MuJoCo: A physics engine for model-based control
Citations
9,020 citations
Cites methods from "MuJoCo: A physics engine for model-..."
...for each algorithm variant, we chose a computationally cheap benchmark to test the algorithms on. Namely, we used 7 simulated robotics tasks 2 implemented in OpenAI Gym [Bro+16], which use the MuJoCo [TET12] physics engine. We do one million timesteps of training on each one. Besides the hyperparameters used for clipping ( ) and the KL penalty ( ;d targ ), which we search over, the other hyperparameters...
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7,027 citations
Cites background or methods from "MuJoCo: A physics engine for model-..."
...complex deep RL problems, we also study adaptation on high-dimensional locomotion tasks with the MuJoCo simulator (Todorov et al., 2012)....
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...To study how well MAML can scale to more complex deep RL problems, we also study adaptation on high-dimensional locomotion tasks with the MuJoCo simulator (Todorov et al., 2012)....
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4,225 citations
Additional excerpts
...These environments were simulated using MuJoCo [13]....
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3,479 citations
Cites methods from "MuJoCo: A physics engine for model-..."
...We conducted the robotic locomotion experiments using the MuJoCo simulator (Todorov et al., 2012)....
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...games from images using convolutional neural networks with tens of thousands of parameters. 8.1Simulated Robotic Locomotion We conducted the robotic locomotion experiments using the MuJoCo simulator (Todorov et al., 2012). The three simulated robots are shown in Figure 2. The states of the robots are their generalized positions and velocities, and the controls are joint torques. Underactuation, high dimensionality, an...
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3,171 citations
References
1,127 citations
"MuJoCo: A physics engine for model-..." refers background in this paper
...In the context of control optimization, however, the controller is being "tuned" to the engine and not the other way around....
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1,057 citations
"MuJoCo: A physics engine for model-..." refers background in this paper
...Note that contact simulation is an area of active research, unlike simulation of smooth multi-joint dynamics where the book has basically been written [4]....
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...A regularization term can again be included....
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778 citations
"MuJoCo: A physics engine for model-..." refers background in this paper
...Non-convex meshes can be rendered but are not used in collision detection; instead the user should decompose them into convex meshes. e) Site: Sites are points of interest (along with 3D frames) defined in the local frames of the bodies, and thus moving with the bodies....
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644 citations
"MuJoCo: A physics engine for model-..." refers background or methods in this paper
...Second, the branch-induced sparsity of makes sparse factorization a lot faster than ¡ 3 ¢ as shown in [4]....
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...Another issue with game engines lies in the contact dynamics, formulated as (approximations to) linear complementarity problems or LCPs [8]....
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...This is done by computing the components of f independently for each contact (the diagonal solver ignores contact interactions by definition) and enforcing the friction-cone constraints, with the same projection method as above....
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...G. Inverse dynamics We now describe the computation of inverse dynamics, which is a unique feature of MuJoCo....
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193 citations