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Journal ArticleDOI

Mixed-Reality Humans for Team Training

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TLDR
Researchers have created mixed-reality humans and applied them to critical team training and role-played members of an operating-room team to examine how MRH components affected social presence and the training of communication skills for medical teams.
Abstract
Researchers have created mixed-reality humans (MRHs) and applied them to critical team training. MRHs are embodied conversational agents with virtual and physical components that inhabit the user's space. In this research, MRHs role-played members of an operating-room team. Studies examined how MRH components affected social presence (the user's sense of "being there" with an embodied conversational agent) and the training of communication skills for medical teams.

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Proceedings ArticleDOI

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table

TL;DR: An experiment to assess how presence and social presence are affected when a person experiences subtle, incidental movement through a shared real-virtual object, with statistically significant increases in presence, co-presence, and attentional allocation.
Book ChapterDOI

A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of Things

TL;DR: This paper reviews the body of literature published at the intersections between each two of these fields, and discusses a vision for the nexus of all three technologies.
Journal ArticleDOI

Exploring agent physicality and social presence for medical team training

TL;DR: It is proposed that increasing the physicality of an ECA can increase the ECA's social presence, that is, the feeling that the E CA is a real person.
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Using sensors and augmented reality to train apprentices using recorded expert performance : A systematic literature review

TL;DR: It is shown that augmented reality and sensor technology have the potential to capture expert performance for training purposes and a methodological approach to how sensors and augmented reality learning environments can be designed for training using recorded expert performance is outlined.
Book ChapterDOI

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework

TL;DR: A conceptual reference framework for designing augmented reality applications for supporting training that leverages the capabilities of modern augmented reality and wearable technology for capturing the expert’s performance in order to support expertise development.
References
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Journal ArticleDOI

Developing a team performance framework for the intensive care unit.

TL;DR: Effective teamwork is shown as crucial for providing optimal patient care in the ICU, and team leadership seems vital for guiding the way in which ICU team members interact and coordinate with others.
Journal ArticleDOI

Target-focused medical emergency team training using a human patient simulator: effects on behaviour and attitude

TL;DR: This study evaluated the effects of a simulator team training method based on targets and known principles in cognitive psychology for gaining behavioural skills in team‐centred domains.
Journal ArticleDOI

Working Together but Apart: Barriers and Routes to Nurse–Physician Collaboration

TL;DR: The authors argue that the aircraft safety model may be of limited relevance for health care and suggest strategies for greater collaboration between nurses and physicians in the care of patients.
Journal ArticleDOI

Exploring agent physicality and social presence for medical team training

TL;DR: It is proposed that increasing the physicality of an ECA can increase the ECA's social presence, that is, the feeling that the E CA is a real person.
Proceedings ArticleDOI

Mixed simulators: Augmented physical simulators with virtual underlays

TL;DR: A taxonomy for mixed simulation focusing on mixed simulators with physical exteriors augmented with virtual underlays for practicing medical procedures such as central venous access (CVA) is introduced.
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