Media Dissemination "The Threat of Tsunami Unleashed from the Eruption of Mount Anak Krakatau" Through Documentary Movie
30 Jul 2015-Journal of Asean Studies (MISC)-Vol. 3, Iss: 1, pp 53-67
TL;DR: In this article, the authors present a virtual-reconstruction of the 1883 Krakatau volcanic eruption and tsunami, which is composed of multiple segments of 3D animations, digital computer animations, and short field-filmed clips, which are then assembled into one single documentary presenting both a virtual reconstructing of the event whilst giving a variety of information concerning the subject.
Abstract: The Eastern side of the Sunda Strait coastal line is an area which faces directly towards the source of the disaster . Mount Krakatau’s explosion causes m ajor eruptions and destructive tsunami waves back in 1883, causing severe damages to the area and a death-count reaching 30,000 people. Learning from past, it is important to convey the understanding of natural hazards to the public. Spreading knowledge of the threat needs to be done by using methods that can easily be accepted, understood and implemented by any kind of communit ies . This preliminary research compels that the general population does not have sufficient understanding on this natural disaster . They are also oblivious to what procedure should be taken when such a tragedy occur. The research also illustrates that the audio-visual media is the most appropriate and favored method of gaining knowledge by the community. The media is constituted of multiple segments of 3D animations, digital computer animations, and short field-filmed clips, which are then assembled into one single documentary presenting both a virtual-reconstruction of the event whilst giving a variety of information concerning the subject. The content of the documentary will provide information about the Krakatau tsunami, the current condition of Mount Anak Krakatau, the signs leading to a volcanic eruption and a tsunami, and the necessary steps that they will have to follow in response to such threat . This documentary movie will hopefully become an educational tool to expand people's knowledge and awareness at the event of an eruption and a tsunami.
01 Jan 1962
TL;DR: A history of diffusion research can be found in this paper, where the authors present a glossary of developments in the field of Diffusion research and discuss the consequences of these developments.
Abstract: Contents Preface CHAPTER 1. ELEMENTS OF DIFFUSION CHAPTER 2. A HISTORY OF DIFFUSION RESEARCH CHAPTER 3. CONTRIBUTIONS AND CRITICISMS OF DIFFUSION RESEARCH CHAPTER 4. THE GENERATION OF INNOVATIONS CHAPTER 5. THE INNOVATION-DECISION PROCESS CHAPTER 6. ATTRIBUTES OF INNOVATIONS AND THEIR RATE OF ADOPTION CHAPTER 7. INNOVATIVENESS AND ADOPTER CATEGORIES CHAPTER 8. DIFFUSION NETWORKS CHAPTER 9. THE CHANGE AGENT CHAPTER 10. INNOVATION IN ORGANIZATIONS CHAPTER 11. CONSEQUENCES OF INNOVATIONS Glossary Bibliography Name Index Subject Index
TL;DR: Upon returning to the U.S., author Singhal’s Google search revealed the following: in January 2001, the impeachment trial against President Estrada was halted by senators who supported him and the government fell without a shot being fired.
Abstract: Upon returning to the U.S., author Singhal’s Google search revealed the following: In January 2001, the impeachment trial against President Estrada was halted by senators who supported him. Within minutes, using cell phones, the opposition leaders broadcast a text message “Go 2EDSA. Wear blck” to folks on their telephone lists. The recipients, in turn, forwarded the message to others. The electronic ripples led the military to withdraw support, and the government fell without a shot being fired.
TL;DR: In this paper, the histograms of earthquakes and tsunami by region by decade from 1600 to 1999 were made, based on data compiled during the period 1600-1999, 105 tsunami have occurred in Indonesia, 90% of them were caused by earthquakes in a shallow region at subduction and plate boundaries, 9% by volcanic eruption, and 1% by a landslide.
Abstract: Based on data compiled during the period 1600-1999, 105 tsunami have occurred in Indonesia. Ninety-five events (90%) of them were caused by earthquakes in a shallow region at subduction and plate boundaries, 9 (8%) by volcanic eruption, and one (1%) by a landslide. To clarify the regional characteristics of tsunami, we defined 6 zones; West and East Sunda, Banda, Makassar, Molucca and Irian Jaya, and made the histograms of earthquakes and tsunami by region by decade from 1600 to 1999. Seismic activities were found in East Sunda, Banda and Makassar are high and tsunami activities in West Sunda, Banda, and Molucca. An interval of about 100 years was found for high earthquake and tsunami activities in the period 1800-1999. The percentages of earthquakes accompanied by tsunami to all earthquakes in Banda and Molucca exceed 50%. In terms of human loss due to tsunami, West Sunda is the worst zone because of the devastating damage done by the 1883 Karakatau volcanic eruption. The tsunami potentials in Banda and Molucca in terms of both frequency and damage are very high. Tsunami activity in Banda since 1960 has been remarkably high.
01 Jan 1997
01 Jan 2008
TL;DR: In this paper, the authors identify which aspects of film craft show the most promise by systematically examining the use of cinematographic techniques in animations and their effects on viewers' evaluations.
Abstract: Computer-generated animations have become a commonly employed medium to communicate architectural designs and projects. Because designers of animations are not constrained by real-world conditions and do not share the rich history of film, they do not readily benefit from the body of cinematographic techniques that filmmakers can draw upon. Specialists argue that this results in unappealing, lackluster animations that could be vastly improved by the application of filmmakers’ craft knowledge. The aim of this study was to identify which aspects of film craft show the most promise by systematically examining the use of cinematographic techniques in animations and their effects on viewers’ evaluations. Our analysis of award-winning architectural animations established average shot length as a reliable and valid predictor for determining participants’ judgments of salience, vividness, and diversity. A shorter average shot length resulted in more favorable ratings, while longer shot rates led to the opposite outcome. We consider these findings from a broader filmic perspective and discuss them in light of their usefulness for designers and the field.