Book ChapterDOI
Multimodal Serious Games Technologies for Cultural Heritage
Fotis Liarokapis,Panagiotis Petridis,Daniel Andrews,Sara de Freitas +3 more
- pp 371-392
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TLDR
This chapter describes how multimodal serious games can create an immersive experience to enhance the visitor’s experience and a framework for multi-modal cultural heritage is proposed based on the above technologies.Abstract:
This chapter describes how multimodal serious games can create an immersive experience to enhance the visitor’s experience. The creation of more engaging digital heritage exhibitions by seamlessly integrating technologies to provide a multimodal virtual and augmented reality experience is presented. In engaging exhibitions, participants can switch between different modes of exploring the physical artefacts at the museum and can explore these artefacts further through serious games, user interfaces, virtual reality and augmented reality. Different types of interaction paradigms are also illustrated. Moreover, a framework for multimodal cultural heritage is proposed based on the above technologies. Finally, future research directions for creating new opportunities for scientific research are presented.read more
Citations
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Journal ArticleDOI
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.
Filip Škola,Selma Rizvic,Marco Cozza,Loris Barbieri,Fabio Bruno,Dimitrios Skarlatos,Fotis Liarokapis +6 more
TL;DR: Electroencephalography results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.
Journal ArticleDOI
A Digital Reconstruction of a Historical Building and Virtual Reintegration of Mural Paintings to Create an Interactive and Immersive Experience in Virtual Reality
TL;DR: In this article, the authors describe an approach to reconstruct and restore historic buildings and mural paintings using a combination of topography and terrestrial photogrammetry, and the digital imaging tool DStretch® to recover its murals.
Journal ArticleDOI
The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations
TL;DR: In this article, the effect of gamification on tourist psychological outcome and knowledge gain in the context of cultural heritage sites, which are popular cruise tourism destinations, was examined empirically.
Book ChapterDOI
Mixed Reality Gamified Presence and Storytelling for Virtual Museums
George Papagiannakis,George Papagiannakis,Efstratios Geronikolakis,Efstratios Geronikolakis,Maria Pateraki,Victor M. López-Menchero,Michael Tsioumas,Stella Sylaiou,Fotis Liarokapis,Athina Grammatikopoulou,Kosmas Dimitropoulos,N. Grammalidis,Nikolaos Partarakis,George Margetis,Giannis Drossis,Giannis Drossis,Martha Vassiliadi,Alan Chalmers,Constantine Stephanidis,Constantine Stephanidis,Nadia Magnenat-Thalmann +20 more
TL;DR: Mixed Reality as display technology, gamification as motivational element, storytelling as interaction metaphor while maintaining the feeling of Presence, are identified as key elements for defining the next generation of virtual museums.
Proceedings ArticleDOI
The StoryPlaces Platform: Building a Web-Based Locative Hypertext System
TL;DR: The StoryPlaces platform is an open source locative hypertext platform and authoring tool designed around a sculptural hypertext engine and built with existing Web technologies that demonstrates the effectiveness of a general platform for delivering complex locative narrative experiences.
References
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Proceedings ArticleDOI
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Journal ArticleDOI
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TL;DR: An input-processoutput model of instructional games and learning is presented that elaborates the key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and the types of learning outcomes that can be achieved.
Book
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
TL;DR: McGonigal et al. as mentioned in this paper found that games benefit us mentally and emotionally when we play up to 3 hours a day, or 21 hours a week, and that if we spend all our time competing with others, we miss out on the special benefits of co-op play.