Journal ArticleDOI
Mastering the game of Go with deep neural networks and tree search
David Silver,Aja Huang,Chris J. Maddison,Arthur Guez,Laurent Sifre,George van den Driessche,Julian Schrittwieser,Ioannis Antonoglou,Veda Panneershelvam,Marc Lanctot,Sander Dieleman,Dominik Grewe,John Nham,Nal Kalchbrenner,Ilya Sutskever,Timothy P. Lillicrap,Madeleine Leach,Koray Kavukcuoglu,Thore Graepel,Demis Hassabis +19 more
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TLDR
Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.Abstract:
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses ‘value networks’ to evaluate board positions and ‘policy networks’ to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of stateof-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.read more
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Journal ArticleDOI
A survey of deep neural network architectures and their applications
TL;DR: This work was supported in part by the Royal Society of the UK, the National Natural Science Foundation of China, and the Alexander von Humboldt Foundation of Germany.
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Efficient Processing of Deep Neural Networks: A Tutorial and Survey
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Bayesian Reinforcement Learning in Factored POMDPs
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References
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Journal ArticleDOI
Human-level control through deep reinforcement learning
Volodymyr Mnih,Koray Kavukcuoglu,David Silver,Andrei Rusu,Joel Veness,Marc G. Bellemare,Alex Graves,Martin Riedmiller,Andreas K. Fidjeland,Georg Ostrovski,Stig Petersen,Charles Beattie,Amir Sadik,Ioannis Antonoglou,Helen King,Dharshan Kumaran,Daan Wierstra,Shane Legg,Demis Hassabis +18 more
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