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Book ChapterDOI

Pedagogical Evolution in the Teaching of Reference Services Enabled by the Use of 3D Immersive Virtual World Technology

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TLDR
In this paper, the authors present a case study that examines the impact of a redesigned Information Sources and Services course on student learning, which applies Presence Pedagogy incorporating epistemic framing through extended role-play and the use of experienced mentors in a 3D immersive virtual environment.
Abstract
This chapter shares the development and implementation of a redesigned Information Sources and Services course and presents a case study that examines the impact of that course on student learning. The revised course applies Presence Pedagogy incorporating epistemic framing through extended role-play and the use of experienced mentors in a three-dimensional immersive virtual environment. Also examined are: changes in students’ comfort level while playing the role of reference librarian, their technology skills and confidence, similarities and dissimilarities between the game role and an imagined real-life role, students’ comfort level with the presence of a mentor, and their incorporating mentor suggestions. Nita J. Matzen Appalachian State University, USA Kim Becnel Appalachian State University, USA Geraldine Purpur Appalachian State University, USA

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Journal ArticleDOI

Examination of the Effects of Dimensionality on Cognitive Processing in Science: A Computational Modeling Experiment Comparing Online Laboratory Simulations and Serious Educational Games

TL;DR: Comparisons using computational models suggest that three-dimensional serious educational games increase the level of success in learning as measured with content examinations through greater recruitment and attributional retraining of cognitive systems.
Journal ArticleDOI

Powerful Partnerships: The Worth of Embedding Masters Level Library Science Students in Undergraduate Classes.

TL;DR: A project in which Library Science instructors were able to overcome common obstacles in experiential projects by partnering with instructors of undergraduate courses and leveraging the university’s online course management system is described.
Book

E-Reference Context and Discoverability in Libraries: Issues and Concepts

Sue Polanka
TL;DR: E-Reference Context and Discoverability in Libraries: Issues and Concepts consists of over 20 informative chapters by librarians, publishers, and other industry professionals that propose new ideas for reinventing reference collections and interfaces to fit the needs of today s researchers.
Journal ArticleDOI

The Learning Outcomes of Mentoring Library Science Students in Virtual World Reference: A Case Study

TL;DR: In this article, the authors present a case study which examines the impact on student learning resulting from librarian mentor participation and collaboration with students on a course assignment, and explore student reflections on the role of librarian mentoring in relation to perception and effectiveness, learning, confidence gained, and value of professional assessment.
References
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Book

How Computer Games Help Children Learn

TL;DR: Gee as mentioned in this paper describes the future of education and how we get there in the context of the Industrial School and beyond the industrial school. But he does not discuss the role of technology in education.
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Author Cocitation Analysis: Quantitative Methods for Mapping the Intellectual Structure of an Academic Discipline

Sean B. Eom
TL;DR: Author Cocitation Analysis: Quantitative Methods for Mapping the Intellectual Structure of an Academic Discipline provides a blueprint for researchers to follow in a wide variety of investigations.
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Planning and Implementing Resource Discovery Tools in Academic Libraries

TL;DR: This timely publication will be invaluable to librarians and administrators seeking information on how to evaluate, choose, and ultimately implement a resource discover product for their library's collection.
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