Optimal Randomized Parallel Algorithms for Computational Geometry I
TL;DR: In this paper, the authors present parallel algorithms for 3-D maxima and two-set dominance counting by an application of integer sorting, which have running time of O(logn)$ using $n$ processors, with very high probability.
Abstract: We present parallel algorithms for some fundamental problems in computational geometry which have running time of $O(logn)$ using $n$ processors, with very high probability (approaching 1 as $n~ \rightarrow~ \infty$). These include planar point location, triangulation and trapezoidal decomposition. We also present optimal algorithms for 3-D maxima and two-set dominance counting by an application of integer sorting. Most of these algorithms run on CREW PRAM model and have optimal processor-time product which improve on the previously best known algorithms of Atallah and Goodrich [3] for these problems. The crux of these algorithms is a useful data structure which emulates the plane sweeping paradigm used for sequential algorithms. We extend some of the techniques used by Reischuk [22] Reif and Valiant [21] for flashsort algorithm to perform divide and conquer in a plane very efficiently leading to the improved performance by our approach.
...read more
Citations
78 citations
65 citations
55 citations
51 citations
38 citations
References
6,443 citations
3,527 citations
1,138 citations
[...]
821 citations
787 citations