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Journal ArticleDOI

Quo Vadis CAVE: Does Immersive Visualization Still Matter?

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TLDR
Over 10 years' experience with VR displays, visualization applications, and informal feedback from scientists using these applications has convinced RWTH Aachen University researchers that the combination of full immersion, high image quality, and advanced interaction metaphors makes immersive visualization valuable as an analysis tool in simulation science.
Abstract
Over 10 years' experience with VR displays, visualization applications, and informal feedback from scientists using these applications has convinced RWTH Aachen University researchers that the combination of full immersion, high image quality, and advanced interaction metaphors makes immersive visualization valuable as an analysis tool in simulation science.

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Proceedings ArticleDOI

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis

TL;DR: 5 different hands-free navigation methods that are usable while seated in the analyst's usual workplace are collected, developed and evaluated to show that a body leaning metaphor and an accelerometer pedal metaphor performed best.
Journal ArticleDOI

VirtualDesk: A Comfortable and Efficient Immersive Information Visualization Approach

TL;DR: This work implements and evaluates an alternative data exploration metaphor where the user remains seated and viewpoint change is only realisable through physical movements, and demonstrates that the prototype setup, named VirtualDesk, presents excellent results regarding user comfort and immersion, and performs equally or better in all analytical tasks.
Journal ArticleDOI

Web-Based Immersive Virtual Patient Simulators: Positive Effect on Clinical Reasoning in Medical Education

TL;DR: This work developed an educational content module that teaches clinical and therapeutic workflows in surgical oncology based on the declarative and procedural learning targets of the official German medical examination regulations named ALICE.
Proceedings ArticleDOI

Social VR: How Personal Space is Affected by Virtual Agents' Emotions

TL;DR: The results indicate that the emotion as well as the number of VAs approaching influence the PS: larger distances are chosen to angry VAs compared to happy ones; single VAs are allowed closer compared to the group.
Proceedings ArticleDOI

Remain seated: towards fully-immersive desktop VR

TL;DR: This work describes the scenario of fully-immersive desktop VR, which serves the overall goal to seamlessly integrate with existing workflows and workplaces of data analysts and researchers, such that they can benefit from the gain in productivity when immersed in their data-spaces.
References
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Journal ArticleDOI

Immersive VR for scientific visualization: a progress report

TL;DR: This article sketches a research agenda for the hardware and software technology underlying IVR for scientific visualization and presents a progress report, a hope, and a call to action to help scientists cope with a major crisis that threatens to impede their progress.
Proceedings ArticleDOI

The virtual windtunnel-an environment for the exploration of three-dimensional unsteady flows

TL;DR: The techniques for visualizing unsteady flows are described, and the computer requirements for a variety of visualization techniques are discussed.
Journal ArticleDOI

A particle system for interactive visualization of 3D flows

TL;DR: A particle system for interactive visualization of steady 3D flow fields on uniform grids exploiting features of recent graphics accelerators to advect particles in the graphics processing unit (GPU), saving particle positions in graphics memory, and then sending these positions through the GPU again to obtain images in the frame buffer.
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