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Proceedings ArticleDOI

PECSNET: The next generation pervasive and context aware social network

TL;DR: This work develops and discusses a pervasive and context-aware social networking system in a mobile environment that is able to report the presence of like-minded individuals in real time based on user's location and develops an application to test its efficacy.
Abstract: Social networking applications are changing the way people communicate with their peers and family. Social networking applications have several features that help in connecting one to another, from finding old friends to browsing for new friends and contacts. To harness the true power of social networking, sometimes it may be important to seamlessly identify and connect individuals who are geographically nearby with similar interests at a given time. In this work, we develop and discuss a pervasive and context-aware social networking system in a mobile environment that is able to report the presence of like-minded individuals in real time based on user's location. We discuss how our system computes closeness between two individuals and develop an application to test its efficacy.
References
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Proceedings ArticleDOI

[...]

08 Dec 1994
TL;DR: This paper describes systems that examine and react to an individual's changing context, and describes four catagories of context-aware applications: proximate selection, automatic contextual reconfiguration, contextual information and commands, and contex-triggered actions.
Abstract: This paper describes systems that examine and react to an individual's changing context. Such systems can promote and mediate people's interactions with devices, computers, and other people, and they can help navigate unfamiliar places. We believe that a limited amount of information covering a person's proximate environment is most important for this form of computing since the interesting part of the world around us is what we can see, hear, and touch. In this paper we define context-aware computing, and describe four catagories of context-aware applications: proximate selection, automatic contextual reconfiguration, contextual information and commands, and contex-triggered actions. Instances of these application types have been prototyped on the PARCTAB, a wireless, palm-sized computer.

3,717 citations

Proceedings ArticleDOI

[...]

01 Aug 1999
TL;DR: A sensor-driven, or sentient, platform for context-aware computing that enables applications to follow mobile users as they move around a building and presents it in a form suitable for application programmers is described.
Abstract: We describe a sensor-driven, or sentient, platform for context-aware computing that enables applications to follow mobile users as they move around a building. The platform is particularly suitable for richly equipped, networked environments. The only item a user is required to carry is a small sensor tag, which identifies them to the system and locates them accurately in three dimensions. The platform builds a dynamic model of the environment using these location sensors and resource information gathered by telemetry software, and presents it in a form suitable for application programmers. Use of the platform is illustrated through a practical example, which allows a user's current working desktop to follow them as they move around the environment.

1,462 citations

Journal ArticleDOI

[...]

TL;DR: Serendipity is a new mobile-phone-based system that combines the existing communications infrastructure with online introduction systems' functionality to facilitate interactions between physically proximate people through a centralized server.
Abstract: Many mobile devices incorporate low-power wireless connectivity protocols, such as Bluetooth, that can be used to identify an individual to other people nearby. We have developed an architecture that leverages this functionality in mobile phones - originally designed for communication at a distance - to connect people across the room. Serendipity is an application of the architecture. It combines the existing communications infrastructure with online introduction systems' functionality to facilitate interactions between physically proximate people through a centralized server. A new mobile-phone-based system uses Bluetooth hardware addresses and a database of user profiles to cue informal, face-to-face interactions between nearby users who don't know each other, but probably should.

533 citations

Book ChapterDOI

[...]

23 Oct 2007
TL;DR: CenceMe injects sensing presence into popular social networking applications such as Facebook, MySpace, and IM allowing for new levels of "connection" and implicit communication between friends in social networks.
Abstract: We present the design, prototype implementation, and evaluation of CenceMe, a personal sensing system that enables members of social networks to share their sensing presence with their buddies in a secure manner. Sensing presence captures a user's status in terms of his activity (e.g., sitting, walking, meeting friends), disposition (e.g., happy, sad, doing OK), habits (e.g., at the gym, coffee shop today, at work) and surroundings (e.g., noisy, hot, bright, high ozone). CenceMe injects sensing presence into popular social networking applications such as Facebook, MySpace, and IM (Skype, Pidgin) allowing for new levels of "connection" and implicit communication (albeit non-verbal) between friends in social networks. The CenceMe system is implemented, in part, as a thin-client on a number of standard and sensor-enabled cell phones and offers a number of services, which can be activated on a per-buddy basis to expose different degrees of a user's sensing presence; these services include, life patterns, my presence, friend feeds, social interaction, significant places, buddy search, buddy beacon, and "above average?".

263 citations

Journal ArticleDOI

[...]

TL;DR: WhozThat is presented, a system that ties together online social networks with mobile smart- phones to answer this common and essential social question, and offers an entire ecosystem on which increasingly complex context-aware applications can be built.
Abstract: One of the most compelling social questions, which until now was left unanswered by current technology, is "Who's that?" This question is usually asked about a new unfamiliar person in a social setting who piques your curiosity. This article presents WhozThat, a system that ties together online social networks with mobile smart- phones to answer this common and essential social question. WhozThat builds an infrastructure that shares social networking IDs locally, using wireless technology, while also leveraging a wireless connection to the Internet's social networks to bind identity with location. In addition, WhozThat offers an entire ecosystem on which increasingly complex context-aware applications can be built; that is, once the environment knows who one is, the environment can adapt its content based on the individual's identity or even the collective tastes of a local group. We describe a prototype of the basic WhozThat system and also describe a more advanced service we built, a context-aware music player. We also discuss security and privacy issues introduced by mobile social networks.

189 citations