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Book ChapterDOI

Passive Probing Perception: Effect of Latency in Visual-Haptic Feedback

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TLDR
In this article, the effect of latency on the user ability to perform a task after 185.5 ms was found to be significantly higher on the force perception rather than on the displacement perception.
Abstract
Latency is detrimental to haptic systems, specifically in networked telepresence systems. Although the latency effect on stiffness is well studied in the literature, it is not very clear if the latency effects on the stiffness perception are due to the displacement perception or the force perception. In this study, we propose passive probing which involves force perception alone, without any displacement of the finger, for studying latency effects. A psychophysical experiment is conducted with a set of artificially induced latencies which provides a quantitative measure of the effect of these latencies on three parameters: Just Noticeable Difference (JND), the time taken to reach the reference forces and the maximum overshoot. The results showed that the latency has a significant effect on the user ability in task performance after 185.5 ms. From the observation, the latency effect on JND in passive probing is similar to that of the stiffness perception (active probing) task which shows that the effect is significantly higher on the force perception rather than on the displacement perception.

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Journal ArticleDOI

Novel virtual reality based training system for fine motor skills: Towards developing a robotic surgery training system.

TL;DR: A novel method of training fine‐motor skills such as Microscopic Selection Task (MST) for robot‐assisted surgery using virtual reality (VR) with objective quantification of performance is proposed.
Journal ArticleDOI

HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality

TL;DR: Zhang et al. as discussed by the authors simulate positional vibrotactile feedback (PVF) with multiple vibration motors when colliding with virtual objects in AR, which could significantly reduce the alignment offset between virtual and physical objects with tolerable task completion time increments.
Journal ArticleDOI

Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict

TL;DR: To reduce VKC during scaled movements, tasks should be designed such that the visual awareness of the real hand is avoided.
References
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Book

Psychophysics: The Fundamentals

TL;DR: The theory of signal detection has been studied extensively in the literature, see as mentioned in this paper for an overview. But the application of TSD is limited to the measurement of sensory attributes and discrimination scales.
Journal ArticleDOI

5G-Enabled Tactile Internet

TL;DR: The paper outlines the key technical requirements and architectural approaches for the Tactile Internet, pertaining to wireless access protocols, radio resource management aspects, next generation core networking capabilities, edge-cloud, and edge-AI capabilities.
Journal ArticleDOI

Transcontinental robot-assisted remote telesurgery: feasibility and potential applications.

TL;DR: Future developments of computer technology and their surgical applications, particularly in the field of virtual reality three-dimensional reconstructions of patient’s specific anatomy and pathology, are the possible solutions to overcome the lack of direct patient-surgeon contact.
Proceedings ArticleDOI

Pseudo-haptic feedback: can isometric input devices simulate force feedback?

TL;DR: In this paper, the authors considered whether a passive isometric input device, such as a Spaceball/sup TM, used together with visual feedback, could provide the operator with a pseudo-haptic feedback.
Book

Biomechanics and Neural Control of Posture and Movement

TL;DR: Biomechanics and neural control of posture and movement / , Biomechanic and neural controlled movement and the role of the autonomic nervous system in human movement is studied.
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