This paper explores the differences in the design and performance of acoustic and new digital musical instruments, arguing that with the latter there is an increased encapsulation of musical theory.
Abstract:
This paper explores the differences in the design and performance of acoustic and new digital musical instruments, arguing that with the latter there is an increased encapsulation of musical theory. The point of departure is the phenomenology of musical instruments, which leads to the exploration of designed artefacts as extensions of human cognition – as scaffolding onto which we delegate parts of our cognitive processes. The paper succinctly emphasises the pronounced epistemic dimension of digital instruments when compared to acoustic instruments. Through the analysis of material epistemologies it is possible to describe the digital instrument as an epistemic tool: a designed tool with such a high degree of symbolic pertinence that it becomes a system of knowledge and thinking in its own terms. In conclusion, the paper rounds up the phenomenological and epistemological arguments, and points at issues in the design of digital musical instruments that are germane due to their strong aesthetic implications for musical culture.
TL;DR: It is argued that in the analysis of complex systems, such as new interfaces for musical expression (NIME), constraints are a more productive analytical tool than the common HCI usage of affordances.
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Q1. What have the authors contributed in "Of epistemic tools: musical instruments as cognitive extensions" ?
In this paper, the authors argue that the primary body of the digital instrument is that of symbolic instructions written for the meta-machine, the computer.
Q2. What are the features that are transformed with the digital musical instrument?
Skill acquisition, the path to mastery, and the nature of virtuosity are all features that are transformed with the digital musical instrument.
Q3. What is the essence of computer software?
This nature of categorisation and abstraction of human knowledge (both know-that and know-how) and actions is the essence of computer software, a fact that is vividly apparent in the realm of musical software tools.
Q4. Where is the expressive design of the instrument located?
Particularly in intelligent instruments the authors find that the expressive design and the determinant of performance experience is to be located at the symbolic computational level.
Q5. What is the enactive view of learning an acoustic instrument?
According to the enactive view, the skill acquisition related to learning an acoustic instrument is highly embodied, non-symbolic and perceptuo-motor based.
Q6. What does it mean to work with symbolic tools?
To work with symbolic tools means that one has to continually switch modes from focusing on the world to focusing on the tool with regular intervals and to a more pronounced degree than in acoustic instruments.
Q7. What is the nature of the interaction between the user and the computer?
Although the authors interact in an embodied manner with the computer using physical interfaces (moving their mouse on a two-dimensional plane, touching screens, or swinging Wiimotes) the interaction alwaystakes place through symbolic channels of varied bandwidths.
Q8. What is the difference between the physical and the virtual forces in digital instruments?
In digital instruments, the physical force becomes virtual force; it can be mapped from force-sensitive input devices to parameters in the sound engine, but that mapping is always arbitrary (and on a continuous scale of complexity), as opposed to what happens in physical mechanisms.
Q9. What is the general consensus in cognitive science?
There is a general consensus in cognitive science that musicians (or athletes for that matter) learn their skills gradually through persistent practice and a minimum of verbal instructions (Dreyfus and Dreyfus 1986).