Principles of traditional animation applied to 3D computer animation
Citations
1,202 citations
Cites background from "Principles of traditional animation..."
...If this is true, then the results of artistic inquiry, especially the insights into character animation such as those expressed in The Illusion of Life(Thomas and Johnston, 1981) and elsewhere (Jones, 1989; Lasseter, 1987), may provide key information for building computational models of believable interactive characters....
[...]
929 citations
856 citations
Cites background from "Principles of traditional animation..."
...John Lasseter spelled this out clearly in his presentation to Siggraph ’87 [9]....
[...]
636 citations
[...]
627 citations
Cites background from "Principles of traditional animation..."
...Creating natural-looking motions kinematically requires expertise (Lassiter 1987)....
[...]
References
1,365 citations
Additional excerpts
...According to the representer theorem (Kimeldorf & Wahba, 1971), we can find a mapping that minimizes the regularized risk in the following form for given patterns xi and target values yi = f (xi): f (x) = m ∑ i=1 αik(xi,x)....
[...]
843 citations
"Principles of traditional animation..." refers background in this paper
...(figure 4b) Accurate motion blur is the most realistic solution to this problem of strobing, [8, 9 ] but when motion blur is not available, squash and stretch is an alternative: the object should be stretched enough so that its positions do overlap from frame to frame (or nearly so), and the eye will smooth the action out again....
[...]
832 citations
769 citations
673 citations
"Principles of traditional animation..." refers background in this paper
...(figure 4b) Accurate motion blur is the most realistic solution to this problem of strobing, [ 8 ,9] but when motion blur is not available, squash and stretch is an alternative: the object should be stretched enough so that its positions do overlap from frame to frame (or nearly so), and the eye will smooth the action out again....
[...]