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Journal ArticleDOI

MOWL: An ontology representation language for web-based multimedia applications

TL;DR: A new perceptual modeling technique for reasoning with media properties observed in multimedia instances and the latent concepts is proposed, and a probabilistic reasoning scheme for belief propagation across domain concepts through observation of media properties is introduced.
Abstract: Several multimedia applications need to reason with concepts and their media properties in specific domain contexts. Media properties of concepts exhibit some unique characteristics that cannot be dealt with conceptual modeling schemes followed in the existing ontology representation and reasoning schemes. We have proposed a new perceptual modeling technique for reasoning with media properties observed in multimedia instances and the latent concepts. Our knowledge representation scheme uses a causal model of the world where concepts manifest in media properties with uncertainties. We introduce a probabilistic reasoning scheme for belief propagation across domain concepts through observation of media properties. In order to support the perceptual modeling and reasoning paradigm, we propose a new ontology language, Multimedia Web Ontology Language (MOWL). Our primary contribution in this article is to establish the need for the new ontology language and to introduce the semantics of its novel language constructs. We establish the generality of our approach with two disperate knowledge-intensive applications involving reasoning with media properties of concepts.
Citations
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Journal ArticleDOI
01 Apr 2007
TL;DR: Call for papers for Special Issue of ACM Transactions on Multimedia Computing, Communications and Applications on Interactive Digital Television.
Abstract: Call for papers for Special Issue of ACM Transactions on Multimedia Computing, Communications and Applications on Interactive Digital Television

201 citations

Proceedings ArticleDOI
17 Nov 2013
TL;DR: A novel method for content-based recommendation of media-rich commodities using probabilistic multimedia ontology that enables interpretation of media based and semantic product features in context of domain concepts is presented.
Abstract: We present a novel method for content-based recommendation of media-rich commodities using probabilistic multimedia ontology. The ontology encodes subjective knowledge of experts that enables interpretation of media based and semantic product features in context of domain concepts. Our recommendation is based on semantic compatibility between the products and user profile in context of use. We use probabilistic knowledge representation and reasoning framework to achieve robust and flexible results. The approach has been validated with fashion preferences of several individuals with a large collection of Sarees, an ethnic dress for women in Indian subcontinent.

24 citations


Cites background or methods from "MOWL: An ontology representation la..."

  • ...An alternate scheme for ontology representation for multimedia applications, Multimedia Web Ontology Language (MOWL) [5], is based on a causal model of the world, where abstract concepts are believed to manifest into specific media properties in multimedia instances....

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  • ...We have used MOWL to encode the domain knowledge, since it supports encoding of media properties of concepts with conditional probabilities and enables reasoning with such media properties....

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  • ...Section II presents a brief introduction to MOWL, the multimedia ontology representation scheme used in the system....

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  • ...We have encoded the ontology using a new ontology language, MOWL [5], that enables the analysis of visual properties of garments with respect to fashion concepts....

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  • ...The reasoning model of MOWL comprises creation of Observation Models (OM’s) from the media property descriptions of related concepts....

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Book ChapterDOI
01 Jan 2019
TL;DR: Internet of Things (IoT), the most demanding platform that describes the interconnection of physical devices in near future, needs redesigning the infrastructure so that the production of embedded vehicles can be chained to an embedded traffic management system.
Abstract: Internet of Things (IoT) is the most demanding platform that describes the interconnection of physical devices in near future. Since, the inter-connection of physical devices is getting more popular with the internet day by day, these interlinked devices are capable of integration among themselves in order to operate. Automated vehicles are being produced heavily nowadays and it is considered to be the next technological rage in the field of transportation. This revolution in the transport environment needs redesigning the infrastructure so that the production of embedded vehicles can be chained to an embedded traffic management system. This instinctual design of the traffic control and management system can lead to the improvement of the traffic congestion problem. The traffic density can be calculated using a Raspberry Pi microcomputer and a couple of ultrasonic sensors and the lanes can be operated accordingly. A website can be designed where traffic data can be uploaded and any user can retrieve it. This property will be useful to the users for getting real-time information and detection of any road intersection and discover the fastest traffic route.

19 citations

Proceedings ArticleDOI
23 Aug 2017
TL;DR: This paper exhibits a novel context-aware service framework for IoT based Smart Traffic Management using ontology to regulate smooth traffic flow in smart cities by analyzing real-time traffic environment by utilizing contextual information.
Abstract: This paper exhibits a novel context-aware service framework for IoT based Smart Traffic Management using ontology to regulate smooth traffic flow in smart cities by analyzing real-time traffic environment. The proposed approach makes smarter use of transport networks to achieve objectives related to performance of transport system. This requires efficient traffic planning measures which relate to the actions designed to adjust the demand and capacity of the network in time and space by use of IoT technologies. The adoption of sensors and IoT devices in Smart Traffic System helps to capture the user's preferences and context information which can be in the form of travel time, weather conditions or real-life driving patterns. We have employed multimedia ontology to derive higher level descriptions of traffic conditions and vehicles from perceptual observation of traffic information which provides important grounds for our proposed IoT framework. The multimedia ontology encoded in Multimedia Web Ontology Language(MOWL) helps to define classes, properties, and structure of a possible traffic environment to provide insights across the transportation network. MOWL supports Dynamic Bayesian networks (DBN) to deal with time-series data and uncertainties linked with context observations which fits the definition of an intelligent IoT system. Thus, our proposed smart traffic framework aggregates information corresponding to traffic domain such as traffic videos captured using CCTV cameras and allows automatic prediction of dynamically changing situations which helps to make traffic authorities more responsive. We have illustrated use of our approach by utilizing contextual information, to assess real-time congestion situation on roads thus allowing to visualize planning services. Once the congestion situation is predicted, alternate congestion free routes which are in accordance with the coveted criteria are suggested that can be propagated through text-messages or e-mails to the users.

18 citations


Cites background or methods from "MOWL: An ontology representation la..."

  • ...Figure 3 shows the snippet of smart tra c ontology encoded in MOWL. e domain concepts in the gure are represented as oval nodes while their observable media properties are shown as gray boxes. e black straight edges in the ontology (e.g the one connecting VehicleBreakDown to MiserableRoadSituation) denotes the subclass relationship between the concepts and the media properties. e do ed lines represents the domain speci c relations while the transition links are shown in the red color. e values at each link is denoted by the probability pair p (M | C) and p (M |∼ C) where C is a concept and M is a media node....

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  • ...MOWL allows for context-aware data fusion through inference processes to identify the current user context....

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  • ...Figure 10 shows the resulting probabilities for 8 time slices. e probability for MiserableRoadSituation increases till three frames based on evidences - JCB, Car, Rubble, Barrirers, VehilceIssue, VehicleStop which was initially set to (TTTTFF) but as the other evidences come into play, it leads to a rise in probability for VehicleBreakDown continuously till eighth frame based on evidences MiserableRoadSituation and VehilceIssue, VehicleStop, Car set to (FTFFTT). is is what was expected in a real time which illustrates the e ectiveness of utilizing DBN encoded MOWL in smart tra c environments....

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  • ...Addition of the transition links in the MOWL encoded ontology provides...

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  • ...Figure 4 shows a DBN based framework for context-ware data fusion system. e semantics for dynamic situation modeling in MOWL consists of context a ributes at the lowest level, followed by context states and further by situations at di erent time slices....

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Proceedings ArticleDOI
01 Dec 2016
TL;DR: The main entities of the version 3.1 of the Nested Context Model (NCM) are presented, which concentrate efforts at integrating support for enriched knowledge description to the model, which enables the specification of relationships between knowledge descriptions and multimedia content in the hypermedia way.
Abstract: Most of multimedia documents available today are agnostic to data semantics and their specification language offer little to ease authoring of meaningful content. In this paper, we present the main entities of the version 3.1 of the Nested Context Model (NCM), which concentrate efforts at integrating support for enriched knowledge description to the model. This extension enables the specification of relationships between knowledge descriptions and multimedia content in the hypermedia way, composing what we call hyperknowledge in this paper. NCM previous version (3.0) is a hypermedia conceptual model. NCL (Nested Context Language), which is part of international standards and ITU recommendations, was engineered according to NCM 3.0 definitions. The extensions discussed in this paper contribute not only for advances in the NCL, but mainly as a conceptual model for hyperknowledge document engineering.

14 citations


Cites background from "MOWL: An ontology representation la..."

  • ...The Multimedia Web Ontology Language (MOWL) is an extension of OWL language with features for creating perceptual models of concepts and real-life events to allow reasoning [12]....

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References
More filters
Book
01 Jan 1995
TL;DR: This chapter discusses the development of Hardware and Software for Computer Graphics, and the design methodology of User-Computer Dialogues, which led to the creation of the Simple Raster Graphics Package.
Abstract: 1 Introduction Image Processing as Picture Analysis The Advantages of Interactive Graphics Representative Uses of Computer Graphics Classification of Applications Development of Hardware and Software for Computer Graphics Conceptual Framework for Interactive Graphics 2 Programming in the Simple Raster Graphics Package (SRGP)/ Drawing with SRGP/ Basic Interaction Handling/ Raster Graphics Features/ Limitations of SRGP/ 3 Basic Raster Graphics Algorithms for Drawing 2d Primitives Overview Scan Converting Lines Scan Converting Circles Scan Convertiing Ellipses Filling Rectangles Fillign Polygons Filling Ellipse Arcs Pattern Filling Thick Primiives Line Style and Pen Style Clipping in a Raster World Clipping Lines Clipping Circles and Ellipses Clipping Polygons Generating Characters SRGP_copyPixel Antialiasing 4 Graphics Hardware Hardcopy Technologies Display Technologies Raster-Scan Display Systems The Video Controller Random-Scan Display Processor Input Devices for Operator Interaction Image Scanners 5 Geometrical Transformations 2D Transformations Homogeneous Coordinates and Matrix Representation of 2D Transformations Composition of 2D Transformations The Window-to-Viewport Transformation Efficiency Matrix Representation of 3D Transformations Composition of 3D Transformations Transformations as a Change in Coordinate System 6 Viewing in 3D Projections Specifying an Arbitrary 3D View Examples of 3D Viewing The Mathematics of Planar Geometric Projections Implementing Planar Geometric Projections Coordinate Systems 7 Object Hierarchy and Simple PHIGS (SPHIGS) Geometric Modeling Characteristics of Retained-Mode Graphics Packages Defining and Displaying Structures Modeling Transformations Hierarchical Structure Networks Matrix Composition in Display Traversal Appearance-Attribute Handling in Hierarchy Screen Updating and Rendering Modes Structure Network Editing for Dynamic Effects Interaction Additional Output Features Implementation Issues Optimizing Display of Hierarchical Models Limitations of Hierarchical Modeling in PHIGS Alternative Forms of Hierarchical Modeling 8 Input Devices, Interaction Techniques, and Interaction Tasks Interaction Hardware Basic Interaction Tasks Composite Interaction Tasks 9 Dialogue Design The Form and Content of User-Computer Dialogues User-Interfaces Styles Important Design Considerations Modes and Syntax Visual Design The Design Methodology 10 User Interface Software Basic Interaction-Handling Models Windows-Management Systems Output Handling in Window Systems Input Handling in Window Systems Interaction-Technique Toolkits User-Interface Management Systems 11 Representing Curves and Surfaces Polygon Meshes Parametric Cubic Curves Parametric Bicubic Surfaces Quadric Surfaces 12 Solid Modeling Representing Solids Regularized Boolean Set Operations Primitive Instancing Sweep Representations Boundary Representations Spatial-Partitioning Representations Constructive Solid Geometry Comparison of Representations User Interfaces for Solid Modeling 13 Achromatic and Colored Light Achromatic Light Chromatic Color Color Models for Raster Graphics Reproducing Color Using Color in Computer Graphics 14 The Quest for Visual Realism Why Realism? Fundamental Difficulties Rendering Techniques for Line Drawings Rendering Techniques for Shaded Images Improved Object Models Dynamics Stereopsis Improved Displays Interacting with Our Other Senses Aliasing and Antialiasing 15 Visible-Surface Determination Functions of Two Variables Techniques for Efficient Visible-Surface Determination Algorithms for Visible-Line Determination The z-Buffer Algorithm List-Priority Algorithms Scan-Line Algorithms Area-Subdivision Algorithms Algorithms for Octrees Algorithms for Curved Surfaces Visible-Surface Ray Tracing 16 Illumination And Shading Illumination Modeling Shading Models for Polygons Surface Detail Shadows Transparency Interobject Reflections Physically Based Illumination Models Extended Light Sources Spectral Sampling Improving the Camera Model Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline 17 Image Manipulation and Storage What Is an Image? Filtering Image Processing Geometric Transformations of Images Multipass Transformations Image Compositing Mechanisms for Image Storage Special Effects with Images Summary 18 Advanced Raster Graphic Architecture Simple Raster-Display System Display-Processor Systems Standard Graphics Pipeline Introduction to Multiprocessing Pipeline Front-End Architecture Parallel Front-End Architectures Multiprocessor Rasterization Architectures Image-Parallel Rasterization Object-Parallel Rasterization Hybrid-Parallel Rasterization Enhanced Display Capabilities 19 Advanced Geometric and Raster Algorithms Clipping Scan-Converting Primitives Antialiasing The Special Problems of Text Filling Algorithms Making copyPixel Fast The Shape Data Structure and Shape Algebra Managing Windows with bitBlt Page Description Languages 20 Advanced Modeling Techniques Extensions of Previous Techniques Procedural Models Fractal Models Grammar-Based Models Particle Systems Volume Rendering Physically Based Modeling Special Models for Natural and Synthetic Objects Automating Object Placement 21 Animation Conventional and Computer-Assisted Animation Animation Languages Methods of Controlling Animation Basic Rules of Animation Problems Peculiar to Animation Appendix: Mathematics for Computer Graphics Vector Spaces and Affine Spaces Some Standard Constructions in Vector Spaces Dot Products and Distances Matrices Linear and Affine Transformations Eigenvalues and Eigenvectors Newton-Raphson Iteration for Root Finding Bibliography Index 0201848406T04062001

5,692 citations

Book ChapterDOI
01 Aug 1997
TL;DR: These are the short notes for a two hour tutorial on principles and practice of computer graphics and scientific visualization and they cannot completely replace the contents of the tutorial transparencies and slides since restrictions in space and print quality do not permit the inclusion of figures and example images.
Abstract: These are the short notes for a two hour tutorial on principles and practice of computer graphics and scientific visualization. They are intended to summarize the contents of the tutorial transparencies and slides but they cannot completely replace them since restrictions in space and print quality do not permit the inclusion of figures and example images. For further reference the following standard text should be consulted: [3, 8, 5, 1, 6, 2, 9]

1,869 citations


"MOWL: An ontology representation la..." refers background in this paper

  • ...2The operator ∩∗ denotes the regularized intersection [Foley et al. 1982] and is defined as A∩∗ B = closure(interior(A ∩ B))....

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Journal ArticleDOI
TL;DR: This paper discusses how the philosophy and features of OWL can be traced back to these older formalisms, with modifications driven by several other constraints on OWL.

1,630 citations

Book ChapterDOI
01 Oct 2002
TL;DR: This paper introduces the DOLCE upper level ontology, the first module of a Foundational Ontologies Library being developed within the WonderWeb project, and suggests that such analysis could hopefully lead to an ?
Abstract: In this paper we introduce the DOLCE upper level ontology, the first module of a Foundational Ontologies Library being developed within the WonderWeb project. DOLCE is presented here in an intuitive way; the reader should refer to the project deliverable for a detailed axiomatization. A comparison with WordNet's top-level taxonomy of nouns is also provided, which shows how DOLCE, used in addition to the OntoClean methodology, helps isolating and understanding some major WordNet?s semantic limitations. We suggest that such analysis could hopefully lead to an ?ontologically sweetened? WordNet, meant to be conceptually more rigorous, cognitively transparent, and efficiently exploitable in several applications.

1,100 citations