeling data can be imported to UE4 with our presented plugin. Using an automated database for mapping materials to the geometry simplifies the process of importing Building Information Modeling entities. The refresh rate of the system stays within acceptable margins needed for virtual reality applications using head-mounted devices. Head-mounted devices present a great potential for the Architecture, Engineering and Construction industry, as a person can experience realistic first-person situations without having to care about injuries. Automated processes for the simplification of content creation, leveraging existing models, and the usage of visual programming languages enable even nonprogrammers to create scenarios to their needs.

read more

Content maybe subject to copyright    Report

Citations
More filters
Journal ArticleDOI

A critical review of the use of virtual reality in construction engineering education and training

TL;DR: It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game- based VR, to Building Information Modelling (BIM)-enabled VR.
Journal ArticleDOI

Digital Twin in the IoT Context: A Survey on Technical Features, Scenarios, and Architectural Models

TL;DR: This article analyses a set of possible evolution paths for the DT considering its possible usage as a major enabler for the softwarization process.
Journal ArticleDOI

The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology

TL;DR: A systematic literature review of VR locomotion techniques from 2014 to 2017 is presented in this article, focusing on physical interaction and user experience in virtual reality environments, including real-walking, walking-in-place, point and teleport, joystick-based locomotion, and more.
Journal ArticleDOI

Small business awareness and adoption of state-of-the-art technologies in emerging and developing markets, and lessons from the COVID-19 pandemic

TL;DR: In this paper, the authors highlight that many challenges continue to hinder digital technologies' adoption by small and medium scale enterprises (SMEs) in developing economies, while there are more success stories by SMEs in emergent economies.
Journal ArticleDOI

Discrete Event Simulation and Virtual Reality Use in Industry: New Opportunities and Future Trends

TL;DR: The case is made for smart factory adoption of VR DES as a new platform for scenario testing and decision making, and further research is required in the areas of lower latency image processing, DES delivery as a service, gesture recognition for VR DES interaction, and linkage of DES to real-time data streams and Big Data sets.
References
More filters
Journal ArticleDOI

Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education

TL;DR: Results suggest games show higher learning gains than simulations and virtual worlds, and for simulation studies, elaborate explanation type feedback is more suitable for declarative tasks whereas knowledge of correct response is more appropriate for procedural tasks.
Journal ArticleDOI

Designing a BIM-based serious game for fire safety evacuation simulations

TL;DR: A new serious gaming approach based on Building Information Modeling (BIM) for the exploration of the effect of building condition on human behavior during the evacuation process and the inter-operability between building information modeling applications and serious gaming platforms is presented.
Proceedings ArticleDOI

Accelerated occlusion culling using shadow frusta

TL;DR: A conservative culling stage is added to the rendering pipeline, attempting to identify and avoid processing of occluded polygons, and is applicable to all polygonal models, and can be easily implemented on top of view-frustum culling.
Journal ArticleDOI

Virtual Reality-based pilot training for underground coal miners

TL;DR: The results of the experiment encouraged owners of training facilities cooperating with polish mines to introduce VR training to basic training for youngest miners.

BIMSERVER.Org – An Open Source IFC Model Server

TL;DR: In this paper the Open Source IFC model server project bimserver.org is introduced and an implementation-independent meta-model from current IFC STEP EXPRESS schemas is generated and used as a venture point for a database persistency framework.
Related Papers (5)