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Open AccessJournal Article

Mobile-assisted language learning: A selected annotated bibliography of implementation studies 1994–2012

Jack Burston
- 01 Oct 2013 - 
- Vol. 17, Iss: 3, pp 157-225
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TLDR
Since nearly 60% of MALL implementation studies appear outside of professional journals, in conference proceedings, project reports, academic dissertations, and so forth, locating copies of these publications poses a major challenge in itself.
Abstract
To enhance the information contained in these references, over 90% of the entries are complemented by a brief (~80 word) summary. To the extent that the publication provides such information, each annotation identifies the country of origin of the study, native language (L1) and/or the second or foreign language (L2) involved, the mobile technology used, the learning area(s) targeted, the type of learners, their numbers, the duration of the study, and a summary of the results (i.e., learning outcomes and survey opinions). Since nearly 60% of MALL implementation studies appear outside of professional journals, in conference proceedings, project reports, academic dissertations, and so forth, locating copies of these publications poses a major challenge in itself. For this reason, where possible, links are included to copies of the works cited.

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Twenty Years of MALL Project Implementation: A Meta-Analysis of Learning Outcomes.

TL;DR: Only nineteen MALL studies that can reliably serve as a basis for determining the learning outcomes of mobile-based language applications are considered, with those focusing on reading, listening and speaking without exception evidencing a MALL application advantage.
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Corpus Use in Language Learning: A Meta-Analysis.

TL;DR: The authors applied systematic meta-analytic procedures to summarize findings from experimental and quasi-experimental investigations into the effectiveness of using the tools and techniques of corpus linguistics for second language learning or use, referred to as data-driven learning (DDL).
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Mobile Collaborative Language Learning: State of the Art.

TL;DR: This paper presents a review of mobile collaborative language learning studies published in 2012–16 with the aim to improve understanding of how mobile technologies have been used to support collab language learning.
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Research Trends in Mobile Assisted Language Learning from 2000 to 2012.

TL;DR: The results indicate that research in the field increased at a fast pace from 2008 and reached a peak in 2012, and teaching vocabulary with the use of cell phones and PDAs has remained popular over this period.
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How effective are mobile devices for language learning? A meta-analysis

TL;DR: The present meta-analysis of 44 peer-reviewed journal articles and doctoral dissertations revealed that mobile-device-assisted language instruction has produced a meaningful improvement with an overall mean effect size of 0.55.
References
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Journal ArticleDOI

Using mobile phones in English education in Japan

TL;DR: Compared with students urged to regularly study identical materials on paper or Web, students receiving mobile e-mail learned more (P<0.05) when asked to select a valuable teaching method.
Journal ArticleDOI

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TL;DR: The results show that students enjoyed and learned new words with the help of their mobile phones and believe that using the MOLT system as an educational tool will contribute to the success of students.
Journal ArticleDOI

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TL;DR: This work describes how weaknesses in coordination, communication, organization of materials, negotiation, interactivity and lack of mobility can be solved with a mobile computer supported collaborative learning environment with Handhelds interconnected by a wireless network.
Proceedings ArticleDOI

Context-aware support for computer-supported ubiquitous learning

TL;DR: A computer supported ubiquitous learning environment for language learning with context-aware language-learning support system for Japanese polite expressions learning and a TANGO (Tag Added learNinG Objects) system, which detects the objects around learner using RFID tags, and provides the educational information.
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Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation

TL;DR: Investigation of how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment demonstrated that incorporating ubiquitous games into the English learning process could achieve a better learning outcomes and motivation than using non-gaming method.
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