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Journal ArticleDOI

Narrative discourse : an essay in method

23 Jan 1980-Comparative Literature (Cornell University Press)-Vol. 32, Iss: 4, pp 413
TL;DR: Cutler as mentioned in this paper presents a Translator's Preface Preface and Preface for English-to-Arabic Translating Translators (TSPT) with a preface by Jonathan Cutler.
Abstract: Foreword by Jonathan Cutler Translator's Preface PrefaceIntroduction 1. Order 2. Duration 3. Frequency 4. Mood 5. VoiceAfterword Bibliography Index
Citations
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Journal ArticleDOI
TL;DR: The authors investigate metaphor-based representations of the experiential states of the focalizing character in narrative passages, and find that metaphor can capture the experience of a focalizing person.
Abstract: Internally focalized passages in narrative often employ metaphors to capture the experiential states of the focalizing character. My investigation of these metaphors – ‘phenomenological metaphors’,...

24 citations

Book ChapterDOI
05 Dec 2018
TL;DR: The notion of a ‘hermeneutic strip’ is introduced, extending Koenitz’ SPP model to locate and describe the involved processes of narrative cognition in IDN work, and is used to more clearly understand player responses to unsatisfying IDN design.
Abstract: The practice of designing Interactive Digital Narratives [IDN] is often described as a challenge facing issues such as the “narrative paradox” and avoiding the unintentional creation of “ludonarrative dissonance”. These terms are expressions of a perspective that takes narrative and interactivity as dichotomic ends of a design trajectory, mirroring an enduring discussion in game studies between positions often cast as ludologists and narratologists. The dichotomy of ludo versus narrative is, in itself, problematic and is often the source of the very conflict it describes. In this paper, we investigate this issue through the example of the cooperative game A Way Out, in which two players team up to break out of prison. The game is designed with a narrative twist, involving the escalation and final resolution of the game’s competitive motif in the final scene. To understand the user experiences of this reveal, and the concomitant consequences, we engage in a discursive analysis of “Let’s Play” videos as a largely untapped resource for research. By analyzing the interactions and performances in these videos, we can more clearly understand player responses to unsatisfying IDN design. As a result we introduce the notion of a ‘hermeneutic strip’, extending Koenitz’ SPP model to locate and describe the involved processes of narrative cognition in IDN work.

24 citations

Book ChapterDOI
01 Jan 2012
TL;DR: Palimpsest is a metaphor for the receptive surface of the human brain this article, and it has been used as a metaphor of transformation in the human body and its ability to leave traces of singular actions.
Abstract: We leave the prints of our body, the touch of flesh on metal and stone. We constantly wear things out, with our hands, our feet, our backs, our lips. And we leave the traces of singular actions: the unintentional. The random, the intimate, unplanned touch on history’s passing: we break twigs, move pebbles, crush ants … all the signs that trackers learn to read. We leave footprints, as Neil Armstrong did on the Moon. Introduction: ex-cavate [to uncover or lay bare by digging; to unearth] Like most discussions involving the palimpsest this, too, begins with the concept’s common dictionary definition, ‘a parchment or other writing surface on which the original text has been effaced or partially erased, and then overwritten by another’. Palimpsesting originally referred to the technique used by ancient artisans to reuse scarce material for their inscriptions of new ideas and ideals of new, emerging worlds. In the word’s extended meaning, a palimpsest is more generally described as ‘a thing likened to such a writing surface, esp. in having been reused or altered while still retaining traces of its earlier form; a multilayered record’. The term has thus become a powerful metaphor for what Freud described as the ‘receptive surface … legible in suitable lights’, any surface, really, onto which New superimposes itself on Old. Samuel Coleridge is generally credited with introducing the palimpsest as a literary metaphor, but it was Thomas de Quincey who wove it into a treatise on human memory: ‘What else than a natural and mighty palimpsest is the human brain?’ – anticipating, of course, the idea of the receptive surface. In a slightly different vein Rudolph Byrd evokes Stuart Hall’s notion of metaphors of transformation, suggesting that the palimpsest may indeed function as a master metaphor in this respect, challenging us to ‘think expansively beyond the boundaries of what is known about the relations between the social and the symbolic‘.

24 citations

01 Jan 2018
TL;DR: In this paper, the authors present a list of publications related to the topic of Dedication and Dedication of Dedicated Dedication, and thesis title of Thesis 1.
Abstract: .................................................................................................................................................iv Acknowledgements................................................................................................................................v Dedication..............................................................................................................................................vi List of Publications...............................................................................................................................vii Thesis Title.............................................................................................................................................

24 citations

Journal ArticleDOI
TL;DR: This article used qualitative coding to identify salient narratives and rhetorical styles common to anti-vaccine and COVID-denialist media, and organized these narratives and rhetorics according to theme, imagined antagonist, and frequency.
Abstract: Vaccine hesitancy (delay in obtaining a vaccine, despite availability) represents a significant hurdle to managing the COVID-19 pandemic. Vaccine hesitancy is in part related to the prevalence of anti-vaccine misinformation and disinformation, which are spread through social media and user-generated content platforms. This study uses qualitative coding methodology to identify salient narratives and rhetorical styles common to anti-vaccine and COVID-denialist media. It organizes these narratives and rhetorics according to theme, imagined antagonist, and frequency. Most frequent were narratives centered on "corrupt elites" and rhetorics appealing to the vulnerability of children. The identification of these narratives and rhetorics may assist in developing effective public health messaging campaigns, since narrative and emotion have demonstrated persuasive effectiveness in other public health communication settings.

24 citations

References
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Book
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61 citations

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55 citations

Book
01 Jan 1954
TL;DR: Deuxieme tirage de cet essai critique de Georges Blin sur Stendhal, publie aux editions Jose Corti en 1954 as mentioned in this paper, et les images, une description a completer, une bibliotheque
Abstract: Deuxieme tirage de cet essai critique de Georges Blin sur Stendhal, publie aux editions Jose Corti en 1954.Deux images, une description a completer, une bibliotheque.

22 citations

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7 citations

Book
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6 citations