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Proceedings ArticleDOI

Object recognition with features inspired by visual cortex

20 Jun 2005-Vol. 2, pp 994-1000
TL;DR: The performance of the approach constitutes a suggestive plausibility proof for a class of feedforward models of object recognition in cortex and exhibits excellent recognition performance and outperforms several state-of-the-art systems on a variety of image datasets including many different object categories.
Abstract: We introduce a novel set of features for robust object recognition. Each element of this set is a complex feature obtained by combining position- and scale-tolerant edge-detectors over neighboring positions and multiple orientations. Our system's architecture is motivated by a quantitative model of visual cortex. We show that our approach exhibits excellent recognition performance and outperforms several state-of-the-art systems on a variety of image datasets including many different object categories. We also demonstrate that our system is able to learn from very few examples. The performance of the approach constitutes a suggestive plausibility proof for a class of feedforward models of object recognition in cortex.

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Citations
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Journal ArticleDOI
26 Feb 2015-Nature
TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Abstract: The theory of reinforcement learning provides a normative account, deeply rooted in psychological and neuroscientific perspectives on animal behaviour, of how agents may optimize their control of an environment. To use reinforcement learning successfully in situations approaching real-world complexity, however, agents are confronted with a difficult task: they must derive efficient representations of the environment from high-dimensional sensory inputs, and use these to generalize past experience to new situations. Remarkably, humans and other animals seem to solve this problem through a harmonious combination of reinforcement learning and hierarchical sensory processing systems, the former evidenced by a wealth of neural data revealing notable parallels between the phasic signals emitted by dopaminergic neurons and temporal difference reinforcement learning algorithms. While reinforcement learning agents have achieved some successes in a variety of domains, their applicability has previously been limited to domains in which useful features can be handcrafted, or to domains with fully observed, low-dimensional state spaces. Here we use recent advances in training deep neural networks to develop a novel artificial agent, termed a deep Q-network, that can learn successful policies directly from high-dimensional sensory inputs using end-to-end reinforcement learning. We tested this agent on the challenging domain of classic Atari 2600 games. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters. This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.

23,074 citations

Book
24 Aug 2012
TL;DR: This textbook offers a comprehensive and self-contained introduction to the field of machine learning, based on a unified, probabilistic approach, and is suitable for upper-level undergraduates with an introductory-level college math background and beginning graduate students.
Abstract: Today's Web-enabled deluge of electronic data calls for automated methods of data analysis. Machine learning provides these, developing methods that can automatically detect patterns in data and then use the uncovered patterns to predict future data. This textbook offers a comprehensive and self-contained introduction to the field of machine learning, based on a unified, probabilistic approach. The coverage combines breadth and depth, offering necessary background material on such topics as probability, optimization, and linear algebra as well as discussion of recent developments in the field, including conditional random fields, L1 regularization, and deep learning. The book is written in an informal, accessible style, complete with pseudo-code for the most important algorithms. All topics are copiously illustrated with color images and worked examples drawn from such application domains as biology, text processing, computer vision, and robotics. Rather than providing a cookbook of different heuristic methods, the book stresses a principled model-based approach, often using the language of graphical models to specify models in a concise and intuitive way. Almost all the models described have been implemented in a MATLAB software package--PMTK (probabilistic modeling toolkit)--that is freely available online. The book is suitable for upper-level undergraduates with an introductory-level college math background and beginning graduate students.

8,059 citations


Cites background from "Object recognition with features in..."

  • ...For example, the standard model of the visual cortex (Hubel and Wiesel 1962; Serre et al. 2005; Ranzato et al. 2007) suggests that (roughly speaking) the brain first extracts edges, then patches, then surfaces, then objects, etc....

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Journal ArticleDOI
TL;DR: Wang et al. as mentioned in this paper developed a novel 3D CNN model for action recognition, which extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames.
Abstract: We consider the automated recognition of human actions in surveillance videos. Most current methods build classifiers based on complex handcrafted features computed from the raw inputs. Convolutional neural networks (CNNs) are a type of deep model that can act directly on the raw inputs. However, such models are currently limited to handling 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation combines information from all channels. To further boost the performance, we propose regularizing the outputs with high-level features and combining the predictions of a variety of different models. We apply the developed models to recognize human actions in the real-world environment of airport surveillance videos, and they achieve superior performance in comparison to baseline methods.

4,545 citations

Book
30 Sep 2010
TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Abstract: Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art? Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of recipes, this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

4,146 citations

Proceedings Article
21 Jun 2010
TL;DR: A novel 3D CNN model for action recognition that extracts features from both the spatial and the temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames.
Abstract: We consider the fully automated recognition of actions in uncontrolled environment. Most existing work relies on domain knowledge to construct complex handcrafted features from inputs. In addition, the environments are usually assumed to be controlled. Convolutional neural networks (CNNs) are a type of deep models that can act directly on the raw inputs, thus automating the process of feature construction. However, such models are currently limited to handle 2D inputs. In this paper, we develop a novel 3D CNN model for action recognition. This model extracts features from both spatial and temporal dimensions by performing 3D convolutions, thereby capturing the motion information encoded in multiple adjacent frames. The developed model generates multiple channels of information from the input frames, and the final feature representation is obtained by combining information from all channels. We apply the developed model to recognize human actions in real-world environment, and it achieves superior performance without relying on handcrafted features.

4,087 citations


Cites methods from "Object recognition with features in..."

  • ...Motivated by the organization of visual cortex, a similar model, called HMAX (Serre et al., 2005), has been developed for visual object recognition....

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References
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Proceedings ArticleDOI
20 Sep 1999
TL;DR: Experimental results show that robust object recognition can be achieved in cluttered partially occluded images with a computation time of under 2 seconds.
Abstract: An object recognition system has been developed that uses a new class of local image features. The features are invariant to image scaling, translation, and rotation, and partially invariant to illumination changes and affine or 3D projection. These features share similar properties with neurons in inferior temporal cortex that are used for object recognition in primate vision. Features are efficiently detected through a staged filtering approach that identifies stable points in scale space. Image keys are created that allow for local geometric deformations by representing blurred image gradients in multiple orientation planes and at multiple scales. The keys are used as input to a nearest neighbor indexing method that identifies candidate object matches. Final verification of each match is achieved by finding a low residual least squares solution for the unknown model parameters. Experimental results show that robust object recognition can be achieved in cluttered partially occluded images with a computation time of under 2 seconds.

16,989 citations


"Object recognition with features in..." refers background or methods or result in this paper

  • ...We also compared our C2 features to SIFT-based features [12]....

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  • ...The SIFT-based features [12], for instance, have been shown to excel in the re-detection of a previously seen object under new image transformations....

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  • ...At the other extreme, histogram-based descriptors [12, 2] are very robust with respect to object transformations....

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Journal ArticleDOI
TL;DR: In this paper, a face detection framework that is capable of processing images extremely rapidly while achieving high detection rates is described. But the detection performance is limited to 15 frames per second.
Abstract: This paper describes a face detection framework that is capable of processing images extremely rapidly while achieving high detection rates. There are three key contributions. The first is the introduction of a new image representation called the “Integral Image” which allows the features used by our detector to be computed very quickly. The second is a simple and efficient classifier which is built using the AdaBoost learning algorithm (Freund and Schapire, 1995) to select a small number of critical visual features from a very large set of potential features. The third contribution is a method for combining classifiers in a “cascade” which allows background regions of the image to be quickly discarded while spending more computation on promising face-like regions. A set of experiments in the domain of face detection is presented. The system yields face detection performance comparable to the best previous systems (Sung and Poggio, 1998; Rowley et al., 1998; Schneiderman and Kanade, 2000; Roth et al., 2000). Implemented on a conventional desktop, face detection proceeds at 15 frames per second.

13,037 citations

Journal ArticleDOI
TL;DR: This paper presents work on computing shape models that are computationally fast and invariant basic transformations like translation, scaling and rotation, and proposes shape detection using a feature called shape context, which is descriptive of the shape of the object.
Abstract: We present a novel approach to measuring similarity between shapes and exploit it for object recognition. In our framework, the measurement of similarity is preceded by: (1) solving for correspondences between points on the two shapes; (2) using the correspondences to estimate an aligning transform. In order to solve the correspondence problem, we attach a descriptor, the shape context, to each point. The shape context at a reference point captures the distribution of the remaining points relative to it, thus offering a globally discriminative characterization. Corresponding points on two similar shapes will have similar shape contexts, enabling us to solve for correspondences as an optimal assignment problem. Given the point correspondences, we estimate the transformation that best aligns the two shapes; regularized thin-plate splines provide a flexible class of transformation maps for this purpose. The dissimilarity between the two shapes is computed as a sum of matching errors between corresponding points, together with a term measuring the magnitude of the aligning transform. We treat recognition in a nearest-neighbor classification framework as the problem of finding the stored prototype shape that is maximally similar to that in the image. Results are presented for silhouettes, trademarks, handwritten digits, and the COIL data set.

6,693 citations

Journal ArticleDOI
TL;DR: A neural network model for a mechanism of visual pattern recognition that is self-organized by “learning without a teacher”, and acquires an ability to recognize stimulus patterns based on the geometrical similarity of their shapes without affected by their positions.
Abstract: A neural network model for a mechanism of visual pattern recognition is proposed in this paper. The network is self-organized by “learning without a teacher”, and acquires an ability to recognize stimulus patterns based on the geometrical similarity (Gestalt) of their shapes without affected by their positions. This network is given a nickname “neocognitron”. After completion of self-organization, the network has a structure similar to the hierarchy model of the visual nervous system proposed by Hubel and Wiesel. The network consits of an input layer (photoreceptor array) followed by a cascade connection of a number of modular structures, each of which is composed of two layers of cells connected in a cascade. The first layer of each module consists of “S-cells”, which show characteristics similar to simple cells or lower order hypercomplex cells, and the second layer consists of “C-cells” similar to complex cells or higher order hypercomplex cells. The afferent synapses to each S-cell have plasticity and are modifiable. The network has an ability of unsupervised learning: We do not need any “teacher” during the process of self-organization, and it is only needed to present a set of stimulus patterns repeatedly to the input layer of the network. The network has been simulated on a digital computer. After repetitive presentation of a set of stimulus patterns, each stimulus pattern has become to elicit an output only from one of the C-cell of the last layer, and conversely, this C-cell has become selectively responsive only to that stimulus pattern. That is, none of the C-cells of the last layer responds to more than one stimulus pattern. The response of the C-cells of the last layer is not affected by the pattern's position at all. Neither is it affected by a small change in shape nor in size of the stimulus pattern.

4,713 citations


"Object recognition with features in..." refers background in this paper

  • ...Models of biological vision [5, 13, 16, 1] have not been extended to deal with real-world object recognition tasks (e....

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Journal ArticleDOI
TL;DR: A new hierarchical model consistent with physiological data from inferotemporal cortex that accounts for this complex visual task and makes testable predictions is described.
Abstract: Visual processing in cortex is classically modeled as a hierarchy of increasingly sophisticated representations, naturally extending the model of simple to complex cells of Hubel and Wiesel. Surprisingly, little quantitative modeling has been done to explore the biological feasibility of this class of models to explain aspects of higher-level visual processing such as object recognition. We describe a new hierarchical model consistent with physiological data from inferotemporal cortex that accounts for this complex visual task and makes testable predictions. The model is based on a MAX-like operation applied to inputs to certain cortical neurons that may have a general role in cortical function.

3,478 citations


"Object recognition with features in..." refers background or methods in this paper

  • ...1It is likely that our (non-biological) final classifier could correspond to the task-specific circuits found in prefrontal cortex (PFC) and C2 units with neurons in inferotemporal (IT) cortex [16]....

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  • ...Our system follows the standard model of object recognition in primate cortex [16], which summarizes in a quantitative way what most visual neuroscientists agree on: the first few hundreds milliseconds of visual processing in primate cortex follows a mostly feedforward hierarchy....

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  • ...The model originally used a very simple static dictionary of features (for the recognition of segmented objects) although it was suggested in [16] that features in intermediate layers should instead be learned from visual experience....

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  • ...Models of biological vision [5, 13, 16, 1] have not been extended to deal with real-world object recognition tasks (e....

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  • ...In particular, Riesenhuber & Poggio showed that such a class of models accounts quantitatively for the tuning properties of view-tuned units in inferotemporal cortex (tested with idealized object stimuli on uniform backgrounds), which respond to images of the learned object more strongly than to distractor objects, despite significant changes in position and size [16]....

    [...]