Questionify: Gamification in Education
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Cites background from "Questionify: Gamification in Educat..."
...Moreover, PowerPoint slides are overused and often overloaded with information making it repulsive [26]....
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Cites background from "Questionify: Gamification in Educat..."
...In their paper [9] explain the concept of gamification boost the students engagement is class activities....
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References
398 citations
"Questionify: Gamification in Educat..." refers background in this paper
...The iterative situation of lecturers reading plainly from slides as a teaching method has eventfully dragged down the lively studying environment [1]....
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182 citations
"Questionify: Gamification in Educat..." refers background in this paper
...Gamification is the concept of applying game mechanisms and game design techniques to suit certain environment, whether in education or at work place, in order to engage and motivate people to achieve their personal goals [4]....
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160 citations
"Questionify: Gamification in Educat..." refers background in this paper
...The market has seen a number of educational gamebased Software Engineering (SE) applications in various fields such as project management (SimSE, SESAM, SimJavaSP) and computer programming (Enki)....
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...SESAM [10], on the other hand compresses the time scale of a typical software project which normally ranges from months to a year into a couple of hours....
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...SESAM is dealing more with team management as players can hire or fire employees and assign tasks to them....
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82 citations
"Questionify: Gamification in Educat..." refers background in this paper
...Research has also shown that when lecturers insert too much information and speed up the process during slide presentation, students are more demotivated to study as they are unable to keep up with the lecturer’s pace [2, 3]....
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79 citations
"Questionify: Gamification in Educat..." refers background in this paper
...SimSE involves real-world components that are not present in typical class projects, such as large teams of people, multiple stakeholders, budgets, planning, unexpected events and personal issues [9]....
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