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Proceedings ArticleDOI

Mechanics of pseudo-haptics with computer mouse

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TLDR
This study simulates the haptic illusion for 1 DOF, however, it can be extended to 6 DOF and experimentally validate the relation between the displacement of the mouse to that of a virtual spring.
Abstract
The haptic illusion based force feedback, known as pseudo-haptics, is used to simulate haptic explorations, such as stiffness, without using a force feedback device. There are many computer mouse based pseudo-haptics work reported in the literature. However, none has explored the mechanics of the pseudohaptics. The objective of this paper is to derive an analytical relation between the displacement of the mouse to that of a virtual spring assuming equal work done in both cases (mouse and virtual spring displacement) and experimentally validate their relation. A psychophysical experiment was conducted on eight subjects to discriminate the stiffness of two virtual springs using 2 Alternative Force Choice (AFC) discrimination task, Constant Stimuli method to measure Just Noticeable Difference (JND) for pseudo-stiffness. The mean pseudo-stiffness JND and average Weber fraction were calculated to be 14% and 9.54% respectively. The resulting JND and the Weber fraction from the experiment were comparable to that of the psychophysical parameters in the literature. Currently, this study simulates the haptic illusion for 1 DOF, however, it can be extended to 6 DOF.

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Book ChapterDOI

Passive Probing Perception: Effect of Latency in Visual-Haptic Feedback

TL;DR: In this article, the effect of latency on the user ability to perform a task after 185.5 ms was found to be significantly higher on the force perception rather than on the displacement perception.
References
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Book

Psychophysics: Method, Theory, and Application

TL;DR: The problems of psychophysics, the scientific study of the relationship between stimulus and sensation, constitute some of the most basic problems of modern psychology as discussed by the authors, and this book introduces students to the fundamentals of classical and modern psychophysical problems.
Proceedings ArticleDOI

Pseudo-haptic feedback: can isometric input devices simulate force feedback?

TL;DR: In this paper, the authors considered whether a passive isometric input device, such as a Spaceball/sup TM, used together with visual feedback, could provide the operator with a pseudo-haptic feedback.
Journal ArticleDOI

Simulating haptic feedback using vision: A survey of research and applications of pseudo-haptic feedback

TL;DR: Several virtual reality applications in which pseudo-haptic feedback has been successfully implemented are described, such as a virtual environment for vocational training of milling machine operations, or a medical simulator for training in regional anesthesia procedures.
Proceedings ArticleDOI

Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures

TL;DR: Experimental evaluations showed that participants could successfully identify macroscopic textures such as bumps and holes, by simply using the variations of the motion of the cursor, in desktop applications without a haptic interface.
Journal ArticleDOI

Softness discrimination with a tool.

TL;DR: It is concluded that during active movements, kinesthetic information and knowledge of central efferent commands provide useful cues that are not present during passive touch that allow the observer to discriminate differences in object compliance not confounded by differences in applied velocity.
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