Problematic computer game use among adolescents, younger and older adults.
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Cites background or methods from "Problematic computer game use among..."
...Many individuals who play video games, including those without any problems, report playing longer than intended [16,24,44] or being 4 Nancy M....
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...Most focused on youth or young adults [9–13,15,17,19–24], with only a handful including adults [16,25,26]....
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...Some studies considered that individuals had a ‘disorder’ when they endorsed one or a small number of criteria [11,34]; others required multiple or all criteria to be endorsed [14,16,25]....
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...Depending on the criteria used and sample studied, prevalence rates range from less than 1% [16,26,35] to approximately 10% [9,20,23]....
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465 citations
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References
76,383 citations
"Problematic computer game use among..." refers methods in this paper
...We used three items to assess anger aggression, two adopted from Buss & Perry [32] and one item from the revised NEO Personality Inventory by Costa & McCrae [37]....
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...To measure physical aggression, we used two items from the Aggression Questionnaire by Buss & Perry [36] (Cronbach’s alpha = 0.75)....
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...A confirmatory factor analysis provided support for a single-factor model, as indicated by an acceptable model fit [32]: c2 (Satorra–Bentler scale correction, d....
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5,337 citations
"Problematic computer game use among..." refers methods in this paper
...To measure physical aggression, we used two items from the Aggression Questionnaire by Buss & Perry [36] (Cronbach’s alpha = 0.75)....
[...]
...We used three items to assess anger aggression, two adopted from Buss & Perry [32] and one item from the revised NEO Personality Inventory by Costa & McCrae [37]....
[...]
...To measure physical aggression, we used two items from the Aggression Questionnaire by Buss & Perry [36] (Cronbach’s alpha = 0....
[...]
4,756 citations
"Problematic computer game use among..." refers background in this paper
...Second, the socio-cognitive framework, according to which flow experience increases habit strength which, in turn, leads to increased playing time [18,19], does not fully explain problematic gaming, gambling or other media-related...
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1,742 citations
"Problematic computer game use among..." refers background in this paper
...In this respect, computer gaming is very similar to gambling, which has been studied widely in the context of addiction [5]....
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897 citations
"Problematic computer game use among..." refers background or methods or result in this paper
...Norway: Gaming Addiction Scale [23] n = 816 16–40 years 0....
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...Studies using the Game Addiction Scale (GAS) [23] also include this polythetic approach (half the criteria must be met), but label this kind of behaviour as ‘problematic use’....
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...For the statistical analyses, we divided our sample into three age groups in order to allow for comparisons with previous studies [23,24]....
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...2 In contrast to the original version [23], we used items with the second highest loadings for the dimensions ‘tolerance’ and ‘relapse’ because the original items proved difficult to translate into German....
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...Aggressive tendencies were also found to correlate with problematic game use [22,23,27]....
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