scispace - formally typeset
Search or ask a question
Book ChapterDOI

Ontology-Based Narratives of the Girija Kalyana

01 Jan 2017-pp 355-372
TL;DR: In this paper, the authors discuss a new paradigm in digital heritage preservation which engages semantic web techniques to offer an immersive and experiential exploration of a heritage theme, which can have different narratives, each of which offers a different perspective with reflections in mythology, art and architecture, literature, rituals and crafts, and social and geographical linkages.
Abstract: The important aspect of intangible heritage are the classical stories and folklores which have been passed down over the ages through classical texts, scriptures and word of mouth. The story of Girija Kalyana, which describes various events linked to the marriage of Indian goddess Parvati to God Shiva, is one of such stories from the intangible heritage of India. Every such story has numerous manifestations in tangible heritage artefacts such as statues depicting story characters; mural paintings depicting events in the story; monuments and locations related to aspects of the storyline. Similar depictions of the story are found in intangibles like dance performances, theatre, folk-art and living traditions. In this chapter, we discuss a new paradigm in digital heritage preservation which engages semantic web techniques to offer an immersive and experiential exploration of a heritage theme. A story can have different narratives, each of which, offers a different perspective with reflections in mythology, art and architecture, literature, rituals and crafts, and social and geographical linkages. These narratives can be presented to users with the help of a reasoning framework, based on a domain ontology which provides the means to encode the rich, scholarly knowledge existing with cultural heritage experts. The ontology also enables semantic linkages between digital artefacts in various media formats through curated, semantic annotation. Multimedia Web Ontology Language (MOWL) representation of the heritage ontology permits perceptual modelling of domain concepts in terms of their observable media properties. The language has media propagation rules which allow specification of a semantic concept to be extended to its related concepts in the ontology, and thus helps to widen the scope of concept recognition in media. The ontology-based framework provides a digital infrastructure for a virtual user interface offering an intellectual exploration of the heritage theme in space and time with ontology-guided navigation.
References
More filters
Book
01 Jun 2002
TL;DR: This book has been designed as a unique tutorial in the new MPEG 7 standard covering content creation, content distribution and content consumption, and presents a comprehensive overview of the principles and concepts involved in the complete range of Audio Visual material indexing, metadata description, information retrieval and browsing.
Abstract: From the Publisher: The MPEG standards are an evolving set of standards for video and audio compression. MPEG 7 technology covers the most recent developments in multimedia search and retreival, designed to standardise the description of multimedia content supporting a wide range of applications including DVD, CD and HDTV. Multimedia content description, search and retrieval is a rapidly expanding research area due to the increasing amount of audiovisual (AV) data available. The wealth of practical applications available and currently under development (for example, large scale multimedia search engines and AV broadcast servers) has lead to the development of processing tools to create the description of AV material or to support the identification or retrieval of AV documents. Written by experts in the field, this book has been designed as a unique tutorial in the new MPEG 7 standard covering content creation, content distribution and content consumption. At present there are no books documenting the available technologies in such a comprehensive way. Presents a comprehensive overview of the principles and concepts involved in the complete range of Audio Visual material indexing, metadata description, information retrieval and browsingDetails the major processing tools used for indexing and retrieval of images and video sequencesIndividual chapters, written by experts who have contributed to the development of MPEG 7, provide clear explanations of the underlying tools and technologies contributing to the standardDemostration software offering step-by-step guidance to the multi-media system components and eXperimentation model (XM) MPEG reference softwareCoincides with the release of the ISO standard in late 2001. A valuable reference resource for practising electronic and communications engineers designing and implementing MPEG 7 compliant systems, as well as for researchers and students working with multimedia database technology.

1,301 citations

Journal ArticleDOI
TL;DR: The efficacy of the ontology-based approach is demonstrated by constructing an ontology for the cultural heritage domain of Indian classical dance, and a browsing application is developed for semantic access to the heritage collection of Indian dance videos.
Abstract: Preservation of intangible cultural heritage, such as music and dance, requires encoding of background knowledge together with digitized records of the performances. We present an ontology-based approach for designing a cultural heritage repository for that purpose. Since dance and music are recorded in multimedia format, we use Multimedia Web Ontology Language (MOWL) to encode the domain knowledge. We propose an architectural framework that includes a method to construct the ontology with a labeled set of training data and use of the ontology to automatically annotate new instances of digital heritage artifacts. The annotations enable creation of a semantic navigation environment in a cultural heritage repository. We have demonstrated the efficacy of our approach by constructing an ontology for the cultural heritage domain of Indian classical dance, and have developed a browsing application for semantic access to the heritage collection of Indian dance videos.

66 citations

Journal ArticleDOI
TL;DR: A complete framework that is easy to use, does not require expensive custom equipment, and has been designed for helping archaeology researchers and educators reconstruct and analyze the historical context of cultural heritage objects.
Abstract: We present a framework for the digital exploration of cultural heritage objects. Today computing and information technology is pervasive and ubiquitous and has boosted at unprecedented levels, information diffusion and productivity. Such technology is today a ripe context for succinctly gathering knowledge by combining in innovative ways powerful visualization tactics, rapid access to a significant amount of relevant information, domain-specific knowledge, and rich and pervasive tools to sort, group, and slice the information and knowledge in different ways. To this end, we present a complete framework that is easy to use, does not require expensive custom equipment, and has been designed for helping archaeology researchers and educators reconstruct and analyze the historical context of cultural heritage objects. Our main inspiration is that archaeology today would benefit significantly from having spur-of-the-moment access to information from a variety of heterogeneous data sources and being able to have multiple participants visually observe factual and visual data in an intuitive and natural setting. While we present a framework geared towards archaeology, in the long term we envision reusing it in a variety of fields.Our framework includes data acquisition, data management, and data visualization components. The data acquisition component enables the fast, easy, and accurate addition of 3D object models and factual data, including narrations. The data management component includes a novel semantic database system that provides an intuitive view of the available contents in terms of an ontology, supports the addition of narrations, integrates data stored by other databases, and supports object retrieval, browsing, and knowledge navigation. The data visualization component provides visual feedback, which is a crucial part of an exploratory endeavor. It provides the ability to alter the appearance of archaeological objects, complete fragments of 3D object models, and several compelling forms of digital inspection and information visualization. All algorithms exploit knowledge from the database and from the obtained 3D models. Visuals can be applied on top of the physical object or on a 3D model shown in a traditional display, controllable via a Web page interface.

32 citations

Book ChapterDOI
18 Oct 2006
TL;DR: The latest technological additions to the EPOCH Multimodal Interface are reported on, which is used as an interaction interface that can be implemented as part of a virtual museum interactive system.
Abstract: In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for visualizing digital museum artefacts in context, and particularly over the Internet. The technology associated with these new visualization techniques has until now been very expensive. The advent of cheap computing and graphics cards coupled with increasing Internet ‘broadband’ access has made possible the implementation of effective virtual museums both online and within the museum. Virtual museums are valuable for the end-user for efficient and remote learning about their local heritage in a diverse multimodal manner. Multimodal access to museum artefacts can help the user to better understand and appreciate the objects and stories that the museum brings forward, but also creates a closer psychological bond between the user and his past. If we now couple cheap computing technologies, 3D and virtual reality with appropriate 3D interaction techniques based on formal usability evaluations, museums are able to implement high fidelity exhibitions that are intuitive for the museum visitor. This paper reports on the latest technological additions to the EPOCH Multimodal Interface, which is used as an interaction interface that can be implemented as part of a virtual museum interactive system.

24 citations

Book
01 Jan 2011
TL;DR: The Hampi-Vijayanagara Archeological Atlas Project as mentioned in this paper is an example of such a project, which is used by the World Heritage Area Management Authority of India (WHAIMA).
Abstract: PREFACE AND ACKNOWLEDGEMENTS SECTION I: HAMPI-VIJAYANAGARA 1. Vijayanagara Research: A Template for Interdisciplinary Scholarship on India by Carla Sinopoli 2. An Overview of Twenty-five Years of Archaeological Work at Hampi by M.S. Nagaraja Rao 3. The Hampi Archaeological Atlas Project by John M. Fritz 4. The Capital in Context: The Vijayanagara Metropolitan Survey by Kathleen D. Morrison 5. Scholarship and Discourse in Responsible Heritage Site Management, Case: Hampi by Nalini Thakur 6. Hampi World Heritage Area Management Authority and the Implementation of the Integrated Management Plan for Hampi: Processes at the Ground Level by B. Sarath Chandra 7. Public-Private Partnership in Conservation Projects at Hampi by Abha Narain Lambah 8. The Earliest Photographs of Hampi: Lessons to be Learned by George Michell 9. Inscriptions Related to Monuments at Vijayanagara by S. Rajasekhara 10. Sculptures on the Great Platform at Vijayanagara by Anna L. Dallapiccola 11. Retrieving the Chalukyan Past at Sixteenth Century Vijayanagara: The Stepped Tank in the Royal Centre by Phillip B. Wagoner 12. The Sacred Topography of Hampi-Vijayanagara by Anila Verghese SECTION II: VIJAYANAGARA CITY AND EMPIRE 13. Power Relationships as Seen through Vijayanagara Era Temple Inscriptions by Alexandra Mack 15. Ramayana in Southern Indian Art: Themes and Variations by Anna L. Dallapiccola 16. The Chaturmukha Temples of Kanara: Architectural Assertions of Autonomy by John Henry Rice 19. Important Associations of Shaivite Ascetic Iconography between Srisailam, Hampi-Vijayanagara and Sringeri by Richard Shaw 20. In a Land of Kings: Donors, Elites and Temple Sculpture by Crispin Branfoot 21. Gandabherunda Images on Textiles and Monuments of South India by Brigitte Khan Majlis 22. Notes on Vijayanagara Painting by Anna L. Dallapiccola 23. Propaganda and Power: The Coinage of Vijayanagara Considered in Context by Barbara Mears

7 citations