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Journal ArticleDOI

Meaningful Moments at Work : Frames Evoked by In-House and Consultancy Designers

10 Sep 2019-Design Journal (Routledge)-Vol. 22, Iss: 6, pp 753-774

TL;DR: In this paper, the activities and perceptions of designers in different organizational contexts are investigated, focusing on design as a competitive advantage for companies, but we know relatively little of the activities, perceptions, and activities of designers.

AbstractDesign is increasingly recognized as a competitive advantage for companies, but we know relatively little of the activities and perceptions of designers in different organizational contexts...

Summary (4 min read)

Theoretical Framework For Examining Meaningful Moments

  • Three innate, universal psychological needs from self-determination theory (Ryan and Deci 2000).
  • These basic needs have been found relevant for work experiences in a wide range of Autonomy Competence Relatedness occupations and professions (e.g. Jungert et al. 2018) .
  • Combining the different innate needs and interpersonal orders of justification provides a nuanced framework for examining the value framed in meaningful experiences of professional designers.

Method

  • Aiming to investigate what professional designers experience as meaningful moments and how they frame these moments, semi-structured interviews were conducted with designers working at two organisations -a large technology company and a design consultancy.
  • Designers' descriptions of their top and bottom moments at these companies were analysed using their combined framework.

Research Setting And Participants

  • Two case companies were selected as research sites, each encompassing diversity in design specialisations, projects and locations, yet operating predominately in technology-driven contexts: a globally-operating technology company with over 100.000 employees and a design consultancy with studios in several countries, serving many large technology company customers.
  • In both organisations, interview requests were sent to all designers in the organisation (except for engineers working in product design in the large technology company).
  • Participation was voluntary and confidential, and a total of 37 in-house designers and 35 design consultants chose to take part in the study.
  • The sample included 43 men and 29 women, mostly in their late twenties to late thirties.
  • They were based in nine different countries, with the majority of interviewees being either European or North American.

Data Collection

  • Semi-structured interviews were conducted face-to-face or via video call asking very open-ended questions on previous experiences at the company, perceptions of the current culture, role of design, and expectations going forward.
  • Interviews lasted an average of 41 minutes; however, the present study is based on responses to only two specific interview questions: the designers were asked to describe their top three and bottom three moments so far at the companies.
  • Rather than asking for reflections on meaningful moments in general, asking for the extremes of 'top' and 'bottom moments' has the advantage that when engaging in retrospective reflections, participants are more likely to recall self-selected, meaningful events in detail and accurately (Chell 2004) .
  • No definitions were offered for 'top' or 'bottom moments' as the authors did not want to impose any considerations on what the designers themselves found meaningful.
  • The interviews were audio-recorded and transcribed verbatim for analysis.

Data Analysis

  • The coding of the data was conducted in four layers.
  • Three interviews with male in-house designers were excluded from further analysis, as they had not included the prompt, leaving the sample with 69 designers.
  • First, the thematic content of these moments on a semantic level (Braun and Clarke 2006) were mapped to the three innate needs (Deci and Ryan 2000) .
  • Both authors went through the moments, discussing any differences in coding and unsure cases until agreement was reached.
  • Finally, distributions of the coded segments were compared across the reported positive and negative moments, and across the two organisations.

Results

  • In total, 291 meaningful moments were shared by the 69 interviewed participants: 135 moments by the 35 in-house designers and 156 moments by the 34 design consultants.
  • Most meaningful positive moments for in-house designers were connected to competence (78% of all top experiences were related to competence).
  • While differences were less pronounced in negative experiences, these were more frequently associated with a lack of autonomy (45% of all bottom moments were related to autonomy).
  • None were connected to autonomy solely (14% to a combination of needs of which autonomy was one).
  • The authors proceed to discuss the meaningful moments first based on which innate need(s) it facilitated or hindered, explained through both their frames (the orders of justification evoked) and content .

Moments Influencing Competence

  • Pie chart diameter reflects ratio to the total number of moments in that professional context.
  • Getting offered positions, promotions or assignments (7), also known as individual success.
  • In-house designers shared a few more moments with an opinion frame, taking joy in meeting and inspiring people (4), attending workshops (3) and receiving an award (1).
  • Designers enjoyed giving a talk (2), and additionally consultants enjoyed being part of a huge project (1) and hosting events (1).

market (6)

  • Pie chart diameter reflects ratio to the total number of moments in that professional context.
  • Some high workloads were reported by both in-house (1) and consultancy (2) designers.
  • Moments framed as domestic incompetence were related to receiving negative feedback or no support from managers or clients (13).
  • From a market point of view, competence was tied to design projects.
  • In-house designers felt less competent when a project was not as impactful as expected (3), killed altogether (2) or over-consuming them (1), as did consultants when projects were destructive or stagnant (4).

Moments Influencing Relatedness

  • Facilitating Relatedness 'Pulling a prank on somebody and just laughing about things and hanging out.'.
  • In-house designers, in turn, shared only 12 top moments in total with a civic relatedness frame, including receiving appreciation from colleagues (5), being close to each other (4), and social gatherings (3).

Domestic appreciation of feeling acknowledged, trusted and valued or genuine

  • In An opinion relatedness framing, in turn, was evoked by in-house designers when meeting distinguished people (2), influencing the team (1) or doing a great presentation (1).
  • Consultants framed being part of a 'huge' project (1) and hosting a public event (1) as facilitating relatedness.
  • Market and industrial rationales were less connected to supporting designers' relatedness.
  • Successful collaborations and projects, using industrial framing, contributed to meaningful interactions (5).
  • Getting offered a position and successful project results (3) enhanced in-house designers' sense of relatedness, as did consultants' moments of developing skills, getting assignments, and expanding internationally (4).

Moments Influencing Autonomy

  • Facilitating Autonomy 'Sort of the independence, like you're quite free to do and work, it's not that strict.' (in-house).
  • Using market reasoning, consultants reported instances of process-related autonomy, such as leading a project well (2) and getting involved in a project from the start (1), and in-house designers' content-related autonomy, namely thinking bigger (1) and working on own ideas (1).
  • Consultants also used domestic framing expressing they felt trusted to make decisions independently (2) and influence the way they were managed (1); one in-house designer also expressed the latter one (1).
  • Civic, opinion and industrial reasons were rarely used in relation to facilitating autonomy.
  • Consultants evoked a domestic frame for enjoying shaping the company (2) and an opinion frame for hosting an event (1).

In-House Designers (8%)

  • Hindering Autonomy industrial ( 9) market (3) inspired (5) Pie chart diameter reflects ratio to the total number of moments in that professional context.
  • (8), discouraging feedback or disrespectful behaviour (3) and distrusting behaviour (2).
  • "This person has power over me and this person doesn't deserve to have power [over] me.
  • An inspired frame was evoked when consultants faced unvaried work (5) or inhouse designers lamented being unable to do work freely (3).

Comparison Of Justifications Framing

  • To justify their experiences, designers most frequently used domestic justifications, followed by civic, market, industrial, inspired, and, least, opinion justifications .
  • In-house designers' moments were more connected to organisational advancement.
  • The ratios of positive to negative moments in each order of justification were fairly similar.
  • Of moments framed with a domestic or industrial justification on the other hand, 62% to 77% were bottom moments to both in-house and consultancy designers.
  • These included experiences such as being inadequately managed, and organisational regulations and processes constraining a sense of autonomy.

Discussion

  • Based on 69 interviews with design professionals, the current study set out to investigate what designers experience as meaningful moments and how these moments are framed.
  • Examining the top and bottom moments reported by in-house designers and design consultants with a value framework based on innate needs (Deci and Ryan 2000) and orders of interpersonal justification (Boltanski and Thévenot 2006) , the authors add to the recent yet still scant literature on designer identity, roles and rhetoric (Daly et al.

Motivators In Socially Embedded Design

  • First, the authors echo with a wide data set that the social element of design warrants more attention in design research.
  • Some reported disappointment when their designs were not being used, but good designs for their own sake as top moments were virtually non-existent.
  • Instead, most top moments were related to validation, feeling valued, finding camaraderie and influencing the ways of working of other stakeholders positively.
  • In contrast to these two innate needs, autonomy or a lack thereof was mainly connected to negative experiences.
  • While creative organisations require high autonomy (Andriopoulos 2001) , its scarce connection to positive moments in the current study suggest it may be a necessary but insufficient condition for meaningful design work.

Organisational Dependencies In Framing Experiences

  • The authors second contribution comes from showing how different meaningful moments and their framing can be dependent on the organisational context and culture.
  • Andriopoulos (2001 ) suggested, building on Brand (1998) , that to encourage creativity, both an innovative (divergent and learning) and supportive (empowering and caring) culture is necessary.
  • Design consultants, in turn, emphasised the supportive culture more, appreciating being part of a collective.
  • They shared more moments influencing their sense of relatedness, both positively and negatively, using mostly a civic and domestic perspective (social gatherings on the positive side and people leaving on the negative side).

Conclusions

  • Based on an analysis of the nature and framing of the meaningful moments reported by 69 designers, the current study emphasises the organisationally embedded nature of professional design.
  • Dominant frames of meaningful experiences differed between designers working in two different organisations, and these experiences were deeply tied to the other organisational actors that the designers interacted with at work.
  • Based on only two case organisations, the evoked frames cannot be generalised to the experiences of all designers, neither can they be taken to represent typical differences between in-house and consultancy designers.

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Bjorklund, Tua; van Der Marel, Floris
Meaningful Moments at Work : Frames Evoked by In-House and Consultancy Designers
Published in:
Design Journal
DOI:
10.1080/14606925.2019.1655179
Published: 01/01/2019
Document Version
Peer reviewed version
Please cite the original version:
Bjorklund, T., & van Der Marel, F. (2019). Meaningful Moments at Work : Frames Evoked by In-House and
Consultancy Designers. Design Journal, 22(6), 753-774. https://doi.org/10.1080/14606925.2019.1655179

Meaningful moments at work: Frames evoked by in-house and
consultancy designers
Tua Björklund and Floris van der Marel
Aalto University, Design Factory, Betonimiehenkuja 5C, 02150 Espoo, Finland
Corresponding author: Tua Björklund (tua.bjorklund@aalto.fi),
Aalto University Design Factory, P.O. Box 17700, FI-00076 AALTO, Finland
Design is increasingly recognised as a competitive advantage for companies, but we
know relatively little of the activities and perceptions of designers in different
organisational contexts. Based on 69 semi-structured interviews with 34 in-house and
35 consultancy designers, this study investigates the type and framing of 291 reported
meaningful moments. We found different dominant experience frames in the two
organisational contexts with different connections to motivation. On the other hand,
most meaningful moments in both organisations were related to the social context and
implications rather than the design activities themselves. The results highlight
professional design being an inherently social and contextual activity, urging more
research to take an organisationally situated perspective to design.
Keywords: framing; sense-making; design practice; psychology of design; motivation
Design is increasingly recognised as a competitive advantage for companies (Magalhães
2018). As the scope of design broadens to more holistic and strategic levels in
organisations, the variety of stakeholders that designers need to successfully engage
with broadens (Pierri 2017). However, we know relatively little of how activities and
perceptions of designers differ in various organisational contexts of design (Nielsen
2017). The few studies that have explored the perspectives of designers themselves have
found noted differences between the perceptions of design and roles taken by designers,
in relation to how designers connect their understanding of design to their actions (Daly
et al. 2012), how they experience cross-disciplinary design practice (Adams et al. 2011)
or how they use art, engineering and business rhetoric (Liu and Hinds 2012).

Aligning with the rise of more situated design research (Lloyd and Oak 2018),
framing and reframing have recently attracted much attention as a key feature of design
practice (McDonnell 2018; Paton and Dorst 2011). In essence, framing is a way to make
sense of ('frame') situations or experiences, selecting which aspects of complex and
uncertain features are attended to (Schön 1983). However, most framing studies to date
have focused on how design problems and solutions are framed (Lloyd and Oak 2018;
McDonnell 2018).
The current paper proceeds to extend the concept of framing to the
organisational experience of designers, investigating what types of events designers
perceive as meaningful moments and how these moments are framed. We view frames
as sense-making of experiences, with the designers rarely being fully cognisant of the
frames they evoke. As McDonnell (2018, 75) states: ‘calling upon the concept of
framing does not imply frame awareness on the part of those engaged in it.’ We create a
framework for perceived value in the designers' experiences by combining the
perspectives of intrinsic motivation (the three innate needs in self-determination theory
[Ryan and Deci 2000]) and external justifications (the six orders of worth [Boltanski
and Thévenot 2006]) to examine self-selected critical incidents reported by 69 designers
in two different organisations. Ultimately, we hope to contribute towards understanding
how organisations shape designers’ work and vice versa.
Theoretical Framework For Examining Meaningful Moments
In order to analyse what designers consider meaningful professional experiences and
how they frame these, we adopt a framework combining internal psychological needs
and social sense-making in the form of two theories: self-determination theory (Ryan
and Deci 2000) and orders of justification (Boltanski and Thévenot 2006). This is by no
means the only possible framework for these experiences, nor do we claim designers

themselves are aware of these frames, rather our framework serves as a scaffold for
examining the perceived value in the experiences reported by designers.
Self-determination theory (Ryan and Deci 2000, 2017) offers an inside-out
perspective on meaningful moments. This widely used theory focuses on the social and
contextual conditions that enhance intrinsic self-motivation, where motivation arises
from the experience itself, rather than from external rewards, punishments or
instrumental goals connected to the experience (Ryan and Deci 2000). Self-
determination theory identifies three innate, universal psychological needs that energise,
direct and motivate (Deci and Vansteenkiste 2004):
(1) autonomy: having volition, agency, and a sense of choice, being able to make
decisions regarding one’s actions and circumstances;
(2) competence: mastering skills, overcoming challenges and having an impact on
one’s environment;
(3) relatedness: interacting with and connecting to others in a meaningful way.
Figure 1. Three innate, universal psychological needs from self-determination
theory (Ryan and Deci 2000)
These basic needs have been found relevant for work experiences in a wide range of
Autonomy
Competence
Relatedness

occupations and professions (e.g. Jungert et al. 2018). Satisfying the needs of autonomy,
competence and relatedness is connected to wellbeing, job satisfaction and profitability
alike at the workplace (Deci et al. 2017). While the theory has received some criticism
on its emphasis on autonomy (sometimes misunderstood as individualism and
detachment, rather than choice as originally intended) and intrinsic motivation, all three
innate needs have been found to apply in cultures around the world (Deci et al. 2017)
and intrinsic motivation fits creative work well, as the necessary behaviours can be hard
to predict and script in advance (Devloo et al. 2014).
We combine this perspective of innate needs to how such experiences are made
sense of interpersonally. Orders of worth (Boltanski and Thévenot 2006) take an
outside-in view on meaningful moments, examining how people critique and justify
their experiences to others (Jensen 2018). Boltanski and Thévenot (2006) identified six
‘orders of worth’: generalised combinations of coherent moral principles through which
actors explain experiences. In these six worlds, legitimisation takes place through
distinct principles of worth (Denis et al. 2007):
(1) inspired: valuing spontaneity, creativity and imagination;
(2) domestic: valuing tradition and hierarchy;
(3) opinion: valuing reputation or esteem (also called ‘fame’ or ‘reputation’);
(4) civic: valuing justice and solidarity, putting collective above individual interests;
(5) market: valuing competition and individual desires (also ‘merchant’);
(6) industrial: valuing efficiency and productivity.
While the addition of other worlds, such as green or project-based worlds, has been
suggested, none have become as well-established as the six original orders (Blok 2013).
Analysing rhetoric that design professionals choose to use when talking about their
daily experiences in an organisation provides insight into how their legitimacy attempts



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  • ...…consider meaningful professional experiences and how they frame these, we adopt a framework combining internal psychological needs and social sense-making in the form of two theories: self-determination theory (Ryan and Deci 2000) and orders of justification (Boltanski and Th evenot 2006)....

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