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Proceedings ArticleDOI

Motion signal processing

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TLDR
Multiresolution motion filtering, multitarget motion interpolation with dynamic timewarping, waveshaping and motion displacement mapping are introduced, complementary to keyframing, motion capture, and procedural animation.
Abstract
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresolution motion filtering, multitarget motion interpolation with dynamic timewarping, waveshaping and motion displacement mapping. The techniques are well-suited for reuse and adaptation of existing motion data such as joint angles, joint coordinates or higher level motion parameters of articulated figures with many degrees of freedom. Existing motions can be modified and combined interactively and at a higher level of abstraction than conventional systems support. This general approach is thus complementary to keyframing, motion capture, and procedural animation.

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Synthesis and evaluation of linear motion transitions

TL;DR: This article develops methods for determining visually appealing motion transitions using linear blending, and assess the importance of these techniques by determining the minimum sensitivity of viewers to transition durations, the just noticeable difference, for both center-aligned and start-end specifications.
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Generalizing motion edits with Gaussian processes

TL;DR: This work shows that it can make motion editing more efficient by generalizing the edits an animator makes on short sequences of motion to other sequences, and predicts frames for the motion using Gaussian process models of kinematics and dynamics.
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Motion graphs

TL;DR: This paper presents a novel method for creating realistic, controllable motion given a corpus of motion capture data, and presents a general framework for extracting particular graph walks that meet a user's specifications.
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Interactive control of avatars animated with human motion data

TL;DR: This paper shows that a motion database can be preprocessed for flexibility in behavior and efficient search and exploited for real-time avatar control and demonstrates the flexibility of the approach through four different applications.
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Decomposing biological motion: A framework for analysis and synthesis of human gait patterns

TL;DR: A framework is developed that transforms biological motion into a representation allowing for analysis using linear methods from statistics and pattern recognition, and reveals that the dynamic part of the motion contains more information about gender than motion-mediated structural cues.
References
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Book

An introduction to wavelets

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Journal ArticleDOI

A multiresolution spline with application to image mosaics

TL;DR: A multiresolution spline technique for combining two or more images into a larger image mosaic is defined and coarse features occur near borders are blended gradually over a relatively large distance without blurring or otherwise degrading finer image details in the neighborhood of th e border.
Journal ArticleDOI

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Journal ArticleDOI

Spacetime constraints

TL;DR: This work presents as examples a Luxo lamp performing a variety of coordinated motions that conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.
Proceedings ArticleDOI

Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents

TL;DR: An implemented system which automatically generates and animates conversations between multiple human-like agents with appropriate and synchronized speech, intonation, facial expressions, and hand gestures is described.