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PowerGym: A Reinforcement Learning Environment for Volt-Var Control in Power Distribution Systems.

TL;DR: PowerGym as mentioned in this paper is an open-source RL environment for Volt-Var control in power distribution systems, which targets minimizing power loss and voltage violations under physical networked constraints.
Abstract: We introduce PowerGym, an open-source reinforcement learning environment for Volt-Var control in power distribution systems. Following OpenAI Gym APIs, PowerGym targets minimizing power loss and voltage violations under physical networked constraints. PowerGym provides four distribution systems (13Bus, 34Bus, 123Bus, and 8500Node) based on IEEE benchmark systems and design variants for various control difficulties. To foster generalization, PowerGym offers a detailed customization guide for users working with their distribution systems. As a demonstration, we examine state-of-the-art reinforcement learning algorithms in PowerGym and validate the environment by studying controller behaviors. The repository is available at \url{this https URL}.
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TL;DR: In this paper, the authors proposed a framework that combines RL with graph neural networks and study the benefits and limitations of graph-based policy in the VVC setting, and showed that graphbased policies converge to the same rewards asymptotically however at a slower rate when compared to vector representation counterpart.
Abstract: Volt-var control (VVC) is the problem of operating power distribution systems within healthy regimes by controlling actuators in power systems. Existing works have mostly adopted the conventional routine of representing the power systems (a graph with tree topology) as vectors to train deep reinforcement learning (RL) policies. We propose a framework that combines RL with graph neural networks and study the benefits and limitations of graph-based policy in the VVC setting. Our results show that graph-based policies converge to the same rewards asymptotically however at a slower rate when compared to vector representation counterpart. We conduct further analysis on the impact of both observations and actions: on the observation end, we examine the robustness of graph-based policy on two typical data acquisition errors in power systems, namely sensor communication failure and measurement misalignment. On the action end, we show that actuators have various impacts on the system, thus using a graph representation induced by power systems topology may not be the optimal choice. In the end, we conduct a case study to demonstrate that the choice of readout function architecture and graph augmentation can further improve training performance and robustness.

4 citations

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TL;DR: In this paper, the Soft Actor-Critic (SAC) algorithm with an integer reparameterization is proposed for reinforcement learning under integer actions, where their discrete structure can be simplified using their comparability property.
Abstract: Reinforcement learning is well-studied under discrete actions. Integer actions setting is popular in the industry yet still challenging due to its high dimensionality. To this end, we study reinforcement learning under integer actions by incorporating the Soft Actor-Critic (SAC) algorithm with an integer reparameterization. Our key observation for integer actions is that their discrete structure can be simplified using their comparability property. Hence, the proposed integer reparameterization does not need one-hot encoding and is of low dimensionality. Experiments show that the proposed SAC under integer actions is as good as the continuous action version on robot control tasks and outperforms Proximal Policy Optimization on power distribution systems control tasks.

1 citations

References
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TL;DR: A new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent, are proposed.
Abstract: We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more general, and have better sample complexity (empirically). Our experiments test PPO on a collection of benchmark tasks, including simulated robotic locomotion and Atari game playing, and we show that PPO outperforms other online policy gradient methods, and overall strikes a favorable balance between sample complexity, simplicity, and wall-time.

9,020 citations

Proceedings Article
19 Jun 2016
TL;DR: A conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers and shows that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.
Abstract: We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task of navigating random 3D mazes using a visual input.

6,736 citations

Proceedings ArticleDOI
24 Dec 2012
TL;DR: A new physics engine tailored to model-based control, based on the modern velocity-stepping approach which avoids the difficulties with spring-dampers, which can compute both forward and inverse dynamics.
Abstract: We describe a new physics engine tailored to model-based control. Multi-joint dynamics are represented in generalized coordinates and computed via recursive algorithms. Contact responses are computed via efficient new algorithms we have developed, based on the modern velocity-stepping approach which avoids the difficulties with spring-dampers. Models are specified using either a high-level C++ API or an intuitive XML file format. A built-in compiler transforms the user model into an optimized data structure used for runtime computation. The engine can compute both forward and inverse dynamics. The latter are well-defined even in the presence of contacts and equality constraints. The model can include tendon wrapping as well as actuator activation states (e.g. pneumatic cylinders or muscles). To facilitate optimal control applications and in particular sampling and finite differencing, the dynamics can be evaluated for different states and controls in parallel. Around 400,000 dynamics evaluations per second are possible on a 12-core machine, for a 3D homanoid with 18 dofs and 6 active contacts. We have already used the engine in a number of control applications. It will soon be made publicly available.

4,018 citations

Proceedings Article
21 Jun 2014
TL;DR: This paper introduces an off-policy actor-critic algorithm that learns a deterministic target policy from an exploratory behaviour policy and demonstrates that deterministic policy gradient algorithms can significantly outperform their stochastic counterparts in high-dimensional action spaces.
Abstract: In this paper we consider deterministic policy gradient algorithms for reinforcement learning with continuous actions. The deterministic policy gradient has a particularly appealing form: it is the expected gradient of the action-value function. This simple form means that the deterministic policy gradient can be estimated much more efficiently than the usual stochastic policy gradient. To ensure adequate exploration, we introduce an off-policy actor-critic algorithm that learns a deterministic target policy from an exploratory behaviour policy. We demonstrate that deterministic policy gradient algorithms can significantly outperform their stochastic counterparts in high-dimensional action spaces.

2,174 citations

Posted Content
TL;DR: Soft Actor-Critic (SAC), the recently introduced off-policy actor-critic algorithm based on the maximum entropy RL framework, achieves state-of-the-art performance, outperforming prior on-policy and off- policy methods in sample-efficiency and asymptotic performance.
Abstract: Model-free deep reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. However, these methods typically suffer from two major challenges: high sample complexity and brittleness to hyperparameters. Both of these challenges limit the applicability of such methods to real-world domains. In this paper, we describe Soft Actor-Critic (SAC), our recently introduced off-policy actor-critic algorithm based on the maximum entropy RL framework. In this framework, the actor aims to simultaneously maximize expected return and entropy. That is, to succeed at the task while acting as randomly as possible. We extend SAC to incorporate a number of modifications that accelerate training and improve stability with respect to the hyperparameters, including a constrained formulation that automatically tunes the temperature hyperparameter. We systematically evaluate SAC on a range of benchmark tasks, as well as real-world challenging tasks such as locomotion for a quadrupedal robot and robotic manipulation with a dexterous hand. With these improvements, SAC achieves state-of-the-art performance, outperforming prior on-policy and off-policy methods in sample-efficiency and asymptotic performance. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving similar performance across different random seeds. These results suggest that SAC is a promising candidate for learning in real-world robotics tasks.

1,209 citations