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Book ChapterDOI

Multimodal Serious Games Technologies for Cultural Heritage

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TLDR
This chapter describes how multimodal serious games can create an immersive experience to enhance the visitor’s experience and a framework for multi-modal cultural heritage is proposed based on the above technologies.
Abstract
This chapter describes how multimodal serious games can create an immersive experience to enhance the visitor’s experience. The creation of more engaging digital heritage exhibitions by seamlessly integrating technologies to provide a multimodal virtual and augmented reality experience is presented. In engaging exhibitions, participants can switch between different modes of exploring the physical artefacts at the museum and can explore these artefacts further through serious games, user interfaces, virtual reality and augmented reality. Different types of interaction paradigms are also illustrated. Moreover, a framework for multimodal cultural heritage is proposed based on the above technologies. Finally, future research directions for creating new opportunities for scientific research are presented.

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Journal ArticleDOI

Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.

TL;DR: Electroencephalography results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.
Journal ArticleDOI

A Digital Reconstruction of a Historical Building and Virtual Reintegration of Mural Paintings to Create an Interactive and Immersive Experience in Virtual Reality

TL;DR: In this article, the authors describe an approach to reconstruct and restore historic buildings and mural paintings using a combination of topography and terrestrial photogrammetry, and the digital imaging tool DStretch® to recover its murals.
Journal ArticleDOI

The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations

Byeong Cheol Lee
- 01 May 2019 - 
TL;DR: In this article, the effect of gamification on tourist psychological outcome and knowledge gain in the context of cultural heritage sites, which are popular cruise tourism destinations, was examined empirically.
Proceedings ArticleDOI

The StoryPlaces Platform: Building a Web-Based Locative Hypertext System

TL;DR: The StoryPlaces platform is an open source locative hypertext platform and authoring tool designed around a sculptural hypertext engine and built with existing Web technologies that demonstrates the effectiveness of a general platform for delivering complex locative narrative experiences.
References
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Journal ArticleDOI

A survey of augmented reality

TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Proceedings ArticleDOI

Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification

TL;DR: The review indicates that gamification provides positive effects, however, the effects are greatly dependent on the context in which the gamification is being implemented, as well as on the users using it.
Journal ArticleDOI

Games, Motivation, and Learning: A Research and Practice Model:

TL;DR: An input-processoutput model of instructional games and learning is presented that elaborates the key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and the types of learning outcomes that can be achieved.
Book

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

TL;DR: McGonigal et al. as mentioned in this paper found that games benefit us mentally and emotionally when we play up to 3 hours a day, or 21 hours a week, and that if we spend all our time competing with others, we miss out on the special benefits of co-op play.
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