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Modern Differential Geometry of Curves and Surfaces with Mathematica

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TLDR
Modern Differential Geometry of Curves and Surfaces with Mathematica explains how to define and compute standard geometric functions, for example the curvature of curves, and presents a dialect ofMathematica for constructing new curves and surfaces from old.
Abstract
From the Publisher: The Second Edition combines a traditional approach with thesymbolic manipulation abilities of Mathematica to explain and develop the classical theory of curves and surfaces. You will learn to reproduce and study interesting curves and surfaces - many more than are included in typical texts - using computer methods. By plotting geometric objects and studying the printed result, teachers and students can understand concepts geometrically and see the effect of changes in parameters. Modern Differential Geometry of Curves and Surfaces with Mathematica explains how to define and compute standard geometric functions, for example the curvature of curves, and presents a dialect of Mathematica for constructing new curves and surfaces from old. The book also explores how to apply techniques from analysis. Although the book makes extensive use of Mathematica, readers without access to that program can perform the calculations in the text by hand. While single- and multi-variable calculus, some linear algebra, and a few concepts of point set topology are needed to understand the theory, no computer or Mathematica skills are required to understand the concepts presented in the text. In fact, it serves as an excellent introduction to Mathematica, and includes fully documented programs written for use with Mathematica. Ideal for both classroom use and self-study, Modern Differential Geometry of Curves and Surfaces with Mathematica has been tested extensively in the classroom and used in professional short courses throughout the world.

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Book ChapterDOI

Discrete Differential-Geometry Operators for Triangulated 2-Manifolds

TL;DR: A unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes, using averaging Voronoi cells and the mixed Finite-Element/Finite-Volume method is proposed.
Journal ArticleDOI

Variational shape approximation

TL;DR: A novel and versatile framework for geometric approximation of surfaces is presented, casting shape approximation as a variational geometric partitioning problem and using the concept of geometric proxies to drive the distortion error down through repeated clustering of faces into best-fitting regions.
Proceedings ArticleDOI

Anisotropic polygonal remeshing

TL;DR: A novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry, and provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.
Proceedings ArticleDOI

Discrete shells

TL;DR: This paper shows that a simple shell model can be derived geometrically for triangle meshes and implemented quickly by modifying a standard cloth simulator, which convincingly simulates a variety of curved objects with materials ranging from paper to metal.
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Visualizing Quaternions

TL;DR: This intermediate-level tutorial provides a comprehensive approach to the visualization of quaternions and their relationships to computer graphics and scientific visualization.
References
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Book

Computational Geometry for Design and Manufacture

I. D. Faux, +1 more
TL;DR: In this paper, the mathematical techniques for the representation, analysis and synthesis of shape information by computers are discussed, and splines and related means for defining composite curves and "patched" surfaces are discussed.