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Proceedings ArticleDOI

Magic by metaphors

01 Apr 2000-pp 167-169
TL;DR: In this paper, the primary role of the metaphor is to express something by building on the similarity between the two referents or emphasizing the dissimilarities, depending on whether the primary task of metaphor was to express new information or new information.
Abstract: Most research on metaphors and computers focus on the augmentative power of the similarity between the computer application and something already familiar to the user. But metaphor may play two fundamentally different roles depending on whether the primary role of the metaphor is to express something by building on the similarity between the two referents or whether the primary role is to express something new by emphasizing the dissimilarities. On the one hand, when designing computer system we strive for system with a resemblance with the previous environment but, on the other hand, we would also like to benefit from the power of the technology and provide opportunities not available in the current environment.
Citations
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Proceedings ArticleDOI
08 Jun 2018
TL;DR: This pictorial introduces Metaphor Cards and provides a how-to-guide for design researchers to make and use their own sets and suggestions for how to adapt MetAPHor Cards to other domains and technologies.
Abstract: Generative metaphorical design while rich is possibility, is not easy to do. In response, we have developed Metaphor Cards, a toolkit for supporting metaphorical design thinking. In this pictorial, we introduce Metaphor Cards and provide a how-to-guide for design researchers to make and use their own sets. To demonstrate this process, we provide a case study documenting our development of a set of Metaphor Cards for designing information systems for international justice. We conclude with reflections on the benefits and limitations of the Metaphor Card toolkit and suggestions for how to adapt Metaphor Cards to other domains and technologies.

31 citations


Cites background from "Magic by metaphors"

  • ...It creates space for participants to speculate and imagine within the metaphor by moving outside constraints of the everyday [1, 10, 11]....

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  • ...Bridging Concepts are a critical piece of metaphorical design [10, 11]....

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  • ...In HCI, metaphor often refers to users’ understanding of computers and applications [1, 10, 11], and is concerned with how similarity leads to ease of use....

    [...]

Proceedings ArticleDOI
06 Oct 2014
TL;DR: Two different ways of stimulating idea generation in the co-design process are investigated: structured and unstructured, for stimulating group creativity and structure-based and structured-and-unstructured techniques, for stimulated group creativity.
Abstract: The article investigates two different ways of stimulating idea generation in the co-design process. In a quasi-experimental manner we compared effectiveness of structured and unstructured sources of inspiration. Based on the obtained data, we report on two idea-generation techniques: structured and unstructured, for stimulating group creativity. The article ends with a discussion regarding applicability of design cards and game-like cards in the ideation process.

21 citations


Cites background from "Magic by metaphors"

  • ...A metaphor is a concept from one linguistic category, which describes a phenomenon reported mostly by the concepts from a different linguistic category (Madsen, 2000)....

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  • ...A metaphor is a concept from one linguistic category, which describes a phenomenon reported mostly by the concepts from a different linguistic category (Madsen, 2000)....

    [...]

Journal ArticleDOI
TL;DR: A study that focuses on user experience of three haptic drawing interfaces based on two different haptic metaphors found that users valued having control over the haptic sensation, and that future interfaces for artistic work should have user-modifiable interaction styles for controlling the haaptic sensation.

9 citations

01 Dec 2012
TL;DR: In this article, the forme d'un hypermedia de type monde virtuel influence the comprehension des contenus, en modifiant notamment les comportements de consultation des usagers.
Abstract: Certains documents numeriques a vocation educative prennent la forme de mondes virtuels dans une volonte d’immerger l’apprenant dans un univers favorisant l’apprentissage. Un des enjeux de ces dispositifs est la maniere dont sont comprises les informations communiquees. La recherche experimentale presentee vise a montrer comment la forme d’un hypermedia de type monde virtuel influence la comprehension des contenus, en modifiant notamment les comportements de consultation des usagers. Elle s’inscrit dans une approche theorique semio-cognitive, s’appuyant notamment sur la theorie de la metaphore conceptuelle.

7 citations


Cites background from "Magic by metaphors"

  • ...Le système est alors vu comme un modèle dynamique du monde réel, dans le sens où il simule la même activité que celle des individus, en répliquant ce qui se passe dans le monde réel (Madsen, 2000)....

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Dissertation
13 Nov 2009
TL;DR: In this article, the authors propose a tree + spatial rep.tree rep.rep.tree + spatial re-rep., which is a combination of tree rep., spatial rep., and tree rep.
Abstract: rep. Tree + spatial rep. Tree rep.

5 citations


Cites background from "Magic by metaphors"

  • ...In addition, the metaphor can provide interface designers with new and different perspectives of design that veer from the original course but nonetheless have a synergistic result (Madsen 2000; Fineman 2004)....

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References
More filters
Book
01 Jan 1983
TL;DR: In this paper, a reflection cycle and guiding questions are designed to assist licensure candidates in the reflection process and enable them to better understand the process and address the question; "How does this piece of evidence demonstrate my knowledge and skill level in this activity?".
Abstract: The reflection that accompanies the evidence a candidate presents in the performance-based product is a critical part of the candidate's development. Through reflection the candidate begins the ongoing process of blending the art and science of good teaching practice. Reflection requires thoughtful and careful reporting and analysis of teaching practice, philosophy, and experience. Understanding why an activity or practice was productive or nonproductive in the classroom is a key element in the progression from novice to master teacher. The reflection cycle and the guiding questions included in this packet are designed to assist licensure candidates in the reflection process. They will enable candidates to better understand the reflection process and address the question; "How does this piece of evidence demonstrate my knowledge and skill level in this activity?". The following reflection cycle offers a prescriptive structure while allowing the flexibility necessary for candidates to demonstrate their knowledge, skill, and ability in the unique context of their area and environment. The reflections of the novice teacher are also vital to the assessors charged with the responsibility for judging whether the teacher has met the required level of performance for each standard based activity. Through their responses to the guiding questions, candidates will better be able to put evidence into perspective for the review team members by explaining how the evidence or artifact addresses the standard through the activity.

9,821 citations

Book
01 May 1991
TL;DR: This book presents a new theory of human-computer activity that is genuinely transforming and takes the reader through virtual reality and beyond to a new level of human computer interaction that is truly transforming.
Abstract: From the Publisher: features a new chapter that takes the reader through virtual reality and beyond to a new level of human computer interaction that is genuinely transforming. Like its predecessor, this book presents a new theory of human-computer activity.

1,600 citations

Book
01 Jan 1989
TL;DR: This thesis is an inquiry into the human activity of designing computer artifacts that are useful to people in their daily activity at work and the emphasis is on opportunities and constraints for such artifacts.
Abstract: This thesis is an inquiry into the human activity of designing computer artifacts that are useful to people in their daily activity at work. The emphasis is on opportunities and constraints for ind ...

1,302 citations

Book ChapterDOI
01 Jan 1993
TL;DR: Generative metaphor as mentioned in this paper is the process by which new perspectives on the world come into existence in a generative way, a process which is referred to as meta-pherein or meta-carrying over.
Abstract: Introduction Much of the interest in metaphor on the part of linguists and philosophers of language has had to do with metaphor as a species of figurative language which needs explaining, or explaining away. (See, for a notable example, Searle, this volume. Two classic articles, Black, 1962b, and Beardsley, 1967, are also in this vein.) Metaphor, in this tradition, is a kind of anomaly of language, one which must be dispelled in order to clear the path for a general theory of reference or meaning. There is a very different tradition associated with the notion of metaphor, however – one which treats metaphor as central to the task of accounting for our perspectives on the world: how we think about things, make sense of reality, and set the problems we later try to solve. In this second sense, “metaphor” refers both to a certain kind of product – a perspective or frame, a way of looking at things – and to a certain kind of process – a process by which new perspectives on the world come into existence. In this tradition, metaphorical utterances – “Man is a wolf” along with the rest of the rather dreary repertoire of hallowed examples – are significant only as symptoms of a particular kind of seeing - as , the “meta-pherein” or “carrying over” of frames or perspectives from one domain of experience to another. This is the process which, in the remainder of this paper, I shall call generative metaphor.

1,019 citations

Book
01 Jul 1993
TL;DR: The benefits of object-orientation, object-oriented programming and BETA introduction to basic concepts and examples of using virtual patterns are presented.
Abstract: Introduction - benefits of object-orientation, object-oriented programming and BETA introduction to basic concepts - perspectives on programming, object-oriented programming objects and patterns - overview, reference attributes, pattern attributes repetitions - reallocation, assignment and slice, the text pattern imperatives - introduction to evaluations, for-imperative, if-imperative, labels and jump imperatives, a large example, assignment and equality, computed references and computed remote name, detailed description of evaluations, block structure and scope rules, object kinds and construction modes sub-patterns - specialization by simple inheritance, specialization of actions, enter/exit-parts for sub-patterns, the object patterns, summary, qualifications and scope rules virtual procedure patterns, continued extension of a virtual patterns, more examples of using virtual patterns, benefits of virtual patterns, summary block structure - simple block structure, class grammar, flight reservation example virtual class patterns - directly qualified virtual class patterns, general parameterized class patterns part objects and reference attributes - part objects, reference attributes pattern variables - declaration of pattern variables, example procedural programming - functional classes, higher order procedure patterns, virtual classes and genericity deterministic alternation - execution stacks, generators, components and recursive procedure patterns, abstract super-patterns concurrency - concurrent execution of components, monitors, direct communication between components, compound systems, readers and writers problem non-determinstic alternation - alternating execution of components, a distributed calendar, bounded buffer, a simple game exception handling - simple exceptions, recovery, partial recovery, handlers for procedure patterns, system exceptions, language-defined exceptions, advanced design of exception patterns modularization - fragments, separation of interface and implementation, alternative implementations, programme variants, using several libraries, visibility and binding rules (part contents).

500 citations